How does anti magic work in playtest


Skills, Feats, Equipment & Spells


I think I'm missing this. Basicall I'm wondering if there's any equivalent to the 1e table of comparing how Extraordinary, Supernatural, Spell like abilities, spells etc. worked or didn't in magically suppressed areas.

Is there a page reference I can be pointed to please?


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There's no such thing.

If it's magical (i.e. a power or spell), it can be dispelled or surpressed.

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