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It is an 80-mile trip by road from Kelmarane to Pale Mountain, but page 188 of the playtest rulebook offers carriage rides for 2 sp per 5 miles. Assuming that the carriage driver needs to be paid another 80 miles for the trip back to Kelmarane, that means that the trip costs only 64 sp. Surely, a carriage could handle the "mostly flat terrain, low hills, and old roads"?
How quick a trip would that make for?
It also says on page 189 that "Arranging transportation into
dangerous lands can be more expensive or impossible." and the intro described the lands between cities as dangerous. If you need an excuse to say no to the players, this works.
The book didn't give a speed for the carriage, but it is convenient to the narrative to say that it is slower than a camel. Alternatively say your carriage moves at 35 (the speed of a camel) and have your guide ride outrider on a camel to act as a guide. In short; give the players the illusion of choice, but make all paths mechanically the same.
Ways to describe delays on the "mostly flat terrain, low hills, and old roads" includes dust storms, sudden rain, or lost oasises.