Alternative character creation rules.


General Discussion


What do you guys think of this character creation variation?

1. Each ancenstry starts with it's own set of ability scores.

A few examples:
Dwarf: Str 10, Dex 8, Con 12, Int 10, Wis 12 and Cha 8.
Human: Str 10, Dex 10, Con 10, Int 10, Wis 10 and Cha 10.
Elf: Str 8, Dex 12, Con 8, Int 12, Wis 10 and Cha 10.

2. Each ancenstry also has it's own max ability scores.
Max ability score = Starting ability score + 8.

A few examples:
Dwarf: Str 18, Dex 16, Con 20, Int 18, Wis 20 and Cha 16.
Human: Str 18, Dex 18, Con 18, Int 18, Wis 18 and Cha 18.
Elf: Str 16, Dex 20, Con 16, Int 20, Wis 18 and Cha 18.

3. Each ancestry get one free ability boost except humans, they get two or maybe three free ability boosts to compensate for not having any maximum ability scores of 20.

4. Boosting an ability score during level up (Lvl 5, 10, 15 and 20) increases it by 2 if it is below the ancenstry max, or by 1 if it is equal to or above the ancenstry max.

This way you get bigger variations between the ancenstries.


Interesting. Small change with decent sized result. You could try you could try creating a party alongside one generated conventionally and run them though the same challenges at a few different levels, see what difference it makes.


It makes this difference: you HAVE to take Dwarf if you want to roll a cleric because of that 20 WIS. You HAVE to take Elf if you want to roll a Wizard or a Rogue.
If you don't you are sub-optimal and you are at a disadvantage at the table, and laughed at if you attend these forums.


Megistone wrote:

It makes this difference: you HAVE to take Dwarf if you want to roll a cleric because of that 20 WIS. You HAVE to take Elf if you want to roll a Wizard or a Rogue.

If you don't you are sub-optimal and you are at a disadvantage at the table, and laughed at if you attend these forums.

You might be right on that. I am new to these forums so I don't know. The people I play with usually have a concept they go with and don't bother that much with min/maxing the race.


OddLore wrote:
Megistone wrote:

It makes this difference: you HAVE to take Dwarf if you want to roll a cleric because of that 20 WIS. You HAVE to take Elf if you want to roll a Wizard or a Rogue.

If you don't you are sub-optimal and you are at a disadvantage at the table, and laughed at if you attend these forums.

You might be right on that. I am new to these forums so I don't know. The people I play with usually have a concept they go with and don't bother that much with min/maxing the race.

You've got a nice group then, and must have a lot of fun!

Anyway, I don't think that we really need a way to get that starting 20. An extra +1 in your main abilities is very important in this edition, and it could really put characters who didn't max their stat in a disadvantage.
This may not be important at your table, but in many others surely is.

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