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I have been thinking about the agile weapon trait and one handed / two handed weapons.

Why not use your strength score as a factor to decide if a weapon has the agile trait.

You could also use the strength score to tetermine if you can wield a weapon in one or two hands.


I really like the new proficiency system but I think it could be even better.

How about adding a group/category proficiency?

You use the same concept with U/T/E/M/L for both the category and the skill.

For example one category would be Acrobatics. In that category you have the skills: Balance, escape, etc.

If you train in the category you get bonus to all the skills in that category. If you train the skill you get bonus to that skill.

The bonuses from the category and skill are added and used as the proficiency modifier.

A character with legendary acrobatics (+3) and master balance (+2) would get +5 + your level as the modifier for a balance check and a +3 + your level for a general acrobatics check.

This will generate skills where the training spans from -4 to +6.


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I second this. I had the exact same thoughts when reading the book.


Megistone wrote:

It makes this difference: you HAVE to take Dwarf if you want to roll a cleric because of that 20 WIS. You HAVE to take Elf if you want to roll a Wizard or a Rogue.

If you don't you are sub-optimal and you are at a disadvantage at the table, and laughed at if you attend these forums.

You might be right on that. I am new to these forums so I don't know. The people I play with usually have a concept they go with and don't bother that much with min/maxing the race.


What do you guys think of this character creation variation?

1. Each ancenstry starts with it's own set of ability scores.

A few examples:
Dwarf: Str 10, Dex 8, Con 12, Int 10, Wis 12 and Cha 8.
Human: Str 10, Dex 10, Con 10, Int 10, Wis 10 and Cha 10.
Elf: Str 8, Dex 12, Con 8, Int 12, Wis 10 and Cha 10.

2. Each ancenstry also has it's own max ability scores.
Max ability score = Starting ability score + 8.

A few examples:
Dwarf: Str 18, Dex 16, Con 20, Int 18, Wis 20 and Cha 16.
Human: Str 18, Dex 18, Con 18, Int 18, Wis 18 and Cha 18.
Elf: Str 16, Dex 20, Con 16, Int 20, Wis 18 and Cha 18.

3. Each ancestry get one free ability boost except humans, they get two or maybe three free ability boosts to compensate for not having any maximum ability scores of 20.

4. Boosting an ability score during level up (Lvl 5, 10, 15 and 20) increases it by 2 if it is below the ancenstry max, or by 1 if it is equal to or above the ancenstry max.

This way you get bigger variations between the ancenstries.


OddLore wrote:

I like the critical 10 mechanic. It is elegant.

I think it will be as defining for Pathfinder 2 as the double roll for advantage / disatvantage is for 5e.
Fury of the Tempest wrote:


Theoretically talk here - would having both mechanics make it too easy to get good crits?

When you reach the extremes (low and high) I would think so. It is an interesting thought.


3 people marked this as a favorite.

I like the critical 10 mechanic. It is elegant.
I think it will be as defining for Pathfinder 2 as the double roll for advantage / disatvantage is for 5e.