What happened to spellcraft aka in-combat spell identify?


Playing the Game


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Is there no way to use the arcane skill in combat to identify a just cast spell or is there a new spell lore skill that deals with this? Taking an hour to identify a spell effect is ok in exploration mode but what about encounter mode?


It's a Skill Feat called "Recognize Spell", which lets you use a Reaction to try and Identify a spell being cast with one of the relevant skills.


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Which is ridiculous. Identifying something that you flat-out know should take no time (and certainly not conscious effort). If someone starts singing the words "o say, can you see", not only do I identify that they've begun singing the Star-Spangled Banner (US national anthem), but I quite literally have no choice in the matter. My mind will identify it whether or not I choose to make the effort.

The same goes for any incantation you may know well. Or hand gestures, or formation of frost on their fingertips.

An action makes sense for recalling details. It does not make sense for strict identification of something that does not need to be closely examined.

RPG Superstar 2009 Top 8

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TheFinish wrote:
It's a Skill Feat called "Recognize Spell", which lets you use a Reaction to try and Identify a spell being cast with one of the relevant skills.

Which is a serious problem because it takes up your reaction for the round - the one you wound need to use for your Counterspell feat.

Scarab Sages

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Skills and skill feats as a whole seem really restrictive and frankly, dull. All I wanted was a smaller skill pool and silly and small feats removed from skills, but I got the exact opposite.


TheFinish wrote:
It's a Skill Feat called "Recognize Spell", which lets you use a Reaction to try and Identify a spell being cast with one of the relevant skills.

But is there a way to get that feat at lvl 1? So in essence you need to adventure in order to recognize spells you cast every day lol.


dpirate wrote:
TheFinish wrote:
It's a Skill Feat called "Recognize Spell", which lets you use a Reaction to try and Identify a spell being cast with one of the relevant skills.
But is there a way to get that feat at lvl 1? So in essence you need to adventure in order to recognize spells you cast every day lol.

The only way I know of is to be Human, and use your 1st level Ancestry Feat to take General Training. That lets you get any 1st level General Feat, so as long as you're Trained in either Arcana, Nature, Occultism or Religion, you can then get Recognize Spell.


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The big change to me seems to be:

Recognize Spell - Feat:
The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure

Spellcraft was one skill to recognise any spell. Now you only recognise spells from the tradition that you have the appropriate of the four skills for.

I like that change.

Using a reaction is harsh though. Perhaps it's better off as a free action with the trigger: someone / something seen by you starts casting a spell.


Yossarian wrote:

The big change to me seems to be:

Recognize Spell - Feat:
The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure

Spellcraft was one skill to recognise any spell. Now you only recognise spells from the tradition that you have the appropriate of the four skills for.

I like that change.

Using a reaction is harsh though. Perhaps it's better off as a free action with the trigger: someone / something seen by you starts casting a spell.

Upgrading it so that the test is a Free Action (once per round, at least) is the idea behind the Quick Identification Feat.

But honestly, since Counterspell is a Reaction too that just means Quick Identification is a must-have if you want to play a counter-spelling guy.


You mean this Quick Identification feat?

You take only 10 minutes when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 1 hour. If you’re an expert, it takes 5 minutes; if you’re a master, it takes 1 minute; and if you’re legendary, it takes 3 rounds

Unless i'm missing something (i could be), quick identification just takes down the time, but not to anything you could do in a battle.

.


Yossarian wrote:

You mean this Quick Identification feat?

You take only 10 minutes when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 1 hour. If you’re an expert, it takes 5 minutes; if you’re a master, it takes 1 minute; and if you’re legendary, it takes 3 rounds

Unless i'm missing something (i could be), quick identification just takes down the time, but not to anything you could do in a battle.

.

Damn, I meant Quick Recognition. I got them mixed up. My bad.

Grand Archive

Pathfinder Lost Omens, Rulebook Subscriber

If I had to house rule something I would say if the spell is on your class list and is of a level you can cast, free action to identify it. If not on your list you need recognize spell feat and take it from there. It does seem like a deep pit to have to burn a feat and a reaction to identify a spell.


I actually like the reaction to identify, if multiple spells are going off I’m not going to be able to process the colored runes for all of them at once, and if I’m reacting to something that requires some disruptive attention I’m going to miss other stuff going on.

Counterspell needs to be a linked free action.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Xenocrat wrote:

I actually like the reaction to identify, if multiple spells are going off I’m not going to be able to process the colored runes for all of them at once, and if I’m reacting to something that requires some disruptive attention I’m going to miss other stuff going on.

Counterspell needs to be a linked free action.

You mean like a text saying:

Quote:
Special: If you have "Counterspell" and could use it to counterrack the identified spell, you can choose to use Counterspell as part of This action.

?

(I'd like something like that)


Yes, Counterspell would be a free action with a trigger of a spell identification where you have the same spell prepared/known as appropriate.


Is it still part of the lore that My somatic and verbal components can be different then yours? (Multiple ways of invoking the same magical response). As I'm pretty sure it was in PF1. Therefor it actually is still a feat to recognize exactly how there different movements and vocalizations are creating an effect your familiar with.

However It really should not be a Reaction either way, just a free action to a trigger


Lady Melo wrote:

Is it still part of the lore that My somatic and verbal components can be different then yours? (Multiple ways of invoking the same magical response). As I'm pretty sure it was in PF1. Therefor it actually is still a feat to recognize exactly how there different movements and vocalizations are creating an effect your familiar with.

However It really should not be a Reaction either way, just a free action to a trigger

I guess that an occult Sorcerer and a Bard will cast in pretty different ways. Maybe the 'emanations' are similar enough to allow a trained occultist to recognize the spell anyway.


I mean, I'm going to rule that identifying a spell as its cast is a free action anyway. I'll give the existent one a shot for the playtest, but beyond that, it's a houserule.

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