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1e, especially PFS, had general problem with none of undead being able to speak the language of dead(making it kind of useless language to pick in PFS) because it wasn't setting generic language and as result was never included in bestiary.
This is one of those reasons I was happy to hear rules were going to be more setting infused <_< Because seriously, it is kind of pain to figure out which setting specific languages new monsters are supposed to be able to speak especially if you haven't seen the original version in Adventure Path's bestiary article.(like, sinspawn were in 1e supposed to speak Thassilonian, but again because it wasn't setting generic language it meant bestiary version spoke aklo. Now they are back to speaking Thassilonian again which is great.)

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It's a little weird to me that all the undead speak the language of Nemret Noktoria (sp?). It'd be like if all humans spoke Hallit. There's a little of this already with giants all speaking Jotun and so on, but that's presumably cultural; a ghoul that spontaneously rose on some remote island somewhere suddenly learning this particular language is... weird.
I suppose it's magic. ^_^

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Necril wasn't just language of a city in darklands though, even 1e said many intelligent undead speak it(and Whispering Way).
Necril is language of the dead and thats why its spoken in Nemret, not the other way around.
I myself just like the idea that undead just spontaneously speak this horrifying sounding language that most people don't understand :D
(I could be totally wrong though since my memory is stupid, but even then I like it being more common language since rare languages are... Well, why WOULD you pick language that is only spoken in one city or by one organization if its that rare? And either way, "many intelligent undead speak it" wasn't true in 1e because of bestiary entries not including it)

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I myself just like the idea that undead just spontaneously speak this horrifying sounding language that most people don't understand :D
Just such a scene occurs in the BBC's Jonathan Strange & Mr Norrell when Strange animates the corpses of several Italian mercenaries to gain information about Napoleon's army...

Bjørn Røyrvik |
I suppose if you have a reason along the lines of 'because of the way undeath works there is a multiversal language that is innately imprinted in their minds upon transitioning', it can work, but in general I detest the one-size fits all approach they have to languages in generic D&D/PF.
Common, Elven, Jotun, Terran, Abyssal etc.
It's always the first thing to get fixed in my games.

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It's a little weird to me that all the undead speak the language of Nemret Noktoria (sp?). It'd be like if all humans spoke Hallit. There's a little of this already with giants all speaking Jotun and so on, but that's presumably cultural; a ghoul that spontaneously rose on some remote island somewhere suddenly learning this particular language is... weird.
I suppose it's magic. ^_^
The baleful transposition to undeath taketh and giveth secrets in equal measure apparently ^w^

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so, a Varisia dies of ghoul fever, spoke Varisian an Conmmon beforehis death, comes back to life as a Ghoul, speaks Necril now instead....
except, only since 4719, because before that, that wasn't the case.
Whatever the last PF1 AP is, it has a lot of things to explain
Well it's called The Tyrant's Grasp so....