Lore Skill


Skills, Feats, Equipment & Spells


So, i've been looking at the book for the past 20 minutes to look for an answer, but i cant find a definitive list of all the Lore Subcategories, is there even one?

Maybe i'm just blind, but if so may someone point me to the page of the book?


Generally, there isn't a master list. You can take Lore [WHATEVER] and gain the benefits for that category.

From the text: "The GM determines what other subcategories she’ll allow as Lore skills."


Aaah i see ok, that's kind of weird though as in written APs there'll only be some kind of "most common" checks, they're not going to put Lore [knitting] in the game! :D


True, but you could pick up Lore [Knitting] to conceivably be able to identify cloths from a specific region, give your rogue tips about realistic disguises, and spend downtime making money with your knitting. Have a nice little wagon in the city market or something.


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That's true :)
Ans also very cute, i gotta try something like that sometimes! My next character will be a Barbarian gob knitter!


I kind of love the idea of a Goblin who is REALLY into making ugly Christmas sweaters unironically.


Pathfinder Rulebook Subscriber
Saedar wrote:

Generally, there isn't a master list. You can take Lore [WHATEVER] and gain the benefits for that category.

From the text: "The GM determines what other subcategories she’ll allow as Lore skills."

This is just really poor design.

There should at least be a shortlist of all the lore skills that the rulebook cites in class or backgrounds elsewhere, so that people don't have to read every entry of every page trying to locate them.


Pathfinder Rulebook Subscriber
Matt McAdam wrote:
Saedar wrote:

Generally, there isn't a master list. You can take Lore [WHATEVER] and gain the benefits for that category.

From the text: "The GM determines what other subcategories she’ll allow as Lore skills."

This is just really poor design.

There should at least be a shortlist of all the lore skills that the rulebook cites in class or backgrounds elsewhere, so that people don't have to read every entry of every page trying to locate them.

I've done a search for "Lore (" and "lore skill" of the pdf and found the following existing list:

LORES (Alphabetical):
Academia, Alcohol, Animal, Bardic, Circus, Craft (Choose one eg knitting, gemcutting, mechanic, etc), Creature (Specific Type, eg Vampire), Deity (Choose One), Entertainment, Farming, Gladiatorial, Hunting, Labor, Law, Mercantile, Military, Nobility, Underworld, Sailing, Smithing, Terrain (Choose one), and Warfare

Additionally, the Doomsday Dawn Adventure adds the following:
Ancient Osirion, Criminal, Dominion of the Black, Esoteric Order, and Pathfinder Society.


Matt McAdam wrote:
Craft (Choose one eg knitting, jewelcrafting, tinkering etc)

This confuses me. Are you saying that Craft is a subset of Lore? What text/pages are you referring to here?


Pathfinder Rulebook Subscriber
Fuzzy-Wuzzy wrote:
Matt McAdam wrote:
Craft (Choose one eg knitting, jewelcrafting, tinkering etc)
This confuses me. Are you saying that Craft is a subset of Lore? What text/pages are you referring to here?

Specifically, I'm referring to the Practice a Trade subset of the Lore Skill on page 151-152. You can roll a Lore check to practice a trade, therefore, you could have a lore (trade type) skill.

Practicing a Trade narrates you making unspecific things under your Trade Type, effectively making you a given amount of Currency, NOT making specific items. If you want to make a specific item, this comes under the Craft Skill.


Matt McAdam wrote:
Fuzzy-Wuzzy wrote:
Matt McAdam wrote:
Craft (Choose one eg knitting, jewelcrafting, tinkering etc)
This confuses me. Are you saying that Craft is a subset of Lore? What text/pages are you referring to here?

Specifically, I'm referring to the Practice a Trade subset of the Lore Skill on page 151-152. You can roll a Lore check to practice a trade, therefore, you could have a lore (trade type) skill.

Practicing a Trade narrates you making unspecific things under your Trade Type, effectively making you a given amount of Currency, NOT making specific items. If you want to make a specific item, this comes under the Craft Skill.

Thanks! Got it. (Though you can also use Craft in an unspecific manner to earn currency, as per "Crafting as a Trade" sidebar on page 149.)


Pathfinder Rulebook Subscriber
Fuzzy-Wuzzy wrote:


Thanks! Got it. (Though you can also use Craft in an unspecific manner to earn currency, as per "Crafting as a Trade" sidebar on page 149.)

Yes you can :). Just sourced the page to confirm that Lore (Craft by Trade) is a possibility, though, as the book also states, check with your GM first. They may just not allow your Craft (Goblin Loincloth) and therefore shatter all your hopes and dreams :P


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This confuses me as well.

Let's say that I want to be super knowledgeable on strawberries.
I could petition the GM for Lore(Strawberries), yay!

But why would I go down to that level.

Doesn't Lore(Fruit) cover strawberries and all fruit?
Why stop there, doesn't Lore(Botany) cover strawberries and all other plants?
Can we go higher? Doesn't Lore(Nature) cover plants and animals, also including the strawberry?

I think we need a 'nominal' list of main categories. Then, perhaps, you should get some kind of bonus if you go down to specific Lore. So, if I took an entire skill on Lore(Strawberry), I should have a higher chance to succeed than over Lore(Fruit) in matters about strawberries. Of course, the GM should take this into account anyway when setting the DC, but it would be better to call it out in writing.

Otherwise, why would I bother to go down beyond the Nature or Botany level when those should cover strawberries too? (Maybe the GM thinks Nature is too broad, ok, but Botany is pretty specific as Botanists exist.)

Hmm .... I suddenly need a milkshake ...

I don't play PFS, but I can see this being more of an issue there. Our home group will likely settle in on a set of Lore groups over time. However, from GM to GM there may be more variation for a PFS character. Which GM gets the say over the Lore skill? Only the first one that presided over the creation?

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