Matt McAdam's page

Pathfinder Rulebook Subscriber. Venture-Agent, Australia—VIC—Ballarat 18 posts. No reviews. No lists. No wishlists.


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Pathfinder Rulebook Subscriber

Disappointing but understandable, thankyou for replying.


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Pathfinder Rulebook Subscriber

Thanks, have done.


Pathfinder Rulebook Subscriber

I purchased all 6 books in the Strength of Thousand AP and am wondering if there will be Pawns for this AP, and, if so, when we might expect them. Thankyou.


Pathfinder Rulebook Subscriber

I recently placed an order and would like to remove several items from my sidecart please.
The items I want removed are:
Pathfinder Flip-Mat: Malevolence
Pathfinder Flip-Mat: Night of the Gray Death
Pathfinder Flip-Mat: The Fall of Plaguestone
Pathfinder Flip-Mat: Troubles in Otari
I'd like to keep the other items in my sidecart please.
Thankyou.


Pathfinder Rulebook Subscriber
Raychael wrote:

Hi Matt!

I've cancelled your Pathfinder Adventure Card Game, Adventure Path, Pawns, and Society Scenario subscriptions, and you should receive an email confirmation with the details shortly. Please let me know if there's anything else I can do!

Thanks Raychael,

Email received, thankyou.
I'll check on the active subscriptions regularly and resubscribe when I can.


Pathfinder Rulebook Subscriber

Other subscriptions to continue as normal please.
Thankyou.


Pathfinder Rulebook Subscriber

Please cancel my following subscriptions:

Pathfinder Adventure Card Game
Pathfinder Adventure Path
Pathfinder Pawns
Pathfinder Society

I've tried many many times to get through on the phone but havent succeeded.


Pathfinder Rulebook Subscriber
Matt McAdam wrote:

I have sent numerous emails to customer service that neither received an automated reply nor an actual reply. These have been sent from multiple email addresses with no response. I have also attempted to call the Customer Service Phone Number within office hours but have been sent straight to message bank and have been unable to speak to anyone.

I have a couple of questions:

1) I have items in my Sidecart, that despite other orders being shipped to me, have not yet been shipped. They are not in my Backorder, so I'm wondering when they will be sent?

2) There are faults in my downloadable content (PFS) that mean I cannot use them. Entire pages are blank and can't be read, so either need to be resent or otherwise rectified.

If you could get back to me as soon as possible, that would be great, thankyou.
Matthew McAdam, Paizo Advantage Subscriber.

I was finally able to get through to Customer Service and spoke with Virginia. She is organizing tech support to investigate the faulty PDFs and she answered my queries about my sidecart. Thankyou.


Pathfinder Rulebook Subscriber

I have sent numerous emails to customer service that neither received an automated reply nor an actual reply. These have been sent from multiple email addresses with no response. I have also attempted to call the Customer Service Phone Number within office hours but have been sent straight to message bank and have been unable to speak to anyone.
I have a couple of questions:

1) I have items in my Sidecart, that despite other orders being shipped to me, have not yet been shipped. They are not in my Backorder, so I'm wondering when they will be sent?

2) There are faults in my downloadable content (PFS) that mean I cannot use them. Entire pages are blank and can't be read, so either need to be resent or otherwise rectified.

If you could get back to me as soon as possible, that would be great, thankyou.
Matthew McAdam, Paizo Advantage Subscriber.


Pathfinder Rulebook Subscriber

SUMMON PLANT OR FUNGUS SPELL 1
You conjure a plant or fungus to fight for you. This works like summon animal (page 375), except you summon a common creature that has the plant or fungus trait and whose level is –1. Heightened As summon animal.

Soooooooooooooo

There is NO plant or fungus in the Bestiary whose level is -1....

So what are we meant to summon now?


Pathfinder Rulebook Subscriber

Awesome, thanks very much :)


Pathfinder Rulebook Subscriber

My question pertains to Adventure Path creatures that come with a bracketed number after the creature name followed by the Creature Rating.

In this case, is the creature rating for the Individual Creatures or for the Combined Creatures

Example:
SCARLET TRIAD POISONERS (2) CREATURE 8
Does the Creature 8 count BOTH of the 2 creatures in its rating or does EACH of the TWO Scarlet Triad Poisoners count as Creature 8?


Pathfinder Rulebook Subscriber

I don't think having them as a single action would break anything, but thats my opinion. An alternative I suppose, you could add an option for cantrips that you can cast the same cantrip a second time in a round using whatever spellcasting action you didn't use for the first cast (which would incur the mutliple attack penalty as normal).


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Pathfinder Rulebook Subscriber

I've been both a player and a GM for this playtest and have aired and received many complaints about the damage that low level casters output in comparison to non-caster classes. The complaints surround the multiple actions it requires to cast cantrips that do less damage than a single attack from a weapon.

I've searched these forums and found people debating both sides and stating that because casters have Spells, the damage levels out, but my players and I have found this simply not to be the case, most especially at low levels.

The debate seems to go:
"I as a caster can cast 1 damage spell or cantrip a round(2 actions), doing d4/d6/d8 damage depending which spell im using. Then I could try and hit something or fire a ranged weapon at -5 with a stat I dont have points in.

They as a non-caster can attack 3 times (1 action each), doing d4/d6/d8/d10/d12 damage Each Time depending which weapon they're using. Yes, they get a -4 or 5 penalty for each subsequent attack, but its using a stat they have points in.

Enemies have a fair bit of health, so what this equates to is me doing on average 4-8 damage a round and my non-casting allies on average doing 12-20 damage a round. Over and over and over again until the creature is finally dead."

Having heard this back and forward debate and having many of my players unhappy and the non-casters Agreeing with them and feeling sorry for them, I decided to try my hand at making a series of cantrips to even the playing field at my table. Here's what I came up with: (I'd like some feedback)

---------------------------------------------------------------

Cantrip: Summon Melee Weapon
Casting Material Casting or more
Targets Self Duration Concentration or 1 minute

You summon a spectral one handed melee weapon into your hand. When Casting this Spell, you can choose the type of damage that weapon does (Bludgeoning, Piercing or Slashing). Attacking with this weapon uses your Key Ability rather than Strength. The weapon deals 1d4 damage plus your Strength modifier. When Casting this Spell, you can increase the casting by a Verbal Casting action, a Somatic Casting action, or both. For each component you add, select one of the weapon improvements below:
-The weapon's die increases by 1 increment
-Add 1 Keyword to the weapon from the following list: (agile, backswing, deadly (same as weapon die), fatal (same as weapon die), forceful, shove, sweep, trip, two-hand)
If you have your concentration broken by an external force, you must pass a spell roll at the start of your turn before you can recast this spell. The DC is equal to the source that broke your concentration (trap, creature or set by the DM). If you fail 3 consecutive times, you may recast this spell.

Heightened (3rd)
The summoned weapon counts as a +1 magic weapon
Heightened (5th)
The summoned weapon counts as a +2 magic weapon
Heightened (7th)
The summoned weapon counts as a +3 magic weapon
Heightened (9th)
The summoned weapon counts as a +4 magic weapon

---------------------------------------------------------------
Cantrip: Summon Ranged Weapon

Casting Material Casting or more
Targets Self Duration Concentration or 1 minute

You summon a spectral 1+ handed ranged weapon into your hands. When Casting this Spell, you can choose the type of damage that weapon does (Bludgeoning, Piercing or Slashing). Attacking with this weapon uses your Key Ability rather than Strength. The weapon deals 1d4 damage. When Casting this Spell, you can increase the casting by a Verbal Casting action, a Somatic Casting action, or both. For each component you add, select one of the weapon improvements below:
-The weapon's die increases by 1 increment
-Add 1 Keyword to the weapon from the following list: (agile, deadly (same as weapon die), fatal (same as weapon die), propulsive, volley)
If you have your concentration broken by an external source, you must pass a spell roll at the start of your turn before you can recast this spell. The DC is equal to the source that broke your concentration (trap, creature or set by the DM). If you fail 3 consecutive times, you may recast this spell.

Heightened (3rd)
The summoned weapon counts as a +1 magic weapon
Heightened (5th)
The summoned weapon counts as a +2 magic weapon
Heightened (7th)
The summoned weapon counts as a +3 magic weapon
Heightened (9th)
The summoned weapon counts as a +4 magic weapon

------------------------------------------------------------------
Cantrip: Weaponify
Casting Material Casting or more
Targets 1 object you are holding Duration Concentration or 1 minute

You shape an object you are holding into a melee weapon. When Casting this Spell, you can choose the type of damage that weapon does (Bludgeoning, Piercing or Slashing). Attacking with this weapon uses your Key Ability rather than Strength. The weapon deals 1d4 damage plus your Strength modifier. When Casting this Spell, you can increase the casting by a Verbal Casting action, a Somatic Casting action, or both. For each component you add, select one of the weapon improvements below:
-The weapon's die increases by 1 increment
-Add 1 Keyword to the weapon from the following list:(agile, backswing, deadly (same as weapon die), fatal (same as weapon die), forceful, shove, sweep, trip, two-hand)
If you have your concentration broken by an external source, you must pass a spell roll at the start of your turn before you can recast this spell. The DC is equal to the source that broke your concentration (trap, creature or set by the DM). If you fail 3 consecutive times, you may recast this spell.

Heightened (3rd)
The summoned weapon counts as a +1 magic weapon
Heightened (5th)
The summoned weapon counts as a +2 magic weapon
Heightened (7th)
The summoned weapon counts as a +3 magic weapon
Heightened (9th)
The summoned weapon counts as a +4 magic weapon
-----------------------------------------------------------------
Cantrip: Mystic Imbuement
Casting Verbal Casting
Targets 1 weapon you are holding Duration 1 action

If the next attack you make with the enchanted weapon hits, use your Key Ability for extra damage rather than Strength. If the next attack you make misses, this spell fades and cannot be used again until your next round.


Pathfinder Rulebook Subscriber
Fuzzy-Wuzzy wrote:


Thanks! Got it. (Though you can also use Craft in an unspecific manner to earn currency, as per "Crafting as a Trade" sidebar on page 149.)

Yes you can :). Just sourced the page to confirm that Lore (Craft by Trade) is a possibility, though, as the book also states, check with your GM first. They may just not allow your Craft (Goblin Loincloth) and therefore shatter all your hopes and dreams :P


Pathfinder Rulebook Subscriber
Fuzzy-Wuzzy wrote:
Matt McAdam wrote:
Craft (Choose one eg knitting, jewelcrafting, tinkering etc)
This confuses me. Are you saying that Craft is a subset of Lore? What text/pages are you referring to here?

Specifically, I'm referring to the Practice a Trade subset of the Lore Skill on page 151-152. You can roll a Lore check to practice a trade, therefore, you could have a lore (trade type) skill.

Practicing a Trade narrates you making unspecific things under your Trade Type, effectively making you a given amount of Currency, NOT making specific items. If you want to make a specific item, this comes under the Craft Skill.


Pathfinder Rulebook Subscriber
Matt McAdam wrote:
Saedar wrote:

Generally, there isn't a master list. You can take Lore [WHATEVER] and gain the benefits for that category.

From the text: "The GM determines what other subcategories she’ll allow as Lore skills."

This is just really poor design.

There should at least be a shortlist of all the lore skills that the rulebook cites in class or backgrounds elsewhere, so that people don't have to read every entry of every page trying to locate them.

I've done a search for "Lore (" and "lore skill" of the pdf and found the following existing list:

LORES (Alphabetical):
Academia, Alcohol, Animal, Bardic, Circus, Craft (Choose one eg knitting, gemcutting, mechanic, etc), Creature (Specific Type, eg Vampire), Deity (Choose One), Entertainment, Farming, Gladiatorial, Hunting, Labor, Law, Mercantile, Military, Nobility, Underworld, Sailing, Smithing, Terrain (Choose one), and Warfare

Additionally, the Doomsday Dawn Adventure adds the following:
Ancient Osirion, Criminal, Dominion of the Black, Esoteric Order, and Pathfinder Society.


Pathfinder Rulebook Subscriber
Saedar wrote:

Generally, there isn't a master list. You can take Lore [WHATEVER] and gain the benefits for that category.

From the text: "The GM determines what other subcategories she’ll allow as Lore skills."

This is just really poor design.

There should at least be a shortlist of all the lore skills that the rulebook cites in class or backgrounds elsewhere, so that people don't have to read every entry of every page trying to locate them.