Things the neural network said


Off-Topic Discussions

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Blinding. Somatic Component: Two finger eye poke a la The Three Stooges. Nyuk, nyuk, nyuk. :D What'd I do?


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Shock. Somatic Component: Walk across a carpet. :D

Paizo Employee Senior Software Developer

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Edit: I think I've stripped out all the items that just quote the input data:

Abundant Animals
Acute
Anchor Bomb Anch
Animal Critical Wounds
Animal Shape II
Animate Out Alacrup
Ant Hammer
Anti-Innail of Invulnerability
Antician Image
Antimagic Fire
Antipinate Antiplane
Apport Anthrance
Arcane Eyes
Aspect of the Faum
Ball Light
Balled Arap
Baller
Barrow Spirit
Beastspeaks
Bleed Object
Bleed Walk
Bless Walk
Blood Magic
Burst of Fignity
Celter Hieldunce
Chain Lightning Choom
Chamele
Circle of Waging
Clairaunter Construct
Clashing Cold
Cold Ice Storm
Command Bullession
Condecoge
Contagious Blood
Contagious Command
Contagious Elemental Charm
Contingent Scream
Control Weapon
Create Finale
Create Metal Serious
Cure Monster, Main
Cure of Sprution
Damp Poison
Detect Alteration
Detect Life T
Detect Plants
Discovery Touch
Disguise Eye
Disguise of Insanity
Disguise Power
Dispel Energy, Communal
Dispel Language
Dispel Weapon
Displp Youth
Ectolachic Charge
Endured Ether
Energy Storm
Enlarge Persuaso
Enliring Grasphy
Expeditious Conjure
Fialm the Strike
Fialming Grasp
Flaming Spray
Foster Infaliance
Frigideous Touch
Fun Invocating
Glyph of Wanpa
Grave Kin
Hex Warm
Hidden Stees
Higheng Rustion
Hold
Holy Presence
Horrid of Spell Ill II
Hynaur Shotter
Inmile Fog
Instant Growth
Intellect Fortress
Invisibility Grall, Mass
Invisibility Veil
Juilychetive Benta
Ktick
Language
Magic Projecone
Magnific Langung, Lol
Malicious Spite of the Salamander
Mantle Armor
Mark of Death
Mate Hammern
Mind
Mind Memory
Mind Twin
Mole of Invulnerage
Molten Other Pigh
Obsladter
Onation Creature
Out Transfer
Paral Portent
Phantom Fesh
Plane Shield V
Probe
Protection from Courage
Protective Snake
Psychic Call
Refuo Encare Contempt
Resilient Form III
Resist Entanglement
Resistance/Clare
Respirin
Restoration from Energy, Communal
Restore Sight, Greater
Ride the Visiblanase
Sands of the Void
Sands of Theft
Scrying
Secret Stride
Sense Enaphetion, Greater
Shadow Shield
Shadow Storm
Shadow Strike
Share Shot
Shield Companion, Greater
Shield of Life
Shout of Under
Silent Alarm
Silver Damawionirity
Skusplard
Slowing Weapon
Snake Naturation
Sound Teleport
Spear
Spectrumble Engine
Spell Image
Spirit
Spiritual Animal
Stabilize Power
Stay Discordant
Stay Trance
Stone Discompaniment
Stone Swarm
Strike Purpose
Sucting Good
Summon Evil
Summon Froghemory
Summon Shock
Summon Spirit
Summon Strike
Summon Word
Symbol of Celusion
Symbol of Invulnerability
Symbol of Sculpt
Symbol of Seeing
Symbol of Stabilize
Synapsion
Teleport Fire
Teleport of the Sand
Teleportlesive Goodha
Teleprocity
Thorn Storm
Touch of the grace
Tract of the Void
Treasure Layer
True Dance
True Skinile
Unnristan's Secress
Vampiric Shape I
Vourian of Lightne
Wall of Entanglement
Wall of Faith
Wall of Flame
Wall of Senses
Wilderness
WWIndevird


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It seems like it does direct copying fairly frequently. Is this a result of not having enough space in the title for idiosycraties?

Also, Create Metal Serious just seems like something I should know about.

Paizo Employee Senior Software Developer

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The amount of copying varies with how many epochs have been run and what temperature the generation was set to. By default the network generates some text after each epoch, at 0.2, 0.5 and 1.0 temperature settings. The lower temperatures quote more often.

For the spell list I'm just grabbing every spell name generated and ignoring the temperature settings.


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Gary Teter wrote:
Control Wounds

Great for when you get smacked with a bleed effect.

Quote:
Sending Stature of Stone

This is good for those people who always complain about being too short.

Quote:
Flexible Undead, Greater

Given most undead have pretty meh DEX and/or are described as moving stiffly and shambling, I imagine they could stand the assistance.

Quote:
Animal Poison

Sounds like a spell with options.

Quote:
Stone Transformation

When you want your flesh to stone'd statue to be of a specific material.

Quote:
Litany of Thorn

To be honest, I don't know what it would do, it just sounds awesome.

Quote:
Arcana False

So basically magic aura but even more deceptive?

Quote:
Blinding

Straight to the point, I see.

Quote:
Stormberricke

Another one I'm not sure what it does, but I'm pretty sure it's on the Druid list.


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Create Metal Serious: *whips out electric guitar* ARE YOU READY TO ROCK?

Paizo Employee Senior Software Developer

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Epochs 85-144—

Belanic Transhake
Blade Barrow
Fa
Frozen Node
Heop Voring
Jester's Jaf
Litany of Chaos
Litany of Decrash
Mending, Lesser
Primal Roce
Sculpt Surge
Stable Disguise
Stone Fish
Telekinetic Bacle
Touch of Life
Whip of Centination
Worand Wale


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Instant Growth. Material Component: Plant - Miracle Grow Plant Food, Animal - Steroids :D


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Stable Disguise. Caster is disguised as a Stable. :D


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I thought that this current experiment might be boring. As it turns out, I'm having a great deal of fun right now.


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What spell level is Lesser Mending? -1? -2?


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Summon word. Material Focus: A Dictionary.

Paizo Employee Senior Software Developer

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Epochs 144-200

A Arrow Eruption
Adjuring Shape II
Burning Bomb Admixture
Cup of Glypiduce
Derasonic Storm
Eevivic Shards
Emotive Block
Etheridic Harm
Ic Form
Mental Barrier IIlluinn
Moment of Chaos
Numbring Chant
Shield of Ice

Paizo Employee Senior Software Developer

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Some more from the fully trained spellnamer bot:

Burst of Fire
Foat Familiate
Oun/lights
Rane of Thorns


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I've got nothing from these. Sorry.

Paizo Employee Senior Software Developer

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Spellbot Mk II, first epoch:

school enchantment [mind - affecting]; level bard 2, cleric 2, witch 2. casting time 1 standard action. components v, s, m (a crystal or string of a drop of a). range close (25 ft. +5 ft. / 2 levels). effect one creature. duration 1 min. / level (d). saving throw reflex half; spell resistance No. You can cast this spell, you must make a melee touch attack (a successful strength check to its saving throw. If the target uses is of mythic power, the spell can be cast on a creature that creature is within the area.

school abjuration ultimate magic The damage increases to 4d8 points damage +1 point per caster level (maximum +25). The target is a living creature, the target takes a -4 penalty on attack rolls, and the spell resistance check against a creature, and is equal to your caster level (maximum +20). creatures that is not affected. Creatures that are considered evil - aligned for the wall, and is equal to the caster level.

school evocation [evil]; level alchemist 1, shaman 1, sorcerer / wizard 1. casting time 1 standard action. components v, s, m (crystal turns based wielded). range. targets 40 - ft. - radius emanation centered on you. duration 1 round / level (d). saving throw fortitude negates (no); spell resistance yes (harmless). You individually and a light - real wave. counts as long as normal, including snakes on it and maneuverability. Both enemies, whichever dies. If your breaks counts as long as the spell's s specified still cast on is asleep for 1 itself. A successful save against that natural weapons. there is subsequent obvious effect. A creature could use an slimes enchantment it also a dispels magic jar, sleep, except within 10 feet of a physical action, auras, or prone


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It's so cool to get a look behind the scenes of PF 2.0 development!


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Why am I not surprised the spell that is tagged [Evil] involves waves of snakes?

The Exchange

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John Napier 698 wrote:
Stable Disguise. Caster is disguised as a Stable. :D

Should have done Crate Disguise, then we can all be Snake!

The Exchange

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Rane of Thorns - you give prolonged cry, causing thorns to fall from the sky doing X dmg.

Paizo Employee Senior Software Developer

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I made another Spellbot, limiting its training to 50 epochs. Here are the spells:

Acaptial Magic
Acid Just Eruption
Addine Sphere
Aligning Divina
All of Fortiger
Animal Arrow
Animal Stone
Animal Strike
Animate Lock
Animate Courageness
Anthroid Pit
Arroshing Discomp
Arrow Spirit
Banic Transformation
Banshee
Bestow Graceed Storm
Bled
Blessing Goation, Lesser
Blind Shape
Blinding Object Creatify
Burst of Ants
Burst of Winds
Call Lightning Sigil
Cast Fog
Challer of Shate
Cone of Calm The Song
Construment
Contee Fance
Contingent Swarm
Control Evil
Create Change
Daymene Shary
Daze Spray
Deather Will Wife
Delusional Tell
Detect Allance
Detect Animal
Detect Spirit
Detect Storm
Detect Stride
Diare Songtanix
Dimension Scream
Dispel Mantlement
Disrupt Sigil
Disruptt Puranity, Greater
Dissual Language
Distream
Distressing Firge
Eldritch Fly
Elemental Bomb Admixture
Eluse Other
Enchain Fire
Entrap Wasp
Entrence Strike
Euphoright Slip
Expeditious Water
Expend Strike
Faming Winds
Feast of Jump
Fierited Bore
Find Truff
For Nesite Grace
Forbid Action
Force of the Hand
Forced Shape
Forest Form Image
Form of the Faithful
Fox's Cup Mist
Glead Blindness/Calling
Globe with Plants
Guil Shell
Hidden Stone
Howless form, Greese
Imbue with Puration
Implant Finale
Incannifality
Inflict Moderate of Mass
Injesital Froghemothon
Into Blast
Invaluanation
Invigorate
Invisibilition Calling
Light Acle
Locate Prescier
Magic Circle against Enferate
Magic Should
Mantant Art
Mark of Air
Maskevision
Mattesing Anchorching (all)
Mental Lore
Mighty Fist of the ABence
Mind Shape
Mirror Mirroring Enchalge
Morbine
Negature's eat
Ore Spirit
Pain Finale
PIW Immuider
Planeful Asylash
Portal of Shark
Porter Shape
Porter Spirit
Protective, Lesser
Psychic of the Shape
Reesic Shate
Remove Armor
Resist Blood
Restore Eyes
Resuise hash
Rope Touch
Scord Whip
Sculpt Servant
Searing Star Motes
Secure of Slumber
See Ice
See Invective
See Walk, Mass
Shadow Chantle
Shadow Form
Shadow Seedens
Shadow Senses
Shadow Shield
Shadow Spirit
Shadow Star Person
Shadow Stride
Sice
Sickening Bonds
Silent Immobation
Silent Trail
Slowing Cunsh
Soft Swaguirity
Soften To Steel
Solacchare Protes
Solish Percepuration
Sonic Hord
Sonic Theft
Soul Bard
Speak withold
Speal Metal
Spell Arrow
Spell Possession, Lesser
Spell Reading
Spell Shape III
Spell Transcription
Spellstak Image
Spellstand
Spike Prison
Spirit Sphene
Spite Spirit
Spontaness, Greater
Sprain Moderate Wounds
Stinking Shape
Stone Burst
Stone of Slip
Stone of Slumber
Stone of the Champion
Stone of the Faithful
Stone Thrust III
Stone Touch
Stormbolk
Stricken Light
Stunning Flame
Sunder Purcure
Tagench of Idiocy
Tar Resistance
Terlo Ward With
Thaumature Vulnal Calling
Touch of Faith
Touch of the Entange
Transmute Mud to Stone
Transmute Storm
Transmute Strike
Vomit of Step
Wall of Fear
Wall of Jaunt
Wall of the Hormon
Warding Photon
Waves of Laughter
Weapon of Weaknn
Will of Dead
Word of Fear


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Gary Teter wrote:

Animal Arrow

Animal Strike
Animate Lock
Animate Courageness
Anthroid Pit
Arrow Spirit
Banshee
Blind Shape
Blinding Object Creatify
Burst of Ants
Burst of Winds
Call Lightning Sigil
Cast Fog
Cone of Calm The Song
Contingent Swarm
Control Evil
Create Change
Deather Will Wife
Delusional Tell
Detect Allance
Detect Animal
Detect Spirit
Detect Storm
Detect Stride
Diare Songtanix
Dimension Scream
Dispel Mantlement
Disrupt Sigil
Disruptt Puranity, Greater
Dissual Language
Distressing Firge
Eldritch Fly
Elemental Bomb Admixture
Enchain Fire
Entrap Wasp
Entrence Strike
Expeditious Water
Faming Winds
Feast of Jump
Forbid Action
Force of the Hand
Forced Shape
Forest Form Image
Form of the Faithful
Globe with Plants
Hidden Stone
Howless form, Greese
Imbue with Puration
Implant Finale
Incannifality
Inflict Moderate of Mass
Injesital Froghemothon
Invigorate
Magic Circle against Enferate
Magic Should
Mark of Air
Maskevision
Mental Lore
Mighty Fist of the ABence
Mind Shape
Ore Spirit
Pain Finale
Planeful Asylash
Portal of Shark
Porter Shape
Porter Spirit
Protective, Lesser
Psychic of the Shape
Remove Armor
Resist Blood
Restore Eyes
Rope Touch
Scord Whip
Sculpt Servant
Searing Star Motes
Secure of Slumber
See Ice
See Invective
See Walk, Mass
Shadow Form
Shadow Seedens
Shadow Senses
Shadow Shield
Shadow Spirit
Shadow Star Person
Shadow Stride
Sickening Bonds
Silent Immobation
Silent Trail
Soft Swaguirity
Soften To Steel
Sonic Theft
Soul Bard
Spell Arrow
Spell Possession, Lesser
Spell Reading
Spell Shape III
Spell Transcription
Spellstand
Spike Prison
Spirit Sphene
Spite Spirit
Spontaness, Greater
Sprain Moderate Wounds
Stinking Shape
Stone Burst
Stone of Slip
Stone of Slumber
Stone of the Champion
Stone of the Faithful
Stone Thrust III
Stone Touch
Stricken Light
Stunning Flame
Sunder Purcure
Tagench of Idiocy
Tar Resistance

Thaumature Vulnal Calling
Touch of Faith
Touch of the Entange
Transmute Mud to Stone
Transmute Storm
Transmute Strike
Vomit of Step
Wall of Fear
Wall of Jaunt
Warding Photon
Waves of Laughter
Weapon of Weaknn
Will of Dead
Word of Fear

I would definitely learn/prep some of those.


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Detect Storm, Divination, Druid 0, Ranger 1, Shaman 0: You stick your hand out the window to determine if it's raining or windy. Determines with 100% accuracy if it's raining and general wind level.


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"I gave her my heart, but she wanted my soul. Don't think twice, it's alright" Bob Dylan

I wanna cast "Soul Bard"


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Sprain Moderate Wounds: "I told you not to run. NOW LOOK AT YOU."


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Spell Reading: " R, E, A, D, I, N, G" Correct.


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See Ice: Presents a one-way ticket to Antarctica. "Enjoy your trip."


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Gary Teter wrote:
Telekinetic Bacle

...counters and dispels telekinetic debacle?


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Gary Teter wrote:
Create Change

If the PCs cast create change, this may be a sign that the players are a bit bored with the current plot.


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Gary Teter wrote:
Create Finale

But if the PCs cast create finale, this may be a sign that the players are very bored with the current plot...

Paizo Employee Senior Software Developer

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AdventureBot 12000, trained on 500 adventure path volumes, organized play scenarios and modules, awakes after 50 epochs of training, and produces the following adventures:

A Hunged Preceit
A Misslem's West
A Starter Viee Ender
After Lion's Devil

The Below Stonelordair
Beneath Undrast Path
Beyond Harvest Within
The Blackopen Sky
Broken Risen to Pelume
Bronze River Runes

The Captives of Selfenblady
The City Encals of Sundered Gate
The City of Starfine
The City of Stones
The Cloud of Gods Chain
The Collectors Down
The Colony of Search
The Colony of the Sky
The Come trees Manous Machtal
The Conson Mint What Song
Cove Righteous Rift
The Crive of Open Road
The Crucible of Thousand Midnight
The Cult of Sky Pharaoh

The Darkon Byerage
The Dead Heres
The Dead King
The Dead Shadows
The Dead Watch
Death Forse flame
Death On Fortress
Deption of Stonelords
The Digermen's Wast
The Dragony Tinction

The Echoes of Sands
The Encounter at Storval Stone
The Encounter in of broken
The Endern Horn
The Erry Secrets Free!

The Fang Stones of The Shadow
Fedire of Weaks
The Fellnight Queen
The Fires of Absalom
The Flesh Rift
Forest of Silken Captives
The Fortress of The Mountain
The From Deb
The Frostfur Came
Frot of Head
The Fur of Scarlet Swising
The Furge of Stonelord Fauntcine
The Gangle of Twilight
The Glass River Rchimd
The Goblin Shadow
The Gods of Frozen Stars
The Golems God

The Haath Master's Mirror
The Halflight Path
Hall of Dunon Ghoust
The Hall of Lost
The Harane of the Sands
The Harlenger's Mirror
The Harmon of Revolution
The Harrowiken Sky
The Harrowing Too!
The Harrowsmished
The Haunting of Silver
The Hell's Mark
The Hellknight's Tomb
The Herald of Legacy
The Herches of Sages Krake
The Heresy of Hell
The Heresy of Spirits
The Hollow of Scarwall
The House of Heaven
The Howl of Kobold King
Hungry are murned dion
The Hunter Infernal Fairy

In Slutin Storm
The Inclances of Dochenborn's Ete

The Jester's Mirror

The Kaeval of Shaknor's Med
Kaught Dient to Dustha Be
The Kbright of Farrowlstone
King & More

Legacy's Rising
Lords of Manbroms
The Lords Within

Maiden, Siege
Man's Asmost Sky
The Man's Demise
The Many Fortunes of Kave
The Martin Marchmar
Murder of Chaos
The Murder on Call King
My Fang of Silver
Night of Frozen Shore

Of BRing Outside
The offerMelling or the God
Orbiv at Blight

The Pact Stole Minorous
The Pallid Half-Dead
The Perils of Sands
The Price of Shadows
The Prisoner of Shadows
Psyony's Market

The Realm of Sages
Refuge of Lolling Below
The Requed Onlanoto Keep
The Riven Godgers
River of Hallkineths
The River Shadow
The Rivine Society Lords
The Rose Hashered
The Rugfient Dangerous Ros

The Sander Goblin The Shadow
Sandsawing Ash
The Sandstorm Manger
The Sanio Kords Mountain
The Scarlet Contact
The Scars of Storm Throne
The Scourge of Forgotten Sands
The Scourge of Spirit
The Secrets of Search
The Secrets of Serpents
The Segang Gate
The Serpent God
The Serpent Gods
The Serpents in Fleshwatcher
The Serpents of Azlant
Serpents on Absalom
The Serpents'
The Shackle the Moinbone
The Shackled Hungry
The Shadow Moon
The Shadow of Sky
The Shadow of the Fortul
The Shadow of the Searen
The Shadow Sky
The Shadow Starfind
The Shadow Stone
The Shadow's King
The Shadow's Last Stand
Shadows of Sealed
The Shrine of Sages
The Siege of Salvather
The Silent Thralled God
The Silver Storm Incause
Six-Legends Shadow
The Sixfone Sky
The Song of Red Raven
Sound of a Hundian
Sound of Scarwal's
Stairs of Seven Scars
The Stolen Heaven
The Stolen Heresy
The Stolen King Giants
The Stolen Sky
The Stone Pyramid
The Stone Search
The Stone Souls of Tournament
The Storm of Souls
The Storm Torch Stone
The Storming Serpent
The Storming Storm
The Storming The Storm
The Storming Torch
The Sunder Sands

The Taller Me Mantipus
The Tame of the Stard
The Temple of Flashed Contact
The Temple of Hell
The Terror of Flight Massacr
Test of Harlen
The Thorn orgers For Mc;
The Thousand Heart
The Throaty Mirroriny
The Throne Gate
The Throubrement's Path
The Through Machine Creation
Tide of Absalom
Tide of Wards
To Deepmar's Tower
To Delight Countles
The Tourna of Sealsurher
The Traitor’s Live
The Tues Verdant Path
Twicestry's Tome

The Varnhold Medusanize

The Waston Kis of Key
The Way of Shift
We Be Goblins Contact
We Blogh Fold
The We Krown
West's Empty Trail
What Wrath in Aether
Wrath of Ancients


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Quote:

The Storming Storm

The Storming The Storm

And the final adventure in the trilogy is "Storming The Storming Storm"

Paizo Employee Senior Software Developer

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“We Be Goblins: Contact” is a Starfinder scenario in which a flying saucer full of goblins crashes in the New Mexico desert.


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Some of those seem like they could be legitimately awesome. The Jester's Mirror and The Echoes of Sands in particular.

Dark Archive

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Pathfinder Adventure Path Subscriber

The real reason Crystal left is so that she could take an extended sabbatical off-plane to do field research for "The Harrowing Too!"

Paizo Employee Senior Software Developer

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FeatBot in the house! Trained from 1,257 feat names.

Aptiane Fleet
Aquatic Aura
Armor Profishity
Armor thrower
Attuchic Link
Auchemic Judgment

Beast Style
Bex
Bookish Maneuvers
Brital Adorment
Brute Wall
Bully

Censes Ferocity
Cireonal Presence
Combat Talent
Conconspirad Display
Coordinated Divine
Coordinated Strike
Courageous Guardian
Craft Companion
Craft Dirty
Craft Eye
Craft Horn Rider
Cripplingus Turtlent
Critical Care Adept

Deathless Rider
Deeder's Strike
Defensive Channeling
Defensive Combatant
Deft Helf Feint
Dirge Voighte
Disarm Focus
Disarm Sleak
Disarm Strike
Disarmant Essecitioning
Disciple Spell
Disciple Style
Discordant Finish
Disengaging Companion
Disorienting Charge
Disperiant Strike
Disrupting
Dissive Tamer
Dragonbane Trap
Duck antic or Glidesys

Elmanting Critical
Elongated Charge
Elont Enroundentenike
Esoteric Deed
Esoteric Deloners
Esoteric Hordestergy
Evolved Stack Rat
Extend Resilience
Extend Resonacite
Extra Blowers
Extra Investigator Defense
Extra Martial Flexibication
Extra Pass Alacal Animar
Extra Rogue Maxims
Extra Summoner

Fashing Stare
Fear Strike
Fiend Shot
Following Team Master
Fometric Og

Gang Conspire
Grabbing of Second Spell
Greater Bischurge Linker
Greater Charge of Rightedunisted
Greater Defensive Deed
Greater Grapple Freed
Greater Wild Emplem

Hatred Spell
Heavenly Rrided

Improved Corpse Channeler
Improved Fist of Disorticity
Improved Kinetic Server
Improved Lungling Style
Improved Reward Shuft
Improved Shamalow Flail
Improved Skinned Hebusing
Improved Spell Focus
Improved Stare Shot
Inspired Armor Tranquility
Inspired Awesome
Intimidating Companion
Into War Rush

Ki Reburges of Earth

Lucid Drag

Magic Focus
Martial Weapon Specialization
Maximize
Mercigne Perforduce
Monastic Parry

Neither Signary

opinitioning Staff

Pack Rock
Patrol Warmonicysic
Pin
Prone Rompscape
Prone Step
Prone Surge

Quarterstaff Drinker
Quick Chanln
Quick Dash

Radiant Stalker
Raging Ready
Redemptioning Cripilisy
Rend Mastery
Ring Touch

Scarring Precision
Scorpion Skin Sense
Seize the Boum
Shadow Aura
Shared Salate
Shared Stalker
Shared Stasher
Shared Strike
Shared Style
Sharon Shait
Sharp Servination
Sharp Step
Sharpractic Strike
Shatter Strike
Shield Share
Shield Shot
Singer
Slayer's Fortune
Sniper's Flurry
Spell Blessing
Spell Compression
Spell Elixir
Spell Expertise
Spell Penetrating
Spell Spell
Spirit Strike
Spiritual Focus
Splinting Strike
Staggering Bince
Staggering Bind
Staggering Performance
Stalker Deed
Stalker's Blow
Stand Strike
Stangering Specialization
Stared Stap
Stared Strike
Stealth Strike
Strike Ability
Strike Strike
Stronghoush

Technaphe Maid
Tenacious Fist
Tenacious Shield
Terrorizing Spell
The Tolurization
Throat Item
Tribiant Specialization

Vatice Ms

War Fortitude
Whirlfricking Fear
Wings Weapon


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I would take Quarterstaff Drinker.


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Extra Summoner seems a touch overpowered.

Paizo Employee Senior Software Developer

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Featbot++ has hand-crafted these feats and asks nothing in return beyond delicious human souls:

+2 bonus on all saves against a surprise round
+2 bonus on attack and damage rolls with a successful Acrobatics check
+2 bonus on attack bonus on attack lights in summoned companions
+2 bonus on Perception and Sense Motive checks in the standard each favored classes based on mythic tier

A targeted major hex causable bonus for your 30 feet
Add +1 bonus on checks to damage increases, and spells of allies is fighting action
Add +1 bonus on Str to Disguise checks
Add +1 to AC against critical hit confirmation rolls when using Forting Force
Add +1 to the DC to caster level checks to break an ongoing stare check
Add +1 to the DC to the normal damage with the same school
Add 1 to statement bonus by Intimidate by your choose
Add 1 your revelation to nonlethal damage
Add 1/2 your base speed by 20 feet when being a deep of 20 feet
Add lay on snake one weapon damage
Add your Constitution to give battle orders to your eidolon enemies

After slip attacks and upon at least one other
All of your companion creatures with Acrobatics
Apply a bonus when you kill or harm or use point of your mount by bypass
Attempt a curse instead of just one
Attempt a performance combat maneuver checks
Attempt to disarm a trap by stunned target
Avoid attack rolls and spell damage with the same spell

Can use an affirmation to negate an affirmation to deal a creature
Cast a 1st-level spell on a saving throw
Cast spell without taking the spell damage
Channel energy damage with a second mythic tier
Channel rushed spell-like abilities
Choose through opponent's ability check
Commune unconscious a single creature
Confusion feats speak with unarmed strikes
Count you are provoke attack rolls when you move using you
Create magic ranged attacks against a single attack
Creatures deeper luck by 10 feet

Deal a spell transfer as a free action
Deal an additional attack as a free action
Deal an level spell without somatic through
Deal concealment against opponents that take 5-foot step
Deal damage dice by 10 fewer damage
Deal double damage and +1 bonus to your change spell-like abilities when using light weapons
Deal mental targets with unarmed strike
Deal Str or Dex damage when using Sense Motive

Deflect all stares are combat maneuver and a +2 bonus on Intimidate checks
Detect magic items with the dimension door or abundant steal of the same type and a higher roll
Double damage against second attack
Double damage to an ally with this feat don't work an opponent with the armor orcs

Emotion you and second summon speed
Enter a creature with a trance from an ally
Expend 1 dodge on a spell-like ability or strike or few for damage checks with a mental character fear
Expend mythic power to treat one of these checks as if you reduce an extra damage
Expend the penalty use the survival material charged
Forgo first melee attack DC

Gain 1 additional bloodless by 10 feet
Gain 20% concealment if you hit with all squares with stone with a critical hit
Gain a +1 attack bonus on attack rolls against a critical hit
Gain a +1 bonus on attack and damage rolls against earth combat feat
Gain a +1 bonus on attack and damage rolls against evil and starting deflect on initiative checks
Gain a +1 bonus on attack and damage rolls when charging from one spell as spell-like ability
Gain a +1 bonus on attack and damage rolls when using Diplomacy check
Gain a +1 bonus on attack and damage rolls with AC
Gain a +1 bonus on attack and damage rolls with Shelling Focus
Gain a +1 bonus on attack rolls against a standard attack
Gain a +1 bonus on attack rolls against creatures with a spell
Gain a +1 bonus on attack rolls against first adjacent ally
Gain a +1 bonus on attack rolls and increase your next turn
Gain a +1 bonus on attack rolls and speed increased and defensive bonus to AC
Gain a +1 bonus on attack rolls and spend a swift action
Gain a +1 bonus on attack rolls to critical hit points of damage resistance
Gain a +1 bonus on attack rolls when using Str to grant that deals 1d6; deal 1d6 extra spell trained by 10 feet
Gain a +1 bonus on attacks based on melee attacks
Gain a +1 bonus on saving throws against one additional times
Gain a +1 bonus on Survival checks
Gain a +1 speed of 1 point to effects with a swift action
Gain a +1 speed to AC to be additional and level and critical rush and cast magic
Gain a +1 use of a successful feint can effect
Gain a +1 use of Elemental Fist per day, and negative rolls as an immediate action

Gain a +2 bonus on a single and skill and strike rolls by 1/day attacks of opportunity to an additional attack of opportunity in ranged attack of a shipper damage and saving trainer point to creature deflect when using a critical hit
Gain a +2 bonus on an a swift attack against a strike and in a ranged spell to attack of a shield areas
Gain a +2 bonus on attack and attack and a shield attack of opportunity checks and a shield attack of a range and share and share and share and successful attacks of opportunity and an additional attack of opportunity
Gain a +2 bonus on attack and damage rolls against creatures in an adjacent opponent
Gain a +2 bonus on attack and damage rolls against creatures to reroll a successful critical hit
Gain a +2 bonus on attack and damage rolls against creatures with unarmed attacks
Gain a +2 bonus on attack and damage rolls against fear effects
Gain a +2 bonus on attack and damage rolls when charging from allies
Gain a +2 bonus on attack and damage rolls when charging from allies can cause fire or light weapons
Gain a +2 bonus on attack and damage rolls when using Disengaging Foes based on mythic tier
Gain a +2 bonus on attack and damage rolls with one vehicle or lay on hands to break an opposing element hits
Gain a +2 bonus on attack and damage rolls with one weapon

Gain a +2 bonus on attack and shield attacks of opportunity and an additional attack of opportunity in a successful attack of opportunity and a shield attack of one of your mount and attack of opportunity and spell to your shield
Gain a +2 bonus on attack bonus on attack of opportunity
Gain a +2 bonus on attack of opportunity and a shield or save a shield attack of opportunity and attack of opportunity and a shield attack of opportunity and attack of opportunity and shield attacks of opportunity to your shield and a shield attack of opportunity to your shield
Gain a +2 bonus on attack rolls against a concentration checks to spell to deal 1d4 point of opponents
Gain a +2 bonus on attack rolls against a condition or lay on hands to have and spell damage
Gain a +2 bonus on attack rolls against a critical hit
Gain a +2 bonus on attack rolls against a single attack
Gain a +2 bonus on attack rolls against an attack of opportunity
Gain a +2 bonus on attack rolls against an opponent with an ally
Gain a +2 bonus on attack rolls against creatures that take one size category larger than you
Gain a +2 bonus on attack rolls against creatures while wielding a while regarding on target
Gain a +2 bonus on attack rolls against creatures with a successful critical hit
Gain a +2 bonus on attack rolls against creatures with one higher level
Gain a +2 bonus on attack rolls against creatures with the air or half your first at claw shape
Gain a +2 bonus on attack rolls against effects against evil descriptors and trip
Gain a +2 bonus on attack rolls against effects to your enemy
Gain a +2 bonus on attack rolls against enemies
Gain a +2 bonus on attack rolls against enemies within dim light or darkness
Gain a +2 bonus on attack rolls against evil and deal damage from your person
Gain a +2 bonus on attack rolls against evil and divine spells with a critical hit
Gain a +2 bonus on attack rolls against evil or natural rolls against each day, and caster level checks with a two-handed weapon
Gain a +2 bonus on attack rolls against fire attacks and spell-like abilities
Gain a +2 bonus on attack rolls against fire that can be stunned
Gain a +2 bonus on attack rolls against targets with a spell to
Gain a +2 bonus on attack rolls against the creature casting dying
Gain a +2 bonus on attack rolls against the creature charged
Gain a +2 bonus on attack rolls against their Dexterity bonus on a single attack
Gain a +2 bonus on attack rolls against times against spells without penalties
Gain a +2 bonus on attack rolls and +4 bonus on Perception checks
Gain a +2 bonus on attack rolls and an additional attack of opportunity or attack rolls and shout an armor of a spell-like ability attacks
Gain a +2 bonus on attack rolls and damage as a free action
Gain a +2 bonus on attack rolls and damage as if you can attempt a reposition or attack one size category larger
Gain a +2 bonus on attack rolls when you cast a 1 on checks
Gain a +2 bonus on attack rolls when you move a +2 the slayer ability and spell without provoking attacks of opportunity when you successfully are ally
Gain a +2 bonus on attack rolls with a successful critical hit
Gain a +2 bonus on attack rolls with a successful critical hit points
Gain a +2 bonus on attack speed of the same attack
Gain a +2 bonus on attacks of opportunity while rolling

Gain a +2 bonus on caster level checks, make a random march based on mythic tier
Gain a +2 bonus on caster level checks, make a target off fire
Gain a +2 bonus on Charisma-based ability and skill checks
Gain a +2 bonus on damage against critical hits against staggered by your studied strike
Gain a +2 bonus on damage against feint
Gain a +2 bonus on damage and another ranged attack
Gain a +2 bonus on damage rolls against creatures within dim light or allies and spell-like ability 3/day as spell-like abilities or unarmed strikes
Gain a +2 bonus on Disguise checks to blind your roll with a non-mythic creatures that take blinding and grant your combat maneuver check to cast spell as spell-like abilities of one of your melee attacks
Gain a +2 bonus on Handle Animal and Knowledge (nature) checks on a trip attack
Gain a +2 bonus on Intimidate checks to confirm critical hits
Gain a +2 bonus on overrun attempts, no attack of opportunity
Gain a +2 bonus on Perception and Sense Motive checks, and expend mythic power to treat one of these checks as if you rolled a 20
Gain a +2 bonus on Perception checks in the shaken condition
Gain a +2 bonus on ranged attack and damage rolls against their shield bonus against you attempt to overcome spell train when summoned

Gain a +2 bonus on saves against a channel energy to deal 1d4 damage and deal 1d4 damage and take the spell of the same spell with a successful creature
Gain a +2 bonus on saves against a critical hit coster fear the spell of one size combat maneuver
Gain a +2 bonus on saves against charging, you may unarmed strikes
Gain a +2 bonus on saves against critical confirmation and damage with shield
Gain a +2 bonus on saves against spells and spell-like abilities
Gain a +2 bonus on saves and animal companion creature
Gain a +2 bonus on saving throws against a condition when using you
Gain a +2 bonus on saving throws against a critical hit
Gain a +2 bonus on saving throws against a single charge
Gain a +2 bonus on saving throws against channeling damage
Gain a +2 bonus on saving throws against charge attacks
Gain a +2 bonus on saving throws against effects with the air or electricity descriptors and spell-like abilities for 1 minute
Gain a +2 bonus on saving throws against giants
Gain a +2 bonus on saving throws against or push back precisions
Gain a +2 bonus on saving throws against selected spells
Gain a +2 bonus on saving throws against selected spells or effects based on mythic tier
Gain a +2 bonus on saving throws against sleep and fire descriptors and a bonus on one of your melee attack
Gain a +2 bonus on saving throws against sleep and spell-like abilities for a skill with more level
Gain a +2 bonus on saving throws against sleep and spell-like abilities with a successful creature
Gain a +2 bonus on saving throws against sleep and spend 1 ki point to increase your armor of 1 penalties
Gain a +2 bonus on saving throws against spells as a swift action
Gain a +2 bonus on saving throws against spells without matching damage
Gain a +2 bonus on saving throws against spells without penalty
Gain a +2 bonus on saving throws against successful Stunning Fist

Gain a +2 circumstance bonus on a successful attack
Gain a +2 circumstance bonus on attack roll, but if ally's fast
Gain a +2 dodge bonus to AC when lashed with a spell or a creature when you move half you
Gain a +2 natural armor bonus when using greater you had the shield
Gain a +2 on a summon creatures
Gain a +2 on dagger you move
Gain a +2 on damage and trip creatures if the spell of one of your melee attacks
Gain a +2 racial bonus on caster level checks and death effects that deal dodge bonus against spells and deal damage to an adjacent ally
Gain a +2 racial bonus on saves against a critical hit
Gain a +2 racial bonus on saves against a foe when you move

Gain a +4 bonus on reposition channel energy
Gain a +4 on attack rolls and cast a condition or higher when you use skill checks
Gain a +4 on concentration checks to avoid nonlethal damage
Gain a +4 on concentration checks to dispel your trip attack
Gain a +4 on concentration checks while flat-footed opponents
Gain a +4 slow come creature
Gain a +5 feats and benefits from Stealth
Gain a bonus on a spell with a single spell-like ability or a spell with a spell-like ability
Gain a bonus on an ally chance of spells and good for damage

Gain a bonus on attack and damage rolls access
Gain a bonus on attack and damage rolls against a melee attack against threatened as a swift action
Gain a bonus on attack rolls
Gain a bonus on attack rolls against a critical hit
Gain a bonus on attack rolls against creatures with the same school
Gain a bonus on attack rolls against creatures within 30 feet as a swift action
Gain a bonus on attack rolls and cast a condition action
Gain a bonus on attack rolls and cast a critical hit is confirming
Gain a bonus on attack rolls and cast a sunder attack
Gain a bonus on attack rolls while in a swift action
Gain a bonus on attack rolls while saving against spells as a swift action
Gain a bonus on attacks and damage rolls with a successful critical hit

Gain a bonus on damage against a cause rolls when using a creature to your base effect
Gain a bonus on damage against melee attack against opponents
Gain a bonus on Disable Device and Stealth in animal confirmations
Gain a bonus on save DCs for all saving throws
Gain a bonus on saves against speed and expend mythic power to each attack and a successful critical hit checks when you succeed as a successful critical hit points of you reduce and spells and shield bonuses and spells and shield bonuses and skill checks when you can succeed and spells and shield
Gain a bonus on saves against spells and spell-like abilities
Gain a bonus on saves against spells or attack if its rolls and chakra performance for Str that gain an extra damage
Gain a bonus on saves against spends against spells
Gain a bonus on saves against successful saving throws

Gain a bonus on saving throws against attacks and make fire reduces against creatures whose favored enemy
Gain a bonus on saving throws against chaotic and spell-like ability as if it misses and divine spells with the fire or light descriptor
Gain a bonus on saving throws against chaotic and spell-like ability checks
Gain a bonus on saving throws against creatures with a spell
Gain a bonus on saving throws against creatures with a spell trigger foe
Gain a bonus on saving throws against creatures with one weapon
Gain a bonus on saving throws against sleep and spell-like ability
Gain a bonus on saving throws against sleep and spell-like ability and gain +1 bonus on saving throws against spells without losing a swift action
Gain a bonus on saving throws against spells as a swift action
Gain a bonus on saving throws against spells to beat start or lower swim speed increases by 2
Gain a bonus on saving throws against spells with a second judgment
Gain a bonus on saving throws against spells with a spell slot when you move
Gain a bonus on saving throws against spells with an ally
Gain a bonus on saving throws against spells without losing a swift action
Gain a bonus on saving throws against spells without matching damage
Gain a bonus on saving throws against spells without penalty
Gain a bonus on saving throws against spells without penalty, gain +2 on attack rolls against creatures with one exotic weapon

Gain a foe provoke attacks of opportunity while raging and combat maneuver checks when using a spell shield by fire damage
Gain a free action to you reduce and spells and spells is shield by 2
Gain a minor pool of fast
Gain a single creature with witch protects ranged and damage for allies and trip
Gain a spell-like ability or concentration bonus to AC
Gain an additional +2 bonus on attack rolls against an opponent with an unarmed strike
Gain an additional +2 bonus on channel checks to beat a successful attack any possession
Gain an additional +2 bonus on Intimidate checks
Gain an additional +2 bonus on Perception checks when stunning to increase the druid
Gain an additional animals and confirmation to you deal 1 spells and shield bonuses on a successful animate successful natural melee attacks of opportunity
Gain increase benefits of Acrobatics instead of d6s
Gain rage a summoned successful powering points
Gain the penalty from Perform skill checks
Gain then fails instead of allies to undead

Grant combat maneuver against ranged attempts, no attack of opportunity

Ignore additional climb one size back by 2
Ignore attacks ignore the snaring weapon attack
Ignore the target off-hand implanted and gain benefits
Increase bonus on attack rolls when using Dimensional Dervish
Increase natural armor ability
Increase spell damage with fail for allies
Increase threatened area for your speed is halved
Increase Upon check to give no penalty on an effect you or spell level
Increase your base past spell-like ability to an adjacent ally

Kill during the same opponent deals equal to your prerequisites when you do

Make a full attack if mount moves its speed or levels whose time use of the slow feat of your melee attacks
Make a melee attack of opportunity while without penalty; gain a +2 bonus on saving throws against a condition or fly result
Make a ranged attack per round
Make an attack of opportunity against bloodrage
Make an damage to negate an artificial enemy
Make spell damage with a ray attack

May add the spell or spell-like abilities
May attack roll a single attack with a shield and deal a successful critical hit
May deflect a creature action against creatures that meet the possessed magic slay
May make a successful creature's trip against charge damage
May perform a single rage
May pin grappled opponent as a movement
May provoke attacks of opportunity from you
May reroll a creature with a successful attack
May use a single ranged weapon and take the higher result
Move the penalty from your speed and take the shadow weapon

No longer take a penalty on one start as a free action with weapons

Only make two path rolls with a successful saving throw
Or melee weapon as a fear effect while recorrect

Painful star and size penalties
Provide concentration check when you successfully hit

Reduce a single attack as a standard action
Reduce ranged attack penalties to avoid nonlethal damage
Reduce two-weapon away against opponents
Reduce your arcane spell as a higher weapon
Reduce your effects while mounted

Sacrifice a spell to form higher bonus
Spell with the summon monster per day
Spell without those damage divinations as a single attack
Spend a round of reach on attack performance
Spend a spell deal a spell-like ability or bloodrages as a spell-like ability or a spell with the same confirmation checks
Surround 1d4 shield bonus against targets of your attack extract

Take 15 feet as a free action with a successful Acrobatics check
Take a -2 penalty on a successful attack
Take the Benthire or Spellcraft poisons with alter melee attack
Threaten can deliver touch spells 20 on attack rolls and can cast double that allows you to trip into saving throung more pool hits by 1
Throw touch bonus to notice the first attack
Trade your base grit posit spell-ling foes
Treat make DC of sneak with wild effects

Use a non-mythic source
Use an affirmation to cast healing and on a saving throw against targets with the air or glide studied tasting exact as a standard action
Use an affirmation to stun one orc strike
Use an ally with could stunned spells
Use an attack when you defend spells against a second performance
Use arrow skill unlocks and bonus by 2
Use dirty trick at walls that can be used by 2
Use successful penalty on mythic tier and deal spells with a spellcraft with a successful critical hit
Use your Vital Strike or Ignore skill checks

When you can use it, spell-like abilities when you rush it
When you make a Will saving throw or trip as a bonus when surrounded to half damage
When you succeed at a sneak attack with bonus on a successful dirty type, roll twice and take the higher result
When you use skill checks when you cast a swift action

Your attacks ignore 10 footed creature through its match, you dust, or weapon yours arc
Your attacks reduce your weapon with divinations on melee attacks
Your spell damage rolls within 30 feet while using 2 mythic tier
Your spell sunder are switch an opponent with unarmed strikes


2 people marked this as a favorite.
Featbot wrote:
Deal an additional attack as a free action

O_O


1 person marked this as a favorite.

"Painful star and size penalties"

Oops, PFS GMs are in trouble.


1 person marked this as a favorite.

Constitution bonus in giving battle orders to your eidolon's enemies.

Tough Planar Domination?

Prerequisites would be interesting.


1 person marked this as a favorite.

I have that feat "inspired awesome" true story.


1 person marked this as a favorite.
Scintillae wrote:
Some of those seem like they could be legitimately awesome. The Jester's Mirror and The Echoes of Sands in particular.

Agreed. Gary, I can't promise I won't borrow/steal some of these.

Paizo Employee Senior Software Developer

1 person marked this as a favorite.

Steal all you like, we'll just make more bots. Like this one, trained on 2,661 names:

Anemos, Elder Sorcerer, half-elf warrior 10
Angel, Blood
Animate Locust
Apilled, Giant
Arcane Experimenter, gnome barbarian 12
Arros Cobra
Assassilien 7
Axe Bak, unfind game arinost
Axe Beak, Terra-Constrius
Azata, Toile

Bedwanderer, human sorcerer 7
Beetle, Magmico
Beetle, Sewer
Began, Eldert
Beggar, human ranger 1
Bogeate, human bard 11
Boggard Savant, elf rogue 2
Bugbear Sniper, boggard ranger 7

Celement Scout, halfling druid 5/fighter 5/matcher 7
Celestial wererat
Champion, human aristocrat 1
Chieftair
Clockwork Dragon, Brass (Juvenile)
Colossus, Ankylosauru
Creeping Dragon, Black (Old)
Cult Leader, human cleric 10//shark 6

Dancing Mage, elf mond 6
Death Master, half-elf wizard 9
Demon, Bariss
Demon, Brinzet
Demon, Cave Hound
Demon, Crocodile
Demon, Frost
Devil, Bat (Adult)
Devil, Beet Trap
Devil, Irled Spider
Devil, Lamaal (Ancient)
Div, Akvan Prince (Mature Adult)
Divined Lieutenant, gnome fighter 4
Dog Rider, halfling barbarian 18
Doomsayer, human cleric 12
Dragon Lionted Trap
Dragon, Acid Taither Breath
Dragon, Impedial (Adult)
Dragon, Imperial Sovereiter (Very Old)
Dragon, Outer Vortent (Wyrmling)
Drmampush
Duke, Astral

Eagle, Selftp
Electric Confeed, half-orc conjued ranger 2
Elemental, Fire (Smalfling
Elemental, Sightmare (Medium)
Esoteric Depting Deadly, elf druid cleric 15
Esoteric Dragon, Night (Old)
Esoteric Dreat Dragon, Occult (Great Wyrm)

Familiar, Ether
Fatal, Crystal
Fey Giant Hunter, sorcerer fraly barbarian 4
Fiendish ranger 1
Fire Giant Dragon, Ou Destroytly (Wyrm)
Forest Brain Swarm

Giant, Giant
Giant, Marmphid
Giant, Marsh Yai
Glaye Ape, Cavalygigathideon
Gnoll Briug, halfling monk 6
Golem, Corpse
Golemboun, Vikoriker
Grand Necromancer, hobgoblin ranger 10
Graven Craw Lord, human rogue 1
Greed Cappation
Gremlin, Chimper
Gremlin, Halsora
Gremlin, Mithrall
Gripplime

Hag, Sphinx
Herd Animal, Lampinal
Herd Animative
Hydra, Pyrohydra (jireut)

Iron Hairn, Zeley

Kami, Trill
Kami, Twight
KeyboardInterrupt
Krengant

Lizard, Dancer band 1
Lizardfolk Skulker, halfling rogue 1
Lurking Animal, Lessiff

Manticore, Spined
Mara, Dragon
Marshest Medium, human expert 7
Master Storycrafter, half-elf paladin 15
Master Voidol
Merrow, Giant
Midnaquim
Midnight Prone
Mosquito-Feep

Nymphist

Orc Marshal, drow noble cleric 20
Orc Slayer, half-orc bard 11
Owl Oblire, transmusted

Penanggalen, human acolet 10
Petitioner, Giant
Petitioner, Read
Phantom Fucelard, half-orc rogue 1
Plague
Priest Master, halfling sorcerer 7
Prort Pityrial, halfling bard 23
Protean, Motar
Pthyosadana
Puppet Warden, elf fighter 2/rogue 4/adh movdic eater 4
Purple Worm, Accodis

Qlippoth, Fresha

Rat, Giant Knight

Sahkil, Paycatha
Sahuagin Spricle
Saint Sorcerer, human expert 1/rogue 4
Sale Shark, half-orc rogue 1
Sanmixer, human sorcere 1/diveron oraclaer teer archep 12
Sanole, human ranger 1
Scorpion, Greater
Sea Anemone, Deep Master
Sea Anemone, Dimorphosperd
Sead Beast-Spear, human monk 3
Seeylander Bravo, slugger 4
Shacre Gable, human fighter 11
Shadow Celebra
Shadow Cleric, gnome bard 19
Shakn, human aristocrat 10
Shark, Dire (Seru)
Shark, Giant Human Breath
Shark, Riding
Shark, Seal
Skeletad
Skinoth
Skuskwood
Slaver, Giant Guardas
Smitha
Snagion, Blutauls Aneons, Asadholdlanzus
Spider, Giant Stalker
Spider, Goliath Scavran
Spider, Greater
Star-Briganda
Steadfast Defender, orc conjurer 15
Street Astran Coden, half-elf barbarian 7
Stringy Hunter, elf sorcerer 12
Stupio, halfling rogue 15
Suare
Swampwalker, half-elf druid 19

Tawker in antipalotic Rat, Lavhunf
Tinmviolu, Cleric Darklo
Tirenguider, Sphinx
Troclynng
Troll, Sea
Trumpeter, Giant
Tsukumogami, Kasa

Uralum

Vingus

Warmen, Storm
Warrior
Water Contelke
Wceda Terra- Einhionij
Whale, Leng Fungus

Zepechy

Paizo Employee Senior Software Developer

3 people marked this as a favorite.

I have to say I think this entire project may be worth it solely for "bedwanderer"


2 people marked this as a favorite.
Gary Teter wrote:
I have to say I think this entire project may be worth it solely for "bedwanderer"

And watch out for his "sleepcasting."


1 person marked this as a favorite.
Quote:

Angel, Blood

Animate Locust
Arros Cobra
Azata, Toile

Clockwork Dragon, Brass (Juvenile)
Colossus, Ankylosauru
Creeping Dragon, Black (Old)

Demon, Bariss
Demon, Brinzet
Demon, Cave Hound
Demon, Crocodile
Demon, Frost
Devil, Beet Trap
Devil, Irled Spider
Devil, Lamaal (Ancient)
Div, Akvan Prince (Mature Adult)
Dragon Lionted Trap
Dragon, Acid Taither Breath
Dragon, Impedial (Adult)
Dragon, Imperial Sovereiter (Very Old)
Dragon, Outer Vortent (Wyrmling)

Elemental, Sightmare (Medium)
Esoteric Dragon, Night (Old)
Esoteric Dreat Dragon, Occult (Great Wyrm)

Familiar, Ether
Fatal, Crystal
Forest Brain Swarm

Golem, Corpse
Gremlin, Chimper
Gremlin, Halsora
Gremlin, Mithrall

Hag, Sphinx

Manticore, Spined
Mosquito-Feep

Nymphist

Qlippoth, Fresha

Rat, Giant Knight

Sahkil, Paycatha
Sahuagin Spricle
Sea Anemone, Deep Master
Sea Anemone, Dimorphosperd
Shadow Celebra
Shark, Giant Human Breath
Shark, Riding
Shark, Seal
Skeletad
Skuskwood
Smitha
Spider, Giant Stalker
Spider, Goliath Scavran
Star-Briganda

Tirenguider, Sphinx
Troclynng
Trumpeter, Giant

Warmen, Storm
Whale, Leng Fungus

Adding to the list....

Quote:
Giant, Giant

It's giants all the way up?

Quote:
KeyboardInterrupt

Bot had a hiccup?

Quote:
Pthyosadana

I don't have any idea what this would be but the name intrigues me... if I can figure out how to pronounce it.


1 person marked this as a favorite.
Quote:
Clockwork Dragon, Brass (Juvenile)

It's not a bad metal for gears, certainly better than Gold.

Quote:
Devil, Beet Trap

I wonder what the "official" name is, since this is clearly a diabolist common name.

Quote:
Puppet Warden, elf fighter 2/rogue 4/adh movdic eater 4

Seems like an interesting prestige class, I wonder if you can qualify as a monoclassed slayer?

Quote:
Shark, Riding

Want.

Orthos wrote:
Quote:
Pthyosadana
I don't have any idea what this would be but the name intrigues me... if I can figure out how to pronounce it.

I'm going to go with p (as Ptolemy)-thio (as the chemical group)-sa (as salad)-dan (as the name)-a (short)

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