
Jacob W. Michaels |
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I've seen in another forum that some people have a little trepidation about the prize. I just wanted to reassure any potential contestants that I'll be there to offer as much guidance as you need/want (as will Kim Frandsen, who will be editing the project for d20pfsrd) while you're working on the adventure.
We have no intention of abandoning anyone and disappearing once the contest is over.

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I just wanted to reassure any potential contestants that I'll be there to offer as much guidance as you need/want (as will Kim Frandsen, who will be editing the project for d20pfsrd) while you're working on the adventure.
This sounds like a great opportunity for somebody relatively new to the industry to get some personal feedback and coaching from folks who have been around a while. Nice!

Hushtahli |
I believe I know the answer to this, but I figured I would clarify. The entire submission, as I would interpret it, means every part, from the name to the construction requirements, yes? As opposed to the definition of the item?
I may have missed it.
Otherwise, incredibly eager to participate. No idea how it'll go, but I suspect it will be fun regardless!

Rep Pickard |

I believe I know the answer to this, but I figured I would clarify. The entire submission, as I would interpret it, means every part, from the name to the construction requirements, yes? As opposed to the definition of the item?
I may have missed it.
Otherwise, incredibly eager to participate. No idea how it'll go, but I suspect it will be fun regardless!
Yes, the submission is EVERYTHING in the statblock, from the name on down. The example format is located in the open call rules.
If you're asking about this regarding word count, yes it means that everything in the statblock, including costs, headers, etc. counts toward the word count limit.

Hushtahli |
Hushtahli wrote:I believe I know the answer to this, but I figured I would clarify. The entire submission, as I would interpret it, means every part, from the name to the construction requirements, yes? As opposed to the definition of the item?
I may have missed it.
Otherwise, incredibly eager to participate. No idea how it'll go, but I suspect it will be fun regardless!
Yes, the submission is EVERYTHING in the statblock, from the name on down. The example format is located in the open call rules.
If you're asking about this regarding word count, yes it means that everything in the statblock, including costs, headers, etc. counts toward the word count limit.
Yup, that was the primary motivation for asking. I figured as much, but confirmation is nice.
Thanks!

DeathQuaker RPG Superstar 2015 Top 8 |
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Jacob W. Michaels wrote:Kevin, the map doesn't have to be hand-drawn; it could be done via computer program.
Trust me, mapping is *not* my forte, but it's a critical skill for several aspects of game design.
I figured. I just don’t have full use of my hands so drawing is practically impossible for me.
If you have any recommendations for map programs, I’m open to suggestions. The ones I have are pre-designed for individual homes, caverns, or the inner walls of castles, including magma pits.
If you're willing to pay for it, I very much enjoy using Campaign Cartographer (CC3+). It has a bit of a learning curve to get used to (and there are many tutorials out there to help) because it does not work like typical drawing programs, but once you get used to it, it's a great program. Accessibility wise, if you can click, right click, and occasionally hold down shift or control while clicking you can use the UI. It's a powerful CAD based program preloaded with pretty much anything you'll need to get a good game map created of any size. The add ons Dungeon Designer and City Designer are also incredibly helpful--but not necessary--to draw dungeons and cities respectively. I used CC3 (the predecessor to CC3+) for my map in the "top 8" round of the contest of designing an encounter (mind that's the round I got eliminated on, but I don't think it was because of the map... my encounter design had numerous flaws).
On the other end of things, if you feel comfortable using them, you can also just use any old raster drawing program to draw a map in -- most professional map designers use Photoshop or similar programs to create their maps, not special mapping software. Import a grid of the right size and draw on top of it in the program. My OTHER map submission in 2015 was handdrawn to start with, but then finished up in the GIMP, a free Photoshop-like graphics program.
An important thing to note about maps is they do not need to be zippywow marvels of visual effects. The idea of the map entry is that it is something you provide to the publishers who are working with you to see your thinking, and to give to a professional cartographer (who is not you) to create the final artwork for publication. It's on the professional cartographer (who is not you) to do the zippywow marvels of visual effects. You just need to create something crisp, clean, and clear enough that the developers working with you can see your intention and the cartographer can take it to use to create the final product without having to ask you a lot of clarifying questions. Many map entries in RPGSS (which Designfinder is modeled after) have looked incredible but ultimately it is about usability and clarity, not aesthetics.

Jacob W. Michaels |
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Raven -- No, that item isn't eligible, as the items have to be anonymous. Especially since I was usually very involved in those threads, I'm likely to recognize your item, which would disqualify it,
(In addition, items should also be solely your work, while Blazing 9 items likely benefit from feedback from anyone who chimed in on them.)
That said, I'm glad you'r excited about it, and hope you have something you enter! :)

Sliverik |

I can't find where it says so, but I think I've read about a rule saying we can reference only content from the core rule book, is that right?
So an item requesting a spell from Ultimate Intrigue to create would not be allowed, right?
Or was it that OGL Paizo content was accepted, including UI, but no 3PP?

GM Rednal |
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Do not reference any rules not available in the Pathfinder Reference Document. (This means you may NOT use rules from Pathfinder RPG Horror Adventures, Pathfinder RPG Ultimate Intrigue, or Pathfinder RPG Ultimate Wilderness, among other options. Do not use rules from Pathfinder Player Companions or any other source that is not available on the PRD.)

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Raven -- No, that item isn't eligible, as the items have to be anonymous. Especially since I was usually very involved in those threads, I'm likely to recognize your item, which would disqualify it,
(In addition, items should also be solely your work, while Blazing 9 items likely benefit from feedback from anyone who chimed in on them.)
That said, I'm glad you'r excited about it, and hope you have something you enter! :)
Just need to take my graverobber kit out of the attic, brush away the cobwebs and start desecrating the crypt where I stowed away my RPGSS dreams
It does feel a bit like that Terminator 3 graveyard scene :-D

Feros |
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Sadly, I have found that my time is extremely limited during the period in which this contest will be held. As such, I can't participate. :(
However I love the whole idea of this contest and will be cheering from the sidelines! :D

Palidian |

Hey there!
So, I myself am completely out of the running (submitted an item that blatantly violated a rule before realizing it haha!) but I thought I would let you know that there seems to be an error on the rules section of your website. The guidelines state that submissions must have a person's name and home town, but another section states that submissions can be disqualified if they are "not anonymous".
Just wanted to give you heads up before any contestants get confused or make any mistakes.

Jacob W. Michaels |

Thanks, Palidian. Sorry to hear you were DQ'd.
The seeming conflict is probably (by which I mean it's 100 percent absolutely) a legacy of taking many of the rules from the RPG Superstar competition and not quite knowing how the website was going to be set up as I was writing them (i.e. whether items would be submitted via email or a submission form or something else).
(The only person they're not anonymous for is Kim, who's putting them in Google Docs for the judges to look at. If Arthur were to come online and announce he had just submitted a stone that prevents anyone except its legal owner from pulling a sword out of it, that item would be disqualified because he's then broken anonymity.)
Having this year under our belt, we should be able to get those all areas of rules confusion cleaned up for next year, assuming we can do it again next year (I'm absolutely thrilled with the number of submissions so far, which I hope bodes well, though also obviously don't want to plan too far ahead, especially as next year will also be dealing even more with the transition to 2e).

Mordaciously |
Hey there!
So I only just found this thread after (just) submitting my entry for the contest and well..
I noticed a discrepancy between the information posted here and the one on the Design Finder Contest website (http://designfinder.opengamingnetwork.com/)..
Namely, the information on the website states this:
The entry period begins at 12:01 a.m. Eastern time on May 28, 2018, and ends at 11:59 p.m. Eastern time on June 11, 2018.
And the information on the forum here states the following:
Entries must be submitted to designfindercontest@gmail.com (which can also be done through the submission button at http://designfinder.opengamingnetwork.com/) and must be received by 11:59 p.m. Eastern time June 10, 2018.
Does this mean I have submitted my entry too late? :(

Curtisin RPG Superstar Season 9 Top 32 |
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And with that, we've reached the end of the Open Call of the Designfinder Contest 2018. For those interested, we received more than 150 submissions, which, given the short amount of time allowed by the contest (and the fact that we didn't announce it ahead of time), is really impressive!
Thank you to everyone who entered, and hopefully, you'll all follow along to see the winners. :)
I know that some of the veterans from the RPGSuperstar will be asking this question though: "Critique my Item, will it be back?" - and the answer is - that's up to the competitors. I hope that people will take the opportunity to share their creations and get feedback on their items where possible, but we do ask that people wait a few days after the reveal of the winners, so that they can get their time in the bright lights. :)
See you soon. :)

Marco Polaris |

Hey there!
So, I myself am completely out of the running (submitted an item that blatantly violated a rule before realizing it haha!) but I thought I would let you know that there seems to be an error on the rules section of your website. The guidelines state that submissions must have a person's name and home town, but another section states that submissions can be disqualified if they are "not anonymous".
Just wanted to give you heads up before any contestants get confused or make any mistakes.
Aw, crap, I missed that part, and just assumed they'd get details from Open Round winners by email post facto. Ah, well. I'll just try to allot more free time for this contest next go-round, to better QC my entry.

Curtisin RPG Superstar Season 9 Top 32 |
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Don't worry.
No one was disqualified for forgetting their name and location. IF people put it into the item itself, then it would be DQed.
You will however, need to identify yourself, should you go on to Round 2, but then I will be in touch. :-)
At this moment in time, all submissions are anonymous to the judges, and I am the only one that can tie each item back to the original submitter.

Jacob W. Michaels |
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I want to really thank everyone for entering; reading these items -- and I'm not quite done with that yet -- has been really fun. When I was pitching the idea of DesignFinder, I had in my head that 100 entries would be the top limit we could expect, and the amount of entries we got exceeded my best hopes for this contest.
I've been thinking about doing some form of this contest pretty much since they announced the end of Superstar, and it's taken about a year and a half to make it some sort of reality., so I'm thrilled that everyone seems to be so into it.
The next step is making sure everyone stays involved, please. If we want this to be a success, we need to make sure we have a good community behind it. Please, even if your item doesn't advance to the Top 16 (or if you didn't get a chance/weren't eligible to enter), please stay involved. I hope there'll be lots of comments on the items, including encouragement AND constructive criticism. That latter is actually more valuable for designers (and speaking personally, the year I critiqued every item in the Critique My Item thread of Superstar taught me a ton, so it's something you learn from too). Talk about which items you like best, vote (when you get a chance) and be involved!
-- Jacob

GM Rednal |
Personally, I'm interested in the spread of submissions by slot, including slotless. I'm rather curious about what most people think of when deciding where an item should go - and also in how well that matches the underlying tendencies of the game (i.e. certain types of effects ought to go in certain slots).

Hushtahli |
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I stayed away from this a few days after submitting because it's my first submission to something like this and I feel strangely daunted. Comes with the experience, I guess -- the nervousness of a first submission, that is.
All I can say is I love the idea, I hope I do well, and good luck to everyone else!

Jacob W. Michaels |
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Good luck, Hushahli. I was very surprised when I got in my first year entering Superstar, but it's led to a lot of fun years of freelance design-work.
My biggest suggestion (which goes for everyone) would be while you don't want to get your hopes up, also plan to get in. There's not a lot of turnaround time between rounds, so it's easier to have some ideas. Worst comes to worst and you don't get in, you can always save any work you've done for another project. I ended up using the idea I had for an adventure that first year of Superstar for a module that was later published with AdventureaWeek.com.

Sliverik |
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It was a huge surprise for me to wake up this morning to this mail! Glad I'm in the top 16, but I really didn't expect that! I guss I overestimated my item's flaws... (which is natural, maybe?)
I'll take time to read all the winning items, some names are really interesting on their own!
...but I'll have to focus on the next round, as several ideas are competing for my attention, and selecting the best will be crucial.
Congratulations to everyone, even if you have not been selected, I'm sure your items were cool! (Could we have a "almost in" list? I guess it's much work for the judges, but if, in the final debates, you have eliminated some items for some reasons, could we learn about those? I'm sure it would be very interesting.