
Isaac Zephyr |

To create a maze-core device, select two pieces of equipment. The maze-core device has a bulk equal to that of the bulkiest of the two items + 1, and a cost equal to the most expensive of the two items + 1-1/2 times the cost of the less expensive item.
So two L weight items put together becomes bulk 1? Putting a Comm-Unit (L) into a Lazer Pistol and suddenly it weighs as much as a rifle?
That seems a little weird to me. I get that there are no fractions/muktiples of L weight, and it would certainly be good putting something like a Swoop Hammer and an Autobeam Rifle together (both would weigh 2 on their own but only 3 together). Feels like there's really no point to two L items, despite how cool it would be to be hacking a terminal, then when you finish, turn as your hacking device closes up into a pistol.

Felix the Rat |

I hadn't thought about maze core for much other than weapons so I never noticed this. That coolness factor will really have to outweigh practicality to make combining two light items worth while. The only use I could see for it is to sneak a weapon in as something else, but the glamered weapon fusion does the same thing. Then again, if that particular bit of flair really fit my character, I'd gladly accept the extra bulk.
What the rules describe to me is that the maze core itself has a bulk of 1. It rearranges the existing the bulk of one of the items into the other item, which is why it's the bulkiest item +1 (the maze core). No matter how you think of it though, the results are the same, and you're right, it's not worthwhile for two light items.

Dracomicron |
1 person marked this as a favorite. |

I'm still waiting to hear if you can maze core vehicles. It would be a good way to transport your power armor...just drive your cop car to the scene and convert to your flight frame to take on the bad guys.
More than meets the eye!
But, more practically, I'm contemplating the possibilities of making armor upgrades into maze cores and switching them out as the situation demands. If I am fighting a horde of club-wielding grunts, I can use the kinetic DR option, or switch to the thermal protection if the laser guys show up.

Isaac Zephyr |

I don't think maze core works with simple objects like knives. The limitations are pretty specific. If I recall, correctly, one of those limitations was that all components be powered, so no analog weapons.
Yeah. One of my first thoughts was the idea of a Dueling Sword/Lazer Pistol, but only two of the dueling swords work (the ripper and the second one I believe? So the lowest and highest level ones don't qualify), plus since they're both L weight, it's a heavier than both item for swapping them on a swift action. Which also wasn't horribly worth cause the character I'm making has Improved Unarmed.

ghostunderasheet |
If that +1 is to bulk then i would say the guy who failed their engineering check and to cover thier mistakes they used too much ducktape. "Why are these two negligible weight items weighs a freaking bulk..... why did you use ten pounds of duct tape and super glue!" Ducktape and superglue are an if you need us best friend that and WD-40 and a torch. Don't leave home with out them.

ghostunderasheet |
It gets weird for small weapons.
Like, my light operative knife attached to a sniper rifle now has a bulk of 3, but I can still use it as a dex based knife.
Why not just use a bayonet? Its easier liter and its meant to go on the end of a weapon. If not a little old school. For about maybe 100cc. A survival knice is 95cc It is an item not listed but
"Of course, there’s a vast array of technological devices available in most settlements—well beyond the number that could possibly be presented in any real-world book. In general, any minor piece of equipment with a real-world equivalent (alarm clock, camera, digital keys for Vehicles you own, timer, watch, and so on) can be purchased with GM approval, costs 5 credits and has light bulk."You can buy unlisted items with the gms approval.
And onto a third note. Which book are mazecores listed in? Because Dracomicron is onto something. Flight frame powerarmor with a exit pod upgrade mazecored into a hovercycle and you can continue wearing your light armor to look cool while in hovercycle mode.
Mazecores intrigue me.

Isaac Zephyr |

"Of course, there’s a vast array of technological devices available in most settlements—well beyond the number that could possibly be presented in any real-world book. In general, any minor piece of equipment with a real-world equivalent (alarm clock, camera, digital keys for Vehicles you own, timer, watch, and so on) can be purchased with GM approval, costs 5 credits and has light bulk."
You can buy unlisted items with the gms approval.
Haha. Where is this? XD My character needed a classic guitar which seemed to fall under "Tool Kit" but should not have been light just for sheer size. So I told my GM I homebrewed it, considered the guitar part of the tool kit's cost (for Profession [Punk] Singer) and made it a bulk 1 item.
And onto a third note. Which book are mazecores listed in? Because Dracomicron is onto something. Flight frame powerarmor with a exit pod upgrade mazecored into a hovercycle and you can continue wearing your light armor to look cool while in hovercycle mode.
Mazecores intrigue me.
Aliwpen Archive, page 87 with the Nuar entry.

Dracomicron |

And onto a third note. Which book are mazecores listed in? Because Dracomicron is onto something. Flight frame powerarmor with a exit pod upgrade mazecored into a hovercycle and you can continue wearing your light armor to look cool while in hovercycle mode.
Mazecores intrigue me.
Maze Cores are in the Nuar entry of the Alien Archive.
Sadly not legal for SFS play, yet (that would be a great boon, though).
It would also be cool to maze core your exit pod upgrade or kinetic power generator that recharges your armor into things that actually help in a fight. Your armor is just a twisty mass of bits, like a drawer of cutlery rolling down a hill.

![]() |

I always think of Maze Cores as the weapons from RWBY. Though many of them incorporate analog weapons as one mode, so they'd be invalid, a few might make it.
Gauntlets / Shotgun
Katana / Pistol-Kusarigama
Sword & Shield / bigger sword
Warhammer / grenade launcher
javelin / rifle
handbag / gatling gun
Staff / Shotgun / Nunchaku
assasult rifle / spear
bladed hoverboard / revolvers
gun / sword
axe / medium sniper rifle
sword / crossbow
felling axe / blunderbuss
thermos / flamethrower
scythe/ sword / shotguns
club / bazooka
cane / flare gun
sickle / revolver

ghostunderasheet |
ghostunderasheet wrote:"Of course, there’s a vast array of technological devices available in most settlements—well beyond the number that could possibly be presented in any real-world book. In general, any minor piece of equipment with a real-world equivalent (alarm clock, camera, digital keys for Vehicles you own, timer, watch, and so on) can be purchased with GM approval, costs 5 credits and has light bulk."
You can buy unlisted items with the gms approval.Haha. Where is this? XD My character needed a classic guitar which seemed to fall under "Tool Kit" but should not have been light just for sheer size. So I told my GM I homebrewed it, considered the guitar part of the tool kit's cost (for Profession [Punk] Singer) and made it a bulk 1 item.
ghostunderasheet wrote:Aliwpen Archive, page 87 with the Nuar entry.And onto a third note. Which book are mazecores listed in? Because Dracomicron is onto something. Flight frame powerarmor with a exit pod upgrade mazecored into a hovercycle and you can continue wearing your light armor to look cool while in hovercycle mode.
Mazecores intrigue me.
I believe it's the last paragraph in the technology section of the crb.

Isaac Zephyr |

And SRO would not qualify as an item that can be used with a Maze Core, as it must be a powered item frim only a handful of item types (I believe weapons, tech items and a third thing? I don't have the book on me right now.
The exocortex isn't powered, though making it bulk 1 probably isn't good for your head, and it would need to stop being an exocortex to act as a weapon which would forfeit your exocortex abilities.

Ravingdork |
2 people marked this as a favorite. |

Does nobody read the rules for maze core items anymore? Everybody wants to apply it to anything and everything! The options for what you can and cannot combine are actually quite limiting.
Here's the relevant text:
Only powered or technological equipment can be built as maze-core devices, and the items must be melee weapons, small arms, longarms, heavy weapons, computers, or technological devices.
The two pieces of equipment MUST be powered or technological (as defined on page 218 of the Core Rulebook). That's the first restriction. This rules out analog weapons and devices, cybernetics, or anything that does not fit the descriptions of technological items on page 218 Core Rulebook (or not otherwise expressly called out as being a technological item for those appearing outside the Core Rulebook).
Provided it IS powered or technological item, it must also meet a secondary requirement: It needs to ALSO be a melee weapon small arm, longarm, heavy weapon, computer, or technological device (that is, those items appearing on table 7-1, 7-2, 7-3, 7-4, 7-5, 7-22, and 7-26 of the Core Rulebook, with a few expansions from other sources).