What Possibility Has You Excited for the New Edition


Prerelease Discussion

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Jon Brazer Enterprises

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Of all the previews, what you most excited about? Whether it has been explicitly stated or you are inferring from what we know thus far about the new edition, what are you like, "Oh thank Azathoth they fixed that!"

Me, I am thrilled that I could possibly a competent shapeshifting wizard. With a low BAB it never made sense to take the beast shape, elemental shape, plant shape, form of the dragon type spells. Hell, the arcanist archetype brown fur transmuter's ability to cast range personal spells on someone else is pretty much the only way to make them usable. Even then, you don't get to use them; it was the group's fighter that turned into the dragon.

With BAB gone and attack is now just proficiency. You may have to spend your feats to get the right proficiencies, but you can be a competent wizard that turns into an ogre, skeleton, plant, elemental, or dragon, depending on the needs of the moment.

What are you excited about?


For me it is that wizards and clerics may be interesting enough (lots of options) to play. I have been primarily playing bards and magi due to more options to play.


Right now its just the action economy (though cleric looks interesting I just need to see more before getting excited). I really want to see what they do with the reaction space. I hope its common and not something that happens like once a session.

Silver Crusade

I'm with PlanPanther. Also, Reactions look like an interesting space.


The granularity of the customization. It makes for dozens to possibly hundreds of very viable build options within a single class.

Liberty's Edge

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Well, it was going to be the chance to finally get away from Vancian casting into something more intuitive, and more in line with what most people see when they envision fantasy spellcasters.

I suppose I'll just have to settle for being excited about literally everything else I've seen previewed, instead.


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I am actually excited in playing with a moderately balanced system. Pathfinder 1e has so many abilities that ridiculous combinations are now very easy to cobble together.

I think fun should definitely come before game balance, but as a GM it is currently hard work making sure players are not going to pull something game breakingly ludicrous.


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I'm really hyped about the action economy, honestly. I feel like if they design it well, it will make it a lot easier to build and play characters who are balanced *and* fit your interests. Having more actions per turn means more *options* per turn, and I'm a fan of optionality in play.

By which I mean, I prefer for interesting decisions to happen during combat, rather than during character design. It's way more fun for me to have to decide among 5 or 6 tactics to use against an enemy than it is to pick feats and then just spam one type of attack in nearly every encounter.


I'm excited by the action economy, the potential to spend multiple actions to do special combat moves or to create a combo system.

I'm also really excited by the way the spell components interact with it as well as the various vital essences hinted at in the magic post and the design space they might provide. I like that they are approaching magic in a way that feels logical and internally consistent.


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I’m excited about some of the bold risks they are taking, and really look forward to what other surprises they have in store, because it really looks like they are not afraid to experiment and go in some directions nobody had considered before.


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I like that alchemists are core and alchemy is more interesting.

I like the simplified action economy.

Silver Crusade

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Pathfinder Adventure Path Subscriber

The fact that I will eBay all my PF1 books and free up massive amounts of shelf space (only to fill them slowly with PF2 books, no less).


A lot of the stuff they've talked about is stuff I've approached in my own house rules. I guess I'm liking most of it.

Specifically, I really like the expanded customization. As silly as it sounds, I always wanted to stat myself out in PF but never found something that quite fit. Now I can make a low wisdom druid with a pretty solid chance of getting some bardic abilities in there, too.


I like the mysterious new ability generation system--where your choices of character customization heavily determine your scores. I'm very interested in ability score generation methods, and I've honestly never heard of such a way of doing things, even though it makes perfect sense. I'm excited to see how much random dice rolling makes its way into the process.


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Lakesidefantasy wrote:
I like the mysterious new ability generation system--where your choices of character customization heavily determine your scores. I'm very interested in ability score generation methods, and I've honestly never heard of such a way of doing things, even though it makes perfect sense. I'm excited to see how much random dice rolling makes its way into the process.

I am thinking (and hoping) none. Dice rolling is for one at a time events like attacks, saves, and skill checks, not for setting the DCs or bonuses for your character for the rest of his life.

They will probably provide some options for dice rolling in character creation, but they won't be the default or preferred method.


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I hope being more formally separated from 3.5 will mean that they'll me more ambitious when it comes to class mechanics

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

i have liked pretty much everything i have read, i am very excited with the new edition


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As someone who was firmly entrenched in the PF1 Forever camp, I have to say it's hard to pick a favorite with the blog teases thus far.

I love the new action economy and shield mechanic. If that type of innovation is applied across all weapon/combat styles, I'll be thrilled with the variety that fighters and martials will have.

Despite the wailing and gnashing of teeth of a vocal group, I LOVE the resonance idea. I HATE the big six and uninspiring magic items. When dealing with reality-altering forces, I like the idea of how resonance reflects a check/balance on it from a world-building perspective as well as having a mechanic for players to contend with.

I've been pleased with the other class teases as well, particularly the rogue and cleric.

I like that alchemy is a core system and not a tacked on or low-level substitute for magic items.

Honestly, my biggest concerns are that Legendary abilities will come way too soon in the level progression. I want my 15th level fighter to be a Conan-style badass, not a demigod. Save that for 18-20.


Thus far I haven't seen anything I don't actually like - that said we haven't seen everything either. I'm most excited for the possibilities in the new +/-10 crit system, the proficiency system, and the various customization options built into the game via feats. I will say the Ancestry previews have mostly left me whelmed, but I'm reserving judgement there until the playtest is actually released.


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I have to say I like most of it with my problems being: math seems way TOO tight. Next to no difference between unskilled and legendary. Resonance seems unnecessary at best.


Arssanguinus wrote:
I have to say I like most of it with my problems being: math seems way TOO tight. Next to no difference between unskilled and legendary.

To be fair, we don't know for sure what the math will look like. Untrained to Legendary is only +5, but ability scores seem to at least have a range of 8-26, which can be another +9 difference. Spells, conditions, and items may drive it further apart.

There's also the new crit mechanics, which makes any bonuses or penalties count more. Hopefully the finished product leaves plenty of room for our numbers to FEEL different, even if they don't look as different on the page.


Its hard to pin down one but I think its that clerics domains will be more important and possibly give more thematically impressive abilities.


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Gorbacz wrote:
The fact that I will eBay all my PF1 books and free up massive amounts of shelf space (only to fill them slowly with PF2 books, no less).

I have never get rid of any edition of D&D/RPG books, came close with 4th Ed, but you never know what gems, fluff and/or crunch, you might want to refer back to/implement in a future campaign.


Yeah I never sell my books. I still have a 1st edition D&D book hanging around.. somewhere >.>

Silver Crusade

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Pathfinder Adventure Path Subscriber
Weather Report wrote:
Gorbacz wrote:
The fact that I will eBay all my PF1 books and free up massive amounts of shelf space (only to fill them slowly with PF2 books, no less).
I have never get rid of any edition of D&D/RPG books, came close with 4th Ed, but you never know what gems, fluff and/or crunch, you might want to refer back to/implement in a future campaign.

Oh, I'm not deleting my PDFs. XXIst century, baby!


Gorbacz wrote:
Weather Report wrote:
Gorbacz wrote:
The fact that I will eBay all my PF1 books and free up massive amounts of shelf space (only to fill them slowly with PF2 books, no less).
I have never get rid of any edition of D&D/RPG books, came close with 4th Ed, but you never know what gems, fluff and/or crunch, you might want to refer back to/implement in a future campaign.
Oh, I'm not deleting my PDFs. XXIst century, baby!

Ha, nice one, I forgot about those, I even find myself perusing my 1st Ed/AD&D Deities & Demigods PDF, rather than touch my original!

My favourite D&D book of all time, that Melnibonean section really pulled me in, back in the day.


Making me feel old I prefer my hard copies over PDF's any day.


Vidmaster 1st edition wrote:
Making me feel old I prefer my hard copies over PDF's any day.

I totally get that, there is nothing like holding/perusing a nice book, even the smell of some of them (1st Ed AD&D books have a particular odour!), but I also have an eye-condition (RP), which sometimes makes books hard to read, especially in not-so-great lighting.


Captain Morgan wrote:
Arssanguinus wrote:
I have to say I like most of it with my problems being: math seems way TOO tight. Next to no difference between unskilled and legendary.

To be fair, we don't know for sure what the math will look like. Untrained to Legendary is only +5, but ability scores seem to at least have a range of 8-26, which can be another +9 difference. Spells, conditions, and items may drive it further apart.

There's also the new crit mechanics, which makes any bonuses or penalties count more. Hopefully the finished product leaves plenty of room for our numbers to FEEL different, even if they don't look as different on the page.

Which leaves the majority of the difference being stats and items rather than skill differences.

Liberty's Edge

Arssanguinus wrote:
Which leaves the majority of the difference being stats and items rather than skill differences.

Well, thematically, the bonus from level is also a skill bonus, just one everyone acquires as they gain practical experience.

And I'll note again from a mechanical perspective high Proficiency levels may provide really significant bonuses other than the pure numbers.


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And that level bonus is an irritant to. The 20th lever wizard is now an expert climber because ....

No reason. Just because. The high level barbarian who has never shown th slightest inkling of attempting to stealth nonetheless will have a good stealth bonus. Etcetera. Just feels rather “gamey” to me.

Liberty's Edge

Arssanguinus wrote:

And that level bonus is an irritant to. The 20th lever wizard is now an expert climber because ....

No reason. Just because. The high level barbarian who has never shown th slightest inkling of attempting to stealth nonetheless will have a good stealth bonus. Etcetera. Just feels rather “gamey” to me.

This is actually my major worry in regards to the new rules. That said, properly done 'Trained Only' uses do a lot to fix this problem. I mean, I think a Wizard gradually getting better at climbing using a rope and other tools would be fine, it's free climbing sheer cliffs and the like that'd be weird.


Yeah I kind of right their with you guys on this one. I need to see more about how it is going to work. I can kind of see a person in the adventuring career long enough to be level 20 being able to do basic things better then others but somethings I would expect some investment.


Arssanguinus wrote:

And that level bonus is an irritant to. The 20th lever wizard is now an expert climber because ....

No reason. Just because. The high level barbarian who has never shown th slightest inkling of attempting to stealth nonetheless will have a good stealth bonus. Etcetera. Just feels rather “gamey” to me.

So do you reject the improvement in BaB and hit points because the Wizard hasn't bothered using even a crossbow for the last fifteen levels and avoids combat as much as they can through 'clever use of spells'? Do you object that the Fighter gets better at using a spear despite never having owned one? Do you complain that the wizard can take spells from a school they've never used before and be able to match people who've been using let's say Illusions persistently since 1st level? Or is it just that those "gamey" things have been part of D&D for long enough for you to rationalise them as "non-gamey"?


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Bluenose wrote:
Arssanguinus wrote:

And that level bonus is an irritant to. The 20th lever wizard is now an expert climber because ....

No reason. Just because. The high level barbarian who has never shown th slightest inkling of attempting to stealth nonetheless will have a good stealth bonus. Etcetera. Just feels rather “gamey” to me.

So do you reject the improvement in BaB and hit points because the Wizard hasn't bothered using even a crossbow for the last fifteen levels and avoids combat as much as they can through 'clever use of spells'?

Not for me, as they would get better at aiming attack spells, and all heroes gain more plot armour (hit points).


I am most excited about possible better class balance in PF2. The developers have done an excellent job in designing new classes after the Core Rulebook, and in redesigning the rogue in Pathfinder Unchained, but a few other classes from the Core Rulebook remain problematic.

I also look forward to fewer occasions of having to explain to my players, "I am afraid that Pathfinder has a special rule for that, so it does not work how you think." Such as if a caster applies metamagic to a spell so that he expends a higher spell slot, the spell's DC for saves is still based on the original level of the spell unless he also applied Heighten Spell. Or that a Headband of Vast Intellect +2 does not grant extra skill points or languages; instead, it maxes out one skill selected when the headband was made. Or that a +4 enhanceement to Strength gives a +2 to Strength bonus, which means +3 to damage when wielding a weapon in two hands. Okay, PF2 will probably keep many of these--I am simply glad that some will disappear.


Weather Report wrote:
Bluenose wrote:
Arssanguinus wrote:

And that level bonus is an irritant to. The 20th lever wizard is now an expert climber because ....

No reason. Just because. The high level barbarian who has never shown th slightest inkling of attempting to stealth nonetheless will have a good stealth bonus. Etcetera. Just feels rather “gamey” to me.

So do you reject the improvement in BaB and hit points because the Wizard hasn't bothered using even a crossbow for the last fifteen levels and avoids combat as much as they can through 'clever use of spells'?
Not for me, as they would get better at aiming attack spells, and all heroes gain more plot armour (hit points).

My wife likes playing the weaknesses of her character. For example, her dwarf gunslinger with obsession over high technology is supposed to be a nerd. She has high Intelligence, high Wisdom, low Charisma, and never invested in Diplomacy. Because she is a major decision maker for the party, she sometimes had to be diplomatic, and the failed Diplomacy rolls seem to delight my wife. They meant her dwarf stayed in characcter.

As for the high attack rolls on touch attacks, I see that in the same game. The dwarf gunslinger has full BAB and hits touch AC with her firearms. The bloodrager has full BAB and a few touch spells. Moreover, since this is an Iron Gods campaign and the gunslinger mastered rebuilding alien high technology, any party member can use a laser pistol or plasma thrower for touch attacks at range, with only a -4 nonproficiency penalty. At 15th level, they fought an opponent with AC 44 but touch AC 11, so these touch attacks were a big advantage in combat.

On the other hand, against touch AC 11, even a wizard with BAB 7 and Dex 12 would have hit on a 3 or higher.


Mathmuse wrote:
Weather Report wrote:
Bluenose wrote:
Arssanguinus wrote:

And that level bonus is an irritant to. The 20th lever wizard is now an expert climber because ....

No reason. Just because. The high level barbarian who has never shown th slightest inkling of attempting to stealth nonetheless will have a good stealth bonus. Etcetera. Just feels rather “gamey” to me.

So do you reject the improvement in BaB and hit points because the Wizard hasn't bothered using even a crossbow for the last fifteen levels and avoids combat as much as they can through 'clever use of spells'?
Not for me, as they would get better at aiming attack spells, and all heroes gain more plot armour (hit points).

My wife likes playing the weaknesses of her character. For example, her dwarf gunslinger with obsession over high technology is supposed to be a nerd. She has high Intelligence, high Wisdom, low Charisma, and never invested in Diplomacy. Because she is a major decision maker for the party, she sometimes had to be diplomatic, and the failed Diplomacy rolls seem to delight my wife. They meant her dwarf stayed in characcter.

As for the high attack rolls on touch attacks, I see that in the same game. The dwarf gunslinger has full BAB and hits touch AC with her firearms. The bloodrager has full BAB and a few touch spells. Moreover, since this is an Iron Gods campaign and the gunslinger mastered rebuilding alien high technology, any party member can use a laser pistol or plasma thrower for touch attacks at range, with only a -4 nonproficiency penalty. At 15th level, they fought an opponent with AC 44 but touch AC 11, so these touch attacks were a big advantage in combat.

On the other hand, against touch AC 11, even a wizard with BAB 7 and Dex 12 would have hit on a 3 or higher.

Right on, I do not want monster AC inflating with their level, and I do no want characters being good at all skills/tasks due to being high level.


Bluenose wrote:
Arssanguinus wrote:

And that level bonus is an irritant to. The 20th lever wizard is now an expert climber because ....

No reason. Just because. The high level barbarian who has never shown th slightest inkling of attempting to stealth nonetheless will have a good stealth bonus. Etcetera. Just feels rather “gamey” to me.

So do you reject the improvement in BaB and hit points because the Wizard hasn't bothered using even a crossbow for the last fifteen levels and avoids combat as much as they can through 'clever use of spells'? Do you object that the Fighter gets better at using a spear despite never having owned one? Do you complain that the wizard can take spells from a school they've never used before and be able to match people who've been using let's say Illusions persistently since 1st level? Or is it just that those "gamey" things have been part of D&D for long enough for you to rationalise them as "non-gamey"?

I’m not that fond of it improving at the same rate for all character types, no, not really.


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The latest thing that has me excited about PF2 is the weapon traits making a 1d12 great sword different from a 1d12 great ax or an earth breaker. The changes in quality look great.


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I quite liked the weapons blog today. I’d like to play a fighter who has meaningful choices throughout the day as to which weapon to use in which battle. I’ve never really been able to represent that in PF, but maybe the new system will make that an interesting element.


I finally have something positive to contribute. While I've either liked or have had a cautious "wait and see" approach to some specific mechanics, there weren't any characters that were jumping out at me as being possible in PF2e but not possible in PF1e. Today's weapon blog finally changed that.

I'm excited to try to build a fighter weapon user who specialises in a wide variety of weapons and is every bit as effective as someone who specialises in a single weapon.


Mathmuse wrote:
Weather Report wrote:
Bluenose wrote:
Arssanguinus wrote:

And that level bonus is an irritant to. The 20th lever wizard is now an expert climber because ....

No reason. Just because. The high level barbarian who has never shown th slightest inkling of attempting to stealth nonetheless will have a good stealth bonus. Etcetera. Just feels rather “gamey” to me.

So do you reject the improvement in BaB and hit points because the Wizard hasn't bothered using even a crossbow for the last fifteen levels and avoids combat as much as they can through 'clever use of spells'?
Not for me, as they would get better at aiming attack spells, and all heroes gain more plot armour (hit points).
My wife likes playing the weaknesses of her character. For example, her dwarf gunslinger with obsession over high technology is supposed to be a nerd. She has high Intelligence, high Wisdom, low Charisma, and never invested in Diplomacy. Because she is a major decision maker for the party, she sometimes had to be diplomatic, and the failed Diplomacy rolls seem to delight my wife. They meant her dwarf stayed in characcter.

Repeatedly having to engage in things which use Diplomacy would seem like a very obvious reason why you'd get better at it simply from practice, especially since this is an intelligent character able to learn.

Silver Crusade

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I can FINALLY IMPALE A MOTHERF!!!ER WITH A GREATSWORD

Silver Crusade Contributor

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...so at least one person is excited. ^_^


Rysky wrote:
I can FINALLY IMPALE A M!~+%$*~#*%% WITH A GREATSWORD

Yeah, the weapons blog is one of the more interesting ones, switch damage types, extra iterative damage for glaives, bo-staff blocking, cool stuff.


Rysky wrote:
I can FINALLY IMPALE A M!@~@&~*~$+~ WITH A GREATSWORD

If I can use the point on my poleaxe I'll be quite pleased.


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I do like the possibility of a simpler action economy system, and the weapons' blog does look promising.

I'd still prefer a PF1.5e with fewer radical and more evolutionary changes than the PF2e we look set to get. However, I'm really trying hard to keep an open mind (except about goblins in the core).

Silver Crusade

Kalindlara wrote:
...so at least one person is excited. ^_^

Very ^w^


pjrogers wrote:

I do like the possibility of a simpler action economy system, and the weapons' blog does look promising.

I'd still prefer a PF1.5e with fewer radical and more evolutionary changes than the PF2e we look set to get. However, I'm really trying hard to keep an open mind (except about goblins in the core).

I can see the concern, I felt 4th Ed was too revolutionary, and not evolutionary enough, so if PF2 turns out to deviate too much, there will still be enough good crunch to port over into PF1; between 3rd Ed/PF1, 5th Ed and PF2, you can make whatever d20 .X you pretty much want.

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