Class Related Stat Bonuses


Prerelease Discussion

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Pathfinder Rulebook Subscriber

Side note. Is anyone else having trouble accessing the forums? I can access individual threads but trying to any specific category (like the playtest forum page) just sends me back to paizo.com.


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Captain Morgan wrote:
Side note. Is anyone else having trouble accessing the forums? I can access individual threads but trying to any specific category (like the playtest forum page) just sends me back to paizo.com.

Yeap, its a thing. Check Paizo web sub-forum for more detail.


Pathfinder Rulebook Subscriber
Weather Report wrote:
QuidEst wrote:
Weather Report wrote:
QuidEst wrote:
Weather Report wrote:
Did they not mention a paladin reaction, triggers when an ally receives a critical hit?
Yeah, I remembered that one halfway through writing up my examples. I think that one might be another free level one ability.

And did they not mention wizards being able to react with a shield spell of some sort?

The shield spell grants a reaction, like shields do. Shields are the option that gets everybody a reaction, of course.
Ah, is using a shield as DR/Ref bonus as a reaction available to everyone?

Yes! Which is cool because that opens the door to a lot of other equipment giving unique actions/reactions. A parrying dagger might let you riposte an enemy who critically fails to hit you. A Sai might allow a free disarm attempt etc.


Malk_Content wrote:
Weather Report wrote:
QuidEst wrote:
Weather Report wrote:
QuidEst wrote:
Weather Report wrote:
Did they not mention a paladin reaction, triggers when an ally receives a critical hit?
Yeah, I remembered that one halfway through writing up my examples. I think that one might be another free level one ability.

And did they not mention wizards being able to react with a shield spell of some sort?

The shield spell grants a reaction, like shields do. Shields are the option that gets everybody a reaction, of course.
Ah, is using a shield as DR/Ref bonus as a reaction available to everyone?
Yes! Which is cool because that opens the door to a lot of other equipment giving unique actions/reactions. A parrying dagger might let you riposte an enemy who critically fails to hit you. A Sai might allow a free disarm attempt etc.

That sounds great, making mundane equipment more useful, and flavourful. I do hope all the reactions and 4 tiers of of success/failure are manageable in play.

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