bhampton |
Adult owlbears live in mated pairs, and hunt in small groups, leaving their young behind in their lairs while they search for prey. A typical owlbear lair contains 1d6 juveniles, which can fetch a price of up to 3,000 gp apiece in many city markets.
While it is considered impossible to truly domesticate owlbears due to their feral natures, they can still be used as guardians if contained within an area but allowed to roam and hunt freely there. Professional animal trainers charge up to 2,000 gp to rear or train an owlbear into a serviceable guardian that can obey simple commands (DC 23 for a juvenile creature; DC 30 for a fully grown adult).
It's a pretty tricky Handle Animal check, but doable.
Rhaleroad |
Or at L7 (7 ranks of Handle Animal) get Monstrous Companion Feat to swap your current companion to the Owl Bears (adds Magical Beast). Pretty sure you can basically use a slightly modified Grizzly Bear Companion with Magical Beast Template. Or, if it is a Homebrew, just ask to just use a Re-Skin, 100% Grizzly Bear stats that looks like an Owl Bear.
Unless the goal is to have a second companion, would say the Handle Animal checks might be tough and contained within an area doesn't seem that useful, unless you have a base.
Ryze Kuja |
Thank you all this is exactly the help I needed I’ll talk to my GM it is Home brew but I like the monstrous companion feat
I'm DMing a campaign with a player who wants an Owlbear companion. We looked it all up and it is perfectly legal and doable even without being a Ranger or having feats. But due to the feral nature of an owlbear, this would be highly akin to the Dire Wolves of the Stark children, or even the Dragons of Daenerys, in Game of Thrones. You can't really tell them what to do or make them go fetch because they kinda just do their own thing, but they will follow you as an Alpha, and protect you ferociously.
Ryze Kuja |
Rear a Wild Animal DC: 15 + HD of the animal
To rear an animal means to raise a wild creature from infancy so that it becomes domesticated. A handler can rear as many as three creatures of the same kind at once. A successfully domesticated animal can be taught tricks at the same time it’s being raised, or it can be taught as a domesticated animal later.
Action
Varies. Handling an animal is a move action, while “pushing” an animal is a full-round action. (A druid or ranger can handle her animal companion as a free action or push it as a move action.) For tasks with specific time frames noted above, you must spend half this time (at the rate of 3 hours per day per animal being handled) working toward completion of the task before you attempt the Handle Animal check. If the check fails, your attempt to teach, rear, or train the animal fails and you need not complete the teaching, rearing, or training time. If the check succeeds, you must invest the remainder of the time to complete the teaching, rearing, or training. If the time is interrupted or the task is not followed through to completion, the attempt to teach, rear, or train the animal automatically fails.
Retry?
Yes, except for rearing an animal.
Modifiers
Low Intelligence Non-Animals You can use this skill on a creature with an Intelligence score of 1 or 2 that is not an animal, but the DC of any such check increases by 5. Such creatures have the same limit on tricks known as animals do.
Animal Companions A druid or ranger gains a +4 circumstance bonus on Handle Animal checks involving her animal companion. In addition, a druid’s or ranger’s animal companion knows one or more bonus tricks, which don’t count against the normal limit on tricks known and don’t require any training time or Handle Animal checks to teach.Special
Untrained If you have no ranks in Handle Animal, you can use a Charisma check to handle and push domestic animals, but you can’t teach, rear, or train animals. A druid or ranger with no ranks in Handle Animal can use a Charisma check to handle and push her animal companion, but she can’t teach, rear, or train other non-domestic animals.