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Heya everyone. I was wondering if I could get some feedback or advice on a character build.
Our party is full of squishy characters. A Witch, an Inquisitor, an Archer (Fighter alt), a Healing Oracle, and a Summoner comprise the party. I have elected to build a tough man to stand in the way.
Resources at my disposal:
7th Level.
Stats: 17, 14, 14, 14, 12, 8 (Rolled with 6+2d6)
23,000gp.
2 traits.
The Pathfinder Core and APG.
Currently I have built a Spartan. Human Barb1/Fighter6 (Phalanx Soldier) .
High points: Shield and Polearm for ac and reach.
AC: 29
Breakdown: +9 (+1 Mithril Full plate), +6 (+1 Mithril Towershield w/ shield focus), +1 (Dodge), +2 (Dex), +1 (Natural armor amulet)
Stats:
STR: 14
CON: 20
DEX: 14
INT: 12
WIS: 14
CHR: 8
Feats: 9 (fighter 1, 2, 4, 6, human, level 1, 3, 5, 7)
- Toughness
- Shield Focus
- Dodge
- Mobility
- Combat Reflexes
- Combat Patrol
- Endurance
- Diehard
- Stand Still
HP: 12 + 7d10 + 35(con) + 7 (Toughness) = 51 to 124
This build allows me to set up a patrol of 15 ft. that I can prevent people from moving past me. Fast movement helps with the reduced speed, rage gives me a larger con (24) for diehard and bonus temp hp (17). 23 CMD on Bullrush, trip, pull, push and overrun. Damage output isn't an issue, the rest of the party is OVERWHELMING with damage.
Any tips? Ideas? Links to better builds?
Gold Spent: 14830 (8170 remaining)
1180g (Shield, +1 Mith) 11650 (Fullplate, +1 Mith), 2000 (Amulet)

Blave |

I'd probably switch Int and Wis and get Combat Expertise, so I can get the combat maneuver feats. Really, you don't need Stand Still if you have Improved Trip. Trip also can be used with long trip weapons (like a Guisarme) whereas Stand Still only works with adjectant foes. I generally think tripping the enemy with an AoO is a better choice overall, but if you even use a reach weapon, Stand Still is almost useless.
Sure, there are enemies that can't be tripped but with a trip weapon and both trip feats, you get a nice +6 to your CMB over using Stand Still against everything that can be tripped.

KaeYoss |

What reduced speed? A mithral full plate should count as medium armour, and your weapon training 1 gets rid of speed reduction in medium armour.
Even if the GM degrees it heavy, blow the barbarian level and get 7 levels of fighter, with armour training 2, which gets rid of slow speed in heavy armour, too. In fact, screw the mithral stuff! Your max dex bonus in regular full plate is +3 on level 7, which means you can even get a +2 item for dex and still not lose any dex bonus.
You can get a belt for 4000 or an ioun stone for 8000. The ioun stone would be if you want a belt for strength, constitution, or both.
Anyway, however you twist it, instead of +1 mithral full plate, you can get regular full plate +3 and still have almost 1000 bucks over.
Get a magic weapon, and get something to boost your saves!
Plus, I'd personally not go too much on defence. Your protective powers will be well enough as a fighter without overspecialising.
I'd personally assign the rolls to the attributes as follows:
Str 18 (17 +1 level)
Dex 14
Con 16 (14 +2 human)
Int 14 (combat expertise and the trip feats)
Wis 12
Cha 8
You could also dare to be ugly and unlovable, and go with dwarf. They fit the image of tough-as-nails defensive strategist of a fighter very well.

Blave |

What reduced speed? A mithral full plate should count as medium armour, and your weapon training 1 gets rid of speed reduction in medium armour.
Even if the GM degrees it heavy, blow the barbarian level and get 7 levels of fighter, with armour training 2, which gets rid of slow speed in heavy armour, too. In fact, screw the mithral stuff! Your max dex bonus in regular full plate is +3 on level 7, which means you can even get a +2 item for dex and still not lose any dex bonus.
He won't get Armor Training as a Phalanx Soldier.

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IMO, make it a pure fighter and stick to the core version. Weapon and armor training are awesome and provide huge benefits.
Other than that if you're looking at a highly mobile fighter grab you some Boots of Striding and Springing.