Gaining Skill Points


Rules Questions

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>

Each level, your character gains a number of skill ranks
dependent upon your class plus your Intelligence modifier (pg 86).

My question is are we using general math?
For Instance: Human=1, Fighter=2, 7 Int = -2 modifier
3 plus -2 = 1
Thus, no skills for this character.

Or, does each class get set skill points and we can add our modifier to it, but don't subtract our modifier from it.

There have been plenty of Warriors in over the years that we dumb as rocks, but still had the skills to win wars...because they knew battle and had great Str/Dex/Con....

So why should negative intelligence effect true skills? Wield a sword well is just muscle memory and great training.

Your class or race bonuses should be set in stone.
Skills should have bonuses if you are wicked smart, but just because you are not doesn't mean you can't perform skills.
What are we saying about people...We need to re-think this one.


Sorry, negative INT mod applies a penalty to skill ranks. Regardless of your philosophical beliefs, the rules are pretty clear on that point.

Swinging a sword is not a "skill" in pathfinder.


Patrick Elrod wrote:

Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier (pg 86).

My question is are we using general math?
For Instance: Human=1, Fighter=2, 7 Int = -2 modifier
3 plus -2 = 1
Thus, no skills for this character.

3 - 2 = 1, so one skill rank per level.

I'm a little confused by your assertion "no skills for this character".
Are you positing that 1 = 0?

Intelligence affects "The number of skill points gained each level, though your character always gets at least 1 skill point per level."


Patrick Elrod wrote:

Skills should have bonuses if you are wicked smart, but just because you are not doesn't mean you can't perform skills.

What are we saying about people...We need to re-think this one.

You still can perform untrained skill, just perform it poorly.

In any case, if you are not smart (int 10) you get your class skill points, but 7 int is not "not smart", its borderline handicapped.


1 person marked this as a favorite.

I'm pretty sure it works like this:

Under Intelligence in the CRB: "your character always gets at least 1 skill point per level." So, I am using that in comparison for the Max function. And it only makes sense to apply it to the Class + Intelligence to get a floor of 1 point, then apply other bonuses.

Max ([Class bonus + Intelligence modifier ], 1) + Race Trait + Favored Class Bonus + feats (Cunning), etc.

Let us take your example another step and say Intelligence modifier = -3 to make it more clear:
Max (2 {for fighter} - 3 {for negative Intelligence} = -1 vs. 1) = 1
Add Human = +1
Total = +2


This FAQ confirms JoeElfs analysis.


Yup. Don't dump Int if you want to be good at stuff.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

On the other hand, if you have a class with 2+Int mod skill ranks per level and have already decided to set your Int to less than 10, you may as well dump it to the minimum since it won't cost you any more skill ranks.


David knott 242 wrote:

On the other hand, if you have a class with 2+Int mod skill ranks per level and have already decided to set your Int to less than 10, you may as well dump it to the minimum since it won't cost you any more skill ranks.

I came to this same conclusion with a fighter I built. I had already given up the Human Skilled racial feature, so it was pick one skill, keep it max rank. Your choices are usually Perception or Acrobatics, but definitely not both... No warrior ever has had more than two skills.

Everyone knows that.

Years of cleaning your gear, you never learn to fix it or build it yourself. Studying your opponents never teaches you anything. Having the discipline of a soldier never imparts any diplomacy to you. Working tirelessly on perfecting your footwork never helps your acrobatics improve.

Stupid martial character, should have been a wizard.

And yes, I know fighters get the craft skill, even advanced armor training on how to use it, but no fighter with maybe the exception of Lore Masters, ever have the skill points for anything other than (at most): Intimidate, Knowledge Dungeons, and Survival... Maybe Stealth OR Acrobatics OR Perception OR Diplomacy but only IF you spent a trait to get it.


1 person marked this as a favorite.

I was going to write a detailed post here, but I feel like talking to my wall might be a better use of my time.

The fighter does have ways to become a skill monkey. His advance weapon and armor training open a lot of opens for him if he wants to invest in it.

Liberty's Edge

The number of skill points for several classes is low and can benefit from an adjustment. Partially it is an effect of the 3.x edition where you had x4 the starting skill points.
But increasing the skill points without a system that direct people into using them in several different abilities don't ameliorate it much.
The game benefit of increasing a skill to the max is too good if you want to squeeze everything for maximum gaming usefulness.
The end result will be a guy with a small number of maximized benefits, not a well rounded person more similar to reality.
The background skill are a good to change that a bit, but not enough, currently.

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Gaining Skill Points All Messageboards

Want to post a reply? Sign in.