
master_marshmallow |

It looks like a rapier, my favorite weapon, will be a viable choice for the magus. One of the problems with PF1 is that several interesting choices; aldori dueling sword, rapier and sword cane were not effective due to rule conflicts.
They were all possible though, so there's that.
It took a couple useless feats to get there though, since a magus needs Two-Weapon Grace to be able to use DEX/Damage while considering the other hand occupied.

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Are Maguses overpowered? I've never seen one in actual play. I'm a bit worried about that because the Tank-Mage is one of the classical tropes for overpowerededness...
In PF1 Magus is interesting. They're not exactly overpowered in the strictest sense, certainly not as much so as a dedicated God Wizard...but they're the best burst damage characters in the game, capable of using their abilities to nova and kill main bosses in a round and similar things by burning large numbers of resources in a very short time frame.
Now, when they aren't nova-ing, they're a decent but not exceptional melee combatant, maybe a rung below other dedicated melee people (at least offensively...they can use Mirror Image and the like and be fine defensively), so it's sort of a GM style judgment call whether them occasionally (ie: once or maybe twice a day) burning through all their resources in two rounds and being death incarnate for those two rounds is an issue.

Paradozen |

Magic warrior was one of the new classes I'd like to see in PF2 unlike the existing ones over in this thread.
A wizard fighter who is like the magus, but with a broader array of styles. A sword in one hand and spell in the other is a neat idea, but it isn't all the magic warriors I want to play. A pugilist who uses close combat to deliver magical punches, or an archer who shoots lightning alongside arrows, or a wizard who uses plate mail and a greataxe when magic doesn't cut it, or a fighter who drops a fireball when there are too many foes. These could be done in PF1 but I'd like to see them (and more) compiled into one class without needing archetypes. A 6-level caster with middle BAB and options to improve based on the weapon, armor, and magic proficiencies selected as levels increase.