
Zolanoteph |
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I'm anxious about Pathfinder 2.0 and not entirely optimistic, but there is something about a reboot that I like: The prospect of some of these optional rule systems and fixes becoming core rules.
Look at automatic bonus progression for example. I blame 3.5, But nevertheless it is an absolute disgrace that players have to think in a meta/powergamy way to stay on par versus monsters. The rat race of trying to buy power items damages the narrative and disincentivises purchasing and crafting fun flavor items. The ABP saves us from this hastle, and I think something like it must be made core.
I also like the idea of variant multicasting, or something like it, becoming core.
EDIT
Something like the wound threshold system, and maybe the called shot system would be cool as non optional systems too. HP as it is doesn't adequately convey the idea of being injured

NetoD20 |

I want magic items to be special but not uncommon, I love magic and high magic settings, I don't want so much as less magic items, but more magical magic items. I love the Automatic Bonus Progression system, and that would be a possible way to go, but I don't believe that that's what they are doing in PF2ed, I think it's something inspired by it, which is great anyway.
I'd like to see more interesting magic weapons, they are so boring in 3.X/Pathfinder 1st edition. It always falls to +1d6 energy damage, velocity, keen edge and things like that. I like those abilities, but I also want more creative and story-driven magic abilities for weapons. Like sword modeled after Andúril, Flame of the West, that awards you with a higher Leadership bonus in the right hands due to being tied to a magical lineage of kings or something like that.