Please get rid of active searches


Prerelease Discussion


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Please get rid of active searches.

It limits the characters ability to the player. For no other ability besides perception for traps or hidden doors does your player need to constantly spam the DM with the reminder that they're looking around at various objects and have eyes.

It takes up time: not just when there's a trap but when there isn't one because the players don't know when there isn't one looking around is supposed to be the characters skill,endurance and ability to pay attention not the play...ooo squirrel.

It leads to fights. I said i was looking there no i didn't i was going to say it but i didn't want to interrupt you...

Suggested replacement:

Paranoia mode: gives a bonus to perception but is slow.

Normal mode: normal checks normal speed

Leeeeroy jenkins mode: spotting things is a special ability while you're running in.

Designer

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Exploration mode will take care of all of these simply and easily. You should be able to see it in action in the podcast.


Mark Seifter wrote:
Exploration mode will take care of all of these simply and easily. You should be able to see it in action in the podcast.

I saw the exploration modes come up for initiative but not traps, i'll take another listen.

Designer

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I'm not certain that exploration mode vs traps shows up in the podcast at all, I meant you could see exploration mode in the podcast. I'll let you figure out how exploration mode could make it easier for the player and GM to agree whether the character was actively searching or not with no additional slowdown or arguments, but I'm guessing you might have some ideas based on my hint?

Shadow Lodge

Were there traps in the podcast? I don't actually remember hearing about any traps.


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Dragonborn3 wrote:
Were there traps in the podcast? I don't actually remember hearing about any traps.

See what i mean about how hard to find they are! :)


Mark Seifter wrote:
I'm not certain that exploration mode vs traps shows up in the podcast at all, I meant you could see exploration mode in the podcast. I'll let you figure out how exploration mode could make it easier for the player and GM to agree whether the character was actively searching or not with no additional slowdown or arguments, but I'm guessing you might have some ideas based on my hint?

So you're walking along looking for traps you get surprised when its a goblin instead? Maybe with a feat to use two exploration modes at once for rogues?

Though surprised doesn't seem to be as bad in 2e, just a lower init?


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Just a thought, but if Perception is used for initiative, they could have integrated that into the system one way or another. Perhaps those with a higher Initiative (Perception) versus the trap are able to act and get out of the way before the trap (it's Spot DC being its initiate order) activates. If you are actively searching / looking to disable a trap, you might even use your Disable Device (or equivalent) to enter Initiative.

Just a wild guess though :)

Scarab Sages

Dragonborn3 wrote:
Were there traps in the podcast? I don't actually remember hearing about any traps.

One person fell into a pit, and another almost did the same, when rushing over to help.

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