
Lord_Rachen |

Do you plan on improving the crafting system in PF2E?
I have always found this one of the most intriguing part of RPGs and also have had many players who were interested in it, but the rules were always so convoluted and the times to create items so impractical that I have rarely had a player use the crafting system. And I don't blame them.
Do you plan on streamlining crafting and possible ways to make it useful in sessions that don't run in multiple in game months with alot of down time?

khadgar567 |
my biggest question is actually is enchanting armor and weapons still a thing. since legendary crafted +5 sword making attacks at +8, +3 and -2 or if we put agile in the sucker +8, +6, +4 math gonna be wonky until munckin heads do the math again to see the numbers we have headaches worth several days

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my biggest question is actually is enchanting armor and weapons still a thing. since legendary crafted +5 sword making attacks at +8, +3 and -2 or if we put agile in the sucker +8, +6, +4 math gonna be wonky until munckin heads do the math again to see the numbers we have headaches worth several days
Okay, I still don't get where people are getting this "agile is -2 instead of -5" thing. In the podcast, they pretty clearly state that an agile weapons is -4 for additional attacks, not -2. Where did this start?
Also, Legend is only +3, not +5. It goes Expert +1, Master +2, Legend +3.