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DaPenguins |
So I now know of 2 main ways to get 2 extra limbs that function on a non kasatha character and on a kasatha I know of one way to get 6 limbs.
Way 1 (easy Mode)
Get the Extra Arm Alchemist Discovery by dipping 2 levels in alchemist or going mutagen fighter, get extra discovery feat for 2nd arm.
Way 2 (hard Mode)
You take atleast 4 levels in Druid (skinshaper) and shapeshift into Kasatha for 4 limbs and +2 str, keep taking levels to make it something you can do quite often.
Now that I have proven 2 concrete ways I have these questions.
1 Can you dual wield bows?
2 Can you get attacks with TWF and Rapidshot/Manyshot
3 Is there a reason a Mutagen Fighter can't take extra discovery that I am missing?
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UnArcaneElection |
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For questions 1 and 2, use Bow Nomad Ranger as a guide. Note that this isn't guaranteed to translate over to a non-Kasatha ("GM's discretion").
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Edwardteach |
To my knowledge (and it may even say this under the extra limb discovery) is that having extra limbs doesn't provide extra attacks. So with 3 arms you can wield 3 different weapons and choose to swing with any 2 of them using two-weapon fighting. I assume that the same would be if you were holding 2 bows, you don't get any extra attacks. It could be interesting flavor.
Remember that two-weapon fighting works best with light weapons, so even if it somehow works you would be stacking massive minuses to hit anyway.
Question back for you.. why 4 arms? 3 would allow you to hold two bows and use the 3rd arm to draw each one in turn as you attacked.
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
To my knowledge (and it may even say this under the extra limb discovery) is that having extra limbs doesn't provide extra attacks. So with 3 arms you can wield 3 different weapons and choose to swing with any 2 of them using two-weapon fighting. I assume that the same would be if you were holding 2 bows, you don't get any extra attacks. It could be interesting flavor.
Remember that two-weapon fighting works best with light weapons, so even if it somehow works you would be stacking massive minuses to hit anyway.
Question back for you.. why 4 arms? 3 would allow you to hold two bows and use the 3rd arm to draw each one in turn as you attacked.
The Bow Nomad Ranger for the Kasatha is the only way currently rules on for 2 bow use. Anything else is going to be a debate on if it works or not and if it does, HOW it works... So I'd suggest play a Kasatha Bow Nomad Ranger if there is ANY question about how your DM would rule.
Getting extra limbs through the discovery doesn't help you
Yes, but the Vestigial Arms wouldn't be adding anything as bows are weapons that use 2 hands and not two handed weapons: as such they are unknown factors in 'hands of effort' and you can make two ranged attacks with 2 ranged weapons in twf normally [see pistols].
That said, the dev's would most likely rule against Vestigial Arms as they tend to nerf hammer anything within reach. :P
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willuwontu |
Yes, but the Vestigial Arms wouldn't be adding anything as bows are weapons that use 2 hands and not two handed weapons: as such they are unknown factors in 'hands of effort' and you can make two ranged attacks with 2 ranged weapons in twf normally [see pistols].
That said, the dev's would most likely rule against Vestigial Arms as they tend to nerf hammer anything within reach. :P
Fair point, and very true.
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![Tyrannosaurus](http://cdn.paizo.com/image/avatar/PZO1112-TRex_90.jpeg)
The Bow Nomad Ranger for the Kasatha is the only way currently rules on for 2 bow use. Anything else is going to be a debate on if it works or not and if it does, HOW it works...
The Xill (Bestiary 1) and Xill Matriarch (Occult Besiary) dual wield bow without any special ability enabling it to do so. So apparently it can just be done if you have 4 arms. The Xill Matriarch even TWFs with bows.
Mark Seifter recently answered a question about Bow Nomad in his Ask Thread where he basically said that it seems like Bow Nomad is an oddity in that it seems to allow you to do something you can already do with 4 arms.
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graystone |
![Winter-Touched Sprite](http://cdn.paizo.com/image/avatar/PZO9067-Sprite_90.jpeg)
graystone wrote:The Bow Nomad Ranger for the Kasatha is the only way currently rules on for 2 bow use. Anything else is going to be a debate on if it works or not and if it does, HOW it works...The Xill (Bestiary 1) and Xill Matriarch (Occult Besiary) dual wield bow without any special ability enabling it to do so. So apparently it can just be done if you have 4 arms. The Xill Matriarch even TWFs with bows.
I was thinking player options/rules. That and xill have Multiweapon Mastery, so you can't use them to figure out the minuses you'd have for using 2 longbows as that ability allows them to ignore the penalties for TWF.
Mark Seifter recently answered a question about Bow Nomad in his Ask Thread where he basically said that it seems like Bow Nomad is an oddity in that it seems to allow you to do something you can already do with 4 arms.
I've always assumed that but there seem to be plenty of people that don't think it works/is possible.
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![Tyrannosaurus](http://cdn.paizo.com/image/avatar/PZO1112-TRex_90.jpeg)
The base TWFing rules actually cover wielding 2 bows and TWFing with them.
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
The only thing required to TWF is to wield another weapon in your offhand and the penalties only change if you have the TWFing feat or you wield a light weapon as your offhand.
The one issue we run into is "how many hands are considered primary and how many are considered off-hand?"
So you absolutely can wield and TWF with them by the rules, but there's a floating question of what exactly the penalties are that depends on how many hands count as offhands that the GM will have to rule on.
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toastedamphibian |
The one issue we run into is "how many hands are considered primary and how many are considered off-hand?"
Intent is fairly well spelled out in the "Normal:" line of Multiweapon Fighting feat.
So one bow is wielded with main hand and one off hand, other is 2 off hands.
But again... why? What gain is there in doing this?
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You will get a lot of replies that depend more on the writer vision of how rules should work than the rule text, as the rule text don't give an answer (beside for the vestigial arms, where it is a NO).
So the best reply is: ask your GM and expect table variations.
Edit: two weapon fighting work with two weapons and 2 hands. You need miltiweapon fighting and that hasn't the follow up feats.
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![Tyrannosaurus](http://cdn.paizo.com/image/avatar/PZO1112-TRex_90.jpeg)
Edit: two weapon fighting work with two weapons and 2 hands. You need miltiweapon fighting and that hasn't the follow up feats.
The Xill Matriarch disagrees. It seems there's not quite any internal consistency on when to use multiweapon vs two-weapon fighting. Bow Nomad also works with TWF instead of MWF.
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toastedamphibian |
Regardless, the POINT is that the only place where multi-armed creatures are directly addressed states that the normal rule, without applying the feat, is that you have one primary hand, all the other hands are off hands, and main hand attacks take -6, and off hand attacks take -10.
You do not need to take a feat for it's "Normal" line to apply to you, you take a feat specifically to avoid that.
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![Dwarf](http://cdn.paizo.com/image/avatar/A05_Necrophidious-Fight1.jpg)
Regardless, the POINT is that the only place where multi-armed creatures are directly addressed states that the normal rule, without applying the feat, is that you have one primary hand, all the other hands are off hands, and main hand attacks take -6, and off hand attacks take -10.
You do not need to take a feat for it's "Normal" line to apply to you, you take a feat specifically to avoid that.
I didn't write "to reduce the penalty", it was intended but I was in a hurry and forgot it.
You need the other feats to get more attacks with the secondary hands.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Volkard Abendroth |
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![Cairn Wight](http://cdn.paizo.com/image/avatar/PZO9238-Wight.jpg)
So I now know of 2 main ways to get 2 extra limbs that function on a non kasatha character and on a kasatha I know of one way to get 6 limbs.
Way 1 (easy Mode)
Get the Extra Arm Alchemist Discovery by dipping 2 levels in alchemist or going mutagen fighter, get extra discovery feat for 2nd arm.Way 2 (hard Mode)
You take atleast 4 levels in Druid (skinshaper) and shapeshift into Kasatha for 4 limbs and +2 str, keep taking levels to make it something you can do quite often.
At 10th level any summoner can spend evolution points on themselves for extra arms. These are fully functional and permanent.
Anyone who can cast Alter Self can choose Kasatha and temporarily get 4 fully functional arms.
Anyone who can cast the Monstrous Humanoid spells can temporarily get more than 4 arms.
Magus comes to mind as a class that can both easily get extra arms and can put those extra arms to good use. Usually it's a four armed gargoyle for all the natural attacks + 60' fly speed, but you could choose to apply the extra hands to other things.