How is our group make up for WotR?


Wrath of the Righteous


Please No Spoilers or tips that give/ruin anything.

Just curious how people think our group will fair in this campaign w/ our group make up

CN Aasimar Cleric(Crusader w/ Neg Energy) of Gorum - Greatsword
LG Aasimar Paladin of Iomadae(Forget the Archetype) - Sword/Board
LG Teifling Paladin of Ragathiel - Longsword/ No Shield
LG Dwarven inquisitor of Torag - Dwarven Dorn-dergar
&
A Bloodrager of an unknown race/alignment

Thanks for your thoughts

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Seems like ye ain't aiming to do much redeeming around :D

Also depends on how much gm uses the mythic rules for PCs really.


Your paladins may- uhh... have a point of conflict, fairly early.

Let's just say there's an important sword that both of them will want. I don't recommend bringing 2 paladins.

Unrelated: if you're not aware, the campaign traits are intended to be tied to specific mythic tiers. I neglected that in my campaign and am discovering that it becomes complicated as you move on....


I think the five characters will do just fine. ;)


What d you know of the overarching story? I can see some issues for gorumite cleric but I don't want to spoil.

Could be an interesting arc, but having run this ap I can definitely see spots where running hardline gorum would have issues


CorvusMask wrote:

Seems like ye ain't aiming to do much redeeming around :D

Also depends on how much gm uses the mythic rules for PCs really.

Redemption is for quitters...LOL


Farmerbink wrote:

Your paladins may- uhh... have a point of conflict, fairly early.

Let's just say there's an important sword that both of them will want. I don't recommend bringing 2 paladins.

Unrelated: if you're not aware, the campaign traits are intended to be tied to specific mythic tiers. I neglected that in my campaign and am discovering that it becomes complicated as you move on....

I believe the Teifling Paladin will being switching to wielding a Greatsword at some point. So probably going to be fighting over swords with the Cleric of Gorum.

But either way, we all are not loot mongers that fight over s%@# with each other. The story will eventually dictate who gets it, holds more weight with us than which player wants it more.


Caius wrote:

What d you know of the overarching story? I can see some issues for gorumite cleric but I don't want to spoil.

Could be an interesting arc, but having run this ap I can definitely see spots where running hardline gorum would have issues

I am the Cleric of Gorum...looking forward to the challenge.


A Chaotic Neutral (of a Chaotic Neutral deity who seems to me to be on the Evil side of Chaotic Neutral) isn't going to fit in well with a bunch of Lawful Goods (they are just 45 ° off from being diametrically opposed in alignment). Doesn't mean it CAN'T be done, but they need to be really careful.

That aside, in terms of mechanics, I see a few things missing:

  • Aside from the Bloodrager, what are your arcane spellcasting capabilities, or substitutes thereof?
  • What are your martial ranged capabilities, including the ability to deal with flying creatures, especially if their Fly speed is greater than the Fly speed you get out of a Fly spell or magic item?
  • How is the Inquisitor getting proficiency with a Dorn-Dergar? (Torag's favored weapon is the Warhammer, and a Dorn-Dergar is martial for Dwarves, so unless some Inquisitor archetype I missed gives martial weapon proficiency other than deity's favored weaopn, you have to blow a feat to get it.)

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Rorryn wrote:
CorvusMask wrote:

Seems like ye ain't aiming to do much redeeming around :D

Also depends on how much gm uses the mythic rules for PCs really.

Redemption is for quitters...LOL

Should be alright if all of you guys had chance to read the player's guide and then consciously decided to avoid it :D

Also, UnarcaneElection, dwarves have profiency with Dwarven weapons. Surprised you forgot about that since its one of their race traits (Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.)


^If you are a Dwarf who DOESN'T have martial weapon proficiency (like an single-class Inquisitor), you are not proficient with a Dorn-Dergar without using an extra feat -- it Dwarven Weapon Familiarity gives proficiency with battleaxes, heavy picks, and warhammers, but only assists with proficiency with weapons with the word "Dwarven" in their name -- by itself it does not give proficiency with the latter. On a class without martial weapon proficiency it would still help with the latter in that you could take Martial Weapon Proficiency (Dorn-Dergar) at 1st level, since Martial Weapon Proficiency doesn't have the +1 BAB prerequisite (unlike Exotic Weapon Proficiency, that a non-Dwarf would need to gain proficiency with it), but it is still a feat you have to spend (unless you dip into something with martial weapon proficiency).

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Huh. I somehow missed that, though I'd argue that just having proficiency with them would make more sense than the RAW ._. Like, I wouldn't be surprised if a lot of GMs run it as just giving them proficiency with them.


^Not really -- the Rules As Written actually make sense if you think of various weapons requiring a certain minimum number of ranks of proficiency, and Weapon Familiarity gives you a certain number of ranks of proficiency with certain weapons, which may or may not be enough to get you up to the minimum proficiency.

I have actually been toying with the idea of a more explicitly ranked weapon proficiency, sort of like what Kirthfinder does, but going even further.

If you'll bear with me for a few paragraphs, it will actually help the Pathfinder Weapon Familiarity racial traits make more sense.

* * * * * * * * BEGIN THEORETICAL FUTURE HOUSE-RULED WEAPON PROFICIENCY SYSTEM * * * * * * * *

Each weapon (or at least each of the common ones) has at least 3 ranks of proficiency described for it.

I: Corresponds to Kirthfinder Simple Weapon Proficiency. Weapons considered Simple in Pathfinder have rank I minimum proficiency. Most classes -- but not a few like Monks and Wizards -- get across-the-board Weapon Proficiency I.

II: Corresponds to Kirthfinder Martial Weapon Proficiency: Weapons considered Martial in Pathfinder have rank II minimum proficiency. Classes proficient with "all martial weapons" get across-the-board Weapon Proficiency II, while those that are proficient with specific martial weapons get Weapon Proficiency II with those weaopns. Weapons considered Simple in Pathfinder do not require this level of proficiency, but usually give some additional benefit if you have it.

III: Corresponds to Kirthfinder Exotic Weapon Proficiency: Weapons considered Exotic in Pathfinder have rank III minimum proficiency. Classes proficient with an Exotic Weapon in Pathfinder and classes with a Deity's Favored Weapon(*) class feature get Weapon Proficiency III with those weapons, with the latter case applying even if the Deity's Favored Weapon(*) has a lower minimum proficiency. Weapons considered Simple or Martial in Pathfinder do not require this level of proficiency, but usually give some additional benefit if you have it. To reflect difficulty in training to use some actual weapons such as Bows and Slings that are listed as Martial or even Simple in Pathfinder, these weapons should probably be moved to minimum Weapon Proficiency III, or even higher.

(*)Also Favored Weapon of an exceptionally zealous organization or philosophy such the Hellknights.

IV and up: Corresponds to Kirthfinder Exotic Weapon Proficiency when more than one Exotic Weapon Proficiency option is available to get different extra benefits. Only a few weapons in Kirthfinder have such multiple Exotic Weapon Proficiency options. Conceivably, weapons made using the recently released Pathfinder Custom Weapon Creation Rules could have a minimum proficiency of IV or greater.

Racial Weapon Familiarity(*) gives bonus ranks in weapon proficnecy. When it says somebody is proficient with certain weapons (no ifs, ands, or buts), but does not give more detail (such as "martial proficiency"), it gives the minimum number of ranks required to be proficient with these weapons. When it says somebody treats certain weapons as martial weapons, it gives at least one (but usually just one) bonus rank of proficiency that is added to any proficiency ranks (including across-the-board proficiency ranks) you get from your class; however, different class-based proficiency ranks with the same weapons do not stack unless the class description specifically says that they do (this would usually occur in a prestige class, not a base class).

(*)Really should be cultural, not racial. The Human alternate racial trait Military Tradition has the unsprouted germ of this idea.

* * * * * * * * END THEORETICAL FUTURE HOUSE-RULED WEAPON PROFICIENCY SYSTEM * * * * * * * *

If you think of Pathfinder's actual Racial Weapon Familiarity as doing something like the above, but without the Kirthfinder additional benefits options for above-minimum proficiency(*), and without the explicit ranks, it makes sense.

(*)Exception: A few Pathfinder weapons such as Aldori Dueling Sword, Bastard Sword, and Doru Spear have such options patched in as special cases.


I'll be running this group. One of the paladins (Iomedae) is maxing out his UMD skill to help with casting arcane and other things. The other paladin is starting with a special sword that is +1 magical 2-handed sword strapped to his back, it is called "the Butcher". The character, Pyke "The Butcher from Golgatha" Hornswaggle (Ragathiel) doesn't like to use it as he likes "to give the demons a chance". You see the demons hate this (his words). So he uses his mundane short sword.

We're beginning the very first session this Sunday. I will post a recap and the group make up. Without giving too many spoilers the PCs are very experienced and will use everything and everyone at their disposal including the Leadership Feat to overcome their deficiencies. This group may look like a "kill everything then ask questions later" group but they're not. I believe they will do fine.

The group also starts with a bonus feat at first level. It is something we as a group allow no matter the DM. We call it the Rorryn Bonus feat in honor of Rorryn as he started the custom. Rarely does it get abused.


Mechanically it should be a walkover each of the paladins and the bloodrager will by level 20 be able to overkill a demon lord in 1 round. The Cleric will be able to heal anything . It is hard to come up with a weak party using mythic and Paladins default to I Win in hand to hand combat by the end of book 4.
Apparently there is some 3rd party stuff which fixes mythic I recommend looking at it or committing to rewriting all combats from book 4 on with at least 4 times as many hp , scaling up to 16000hp for the final boss


We're not using the Mythic rules.


UnArcaneElection wrote:

^If you are a Dwarf who DOESN'T have martial weapon proficiency (like an single-class Inquisitor), you are not proficient with a Dorn-Dergar without using an extra feat -- it Dwarven Weapon Familiarity gives proficiency with battleaxes, heavy picks, and warhammers, but only assists with proficiency with weapons with the word "Dwarven" in their name -- by itself it does not give proficiency with the latter. On a class without martial weapon proficiency it would still help with the latter in that you could take Martial Weapon Proficiency (Dorn-Dergar) at 1st level, since Martial Weapon Proficiency doesn't have the +1 BAB prerequisite (unlike Exotic Weapon Proficiency, that a non-Dwarf would need to gain proficiency with it), but it is still a feat you have to spend (unless you dip into something with martial weapon proficiency).

The dwarf took a trait, "heirloom weapon," that gives him weapon familiarity with that specific weapon.


Xanatheus wrote:
We're not using the Mythic rules.

Excellent choice. You should have a great campaign, I loved the campaign except for the mythic rules when I gm'd it

You would probably better with an arcane caster but thats true for all parties and campaigns but you should be ok.


UnArcaneElection wrote:

^Not really -- the Rules As Written actually make sense if you think of various weapons requiring a certain minimum number of ranks of proficiency, and Weapon Familiarity gives you a certain number of ranks of proficiency with certain weapons, which may or may not be enough to get you up to the minimum proficiency.

I have actually been toying with the idea of a more explicitly ranked weapon proficiency, sort of like what Kirthfinder does, but going even further.

If you'll bear with me for a few paragraphs, it will actually help the Pathfinder Weapon Familiarity racial traits make more sense.

* * * * * * * * BEGIN THEORETICAL FUTURE HOUSE-RULED WEAPON PROFICIENCY SYSTEM * * * * * * * *

Each weapon (or at least each of the common ones) has at least 3 ranks of proficiency described for it.

I: Corresponds to Kirthfinder Simple Weapon Proficiency. Weapons considered Simple in Pathfinder have rank I minimum proficiency. Most classes -- but not a few like Monks and Wizards -- get across-the-board Weapon Proficiency I.

II: Corresponds to Kirthfinder Martial Weapon Proficiency: Weapons considered Martial in Pathfinder have rank II minimum proficiency. Classes proficient with "all martial weapons" get across-the-board Weapon Proficiency II, while those that are proficient with specific martial weapons get Weapon Proficiency II with those weaopns. Weapons considered Simple in Pathfinder do not require this level of proficiency, but usually give some additional benefit if you have it.

III: Corresponds to Kirthfinder Exotic Weapon Proficiency: Weapons considered Exotic in Pathfinder have rank III minimum proficiency. Classes proficient with an Exotic Weapon in Pathfinder and classes with a Deity's Favored Weapon(*) class feature get Weapon Proficiency III with those weapons, with the latter case applying even if the Deity's Favored Weapon(*) has a lower minimum proficiency. Weapons considered Simple or Martial in Pathfinder do not require this level of proficiency, but usually give some...

This all seems like an unneeded overcomplification......... and interestingly off topic. LOL


JohnHawkins wrote:
Xanatheus wrote:
We're not using the Mythic rules.

Excellent choice. You should have a great campaign, I loved the campaign except for the mythic rules when I gm'd it

You would probably better with an arcane caster but thats true for all parties and campaigns but you should be ok.

Well when my Cleric finally gets in over his head and flatlines LOL........I have a back up Dragon Disciple Orc Witch.......


JohnHawkins wrote:

Mechanically it should be a walkover each of the paladins and the bloodrager will by level 20 be able to overkill a demon lord in 1 round. The Cleric will be able to heal anything . It is hard to come up with a weak party using mythic and Paladins default to I Win in hand to hand combat by the end of book 4.

Apparently there is some 3rd party stuff which fixes mythic I recommend looking at it or committing to rewriting all combats from book 4 on with at least 4 times as many hp , scaling up to 16000hp for the final boss

The Paladins and Inquisitor will be healing more hen the Cleric.....LOL


^Nobody . . . Calls . . . This . . . Party . . . Chicken.


UnArcaneElection wrote:

^Nobody . . . Calls . . . This . . . Party . . . Chicken.

Actual picture from First Intiative rolling of our first session.....

Cause of First Intitative

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