Great work thus far KingTreyIII, also seems like Spore War is continuing to bring in Remaster Demons for you to work with:
While I appreciate the heads-up: guys...that information means next to nothing when I don't have the statblocks in front of me xD
Anyway, I decided to churn out a statblock for the Blackfire Adept, which ended up being a mistake because I then passed out for 2 hours afterward.
Updated the document through to the end of Book 3's minuscule Part 1.
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Updated the document through to the end of area H
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Updated the document to area J and a bit of area K.
Updated Eustoyriax to have abilities that reflect the invidiak's Remastering.
Also gave Aravashnial What Doors We Open starting at level 14.
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Updated the document through to the end of Part 2.
Made a statblock for Jaruunicka and added the bell of mercy to Appendix 2.
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Really productive day on my part. Managed to sit down and churn out the conversion through to the end of Book 3.
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Updated the document through to A1. I also modified all reference to "Nahyndrian potion" into "Nahyndrian elixir," as I now realize that the substance IS alchemical in nature, which would indeed make it an elixir.
Also added “The PCs’ Strikes and damaging spells gain the holy trait” to the buff’s during the final combat of Book 1.
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I just found this yesterday and I have to say you've done some awesome work bringing this up to remaster rules. Thank you so much for all your hard work. Keep it up!!
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Apologies for no update this week; I was participating in a local convention this week and helped represent my local PFS chapter.
I heard somewhere that Paizo was preparing to update this for PF2 the way they did with Kingmaker? Is this correct? In fact I think I read this on Owlcat’s blog.
From what I have recalled, this is one of the adventures with the LEAST likelyhood to be ported to 2e due to heavy OGL elements (Baphomet worshipping Minotaur is the major one), on top of the fact that accodring to James Jacobs they have very little interest in converting more APs to 2e in general since the workforce given to reworking an AP can be put into making new APs instead.
King Treyll, this is playtest it?
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Made Zanedra and Svennarobeth into a weak god caller and weak beast eidolon, since NPC Core so graciously gave me those statblocks
Made the Templars of the Ivory Labyrinth into variant champions of Shelyn.
Changed Berrexi into a “champion of Rovagug”
Reworked the Giant Locust Plague to be more in-line with the new troop rules.
Updated the document up to A5
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No update this week. Decided to spend the day with my loved ones and it was definitely the recharge I needed.
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Got started working on stats for Alderpash, then had to abandon it for the day because my SO was having a panic attack and needed me there.
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Save for his prepared spells, I finished statting out Alderpash.
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Finished Alderpash's prepared spells.
Updated the document through to area A9
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Updated the document through to Minagho's Desperation.
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Updated the document through to the end of Part 2.
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After a lot of hemming and hawing over the lore and flavor, I decided to mess around with Deskari's devotee benefits. Specifically I swapped the confidence domain with the earth domain, and swapped insect form with earthquake.
I picked the confidence domain primarily as a nod to his inflated sense of superiority as a demon lord that was never a mortal. However, this didn't really make sense for his WORSHIPERS, so I instead swapped it with the earth domain, as he is the demon lord of chasms.
Swapping out insect form for earthquake does mess a bit with Jeslyn's spell repertoire, since it's not normally a divine spell, but I'm actually gonna keep it there, because I think it's thematically appropriate, and there's ways to get that spell on the divine list through weird shenanigans, so I think one NPC slightly "breaking" the rules is fine.
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Updated the various documents with correct hyperlinks for things from NPC Core and Divine Mysteries.
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Updated the document through to the end of Part 3
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Updated the document through to the end of Book 4, with the exception of statting out Hepzamirah.
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Statted out Hepzamirah and finished updating the Book 5 document through to the end of Part 1. Likewise made the Chalice of Ozem and the Stole of the Inheritor. I also forgot to put the magical/divine trait on a lot of the items in Appendix 2, so I fixed that.
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Thank you so much for this! I was about to start the work on it myself and was already balking at the sheer amount of time and effort it was going to take. But seeing as you've got way more determination that I have, to already be on book 5!
Time for me to start plugging everything into Foundry VTT instead, so I can have a nice fully constructed adventure for myself in the future.
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Updated the document through to right before area A.
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Uhm, hi, Your Majesty—I have a question for you.
I have assembled a group of enthousiastic players and shown them the wonderful possibilties of PF2E. We'll only have a gaming session about once a month (as we all have Stuff to Do).
Could (or rather, should) we start with your 2E conversion of Wrath of the Righteous? I do know it's unfinished, but if past experience has taught me anything it's that we are definitely not the fastest of adventurers. (It took my previous group over two years to finish Burnt Offerings…)
Anyway, keep up your excellent work.
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Rhuneweaver wrote: Uhm, hi, Your Majesty—I have a question for you.
I have assembled a group of enthousiastic players and shown them the wonderful possibilties of PF2E. We'll only have a gaming session about once a month (as we all have Stuff to Do).
Could (or rather, should) we start with your 2E conversion of Wrath of the Righteous? I do know it's unfinished, but if past experience has taught me anything it's that we are definitely not the fastest of adventurers. (It took my previous group over two years to finish Burnt Offerings…)
Anyway, keep up your excellent work.
I mean...I don't know if I am the one you should be asking XD I'll very likely be finished with this conversion within the next couple months, so you shouldn't have to worry about that.
My two cents, though, is that if your group is relatively new to PF2, maaaaybe don't introduce them using THE mythic campaign, which adds a whole new complexity to the already-complex rules.
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Anyway, no update to the conversion guide this week. I've been really busy, and decided to spend the time I'd normally use converting to instead set up my PbP for Prey for Death (it's a closed game, before any of y'all ask).
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Nerfed the schir's Filthy Gnaw to last 1 minute instead of 5, since that creature already kinda has a lot going on.
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Converted the first encounter in the Ivory Labyrinth.
Wanted to do more today, but ended up going down a rabbit hole of making the maps for the remainder of the AP in Foundry.
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Replaced all instances of babaus with the new kalakaighs.
Removed the Chalice of Ozem from the Appendix, as Claws of the Tyrant converted the chalice into 2e.
Fixed all the missing hyperlinks, now that AoN has been updated with the new demons from Spore War.
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Updated the document through to the event "Entering the Prison."
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Updated the document through to area G
Omnipotent King, I would have a question for thee - I am going to DM this campaign for a party of 5 (they all are neofites to the game and i'm planning to simplify the mythic paths by using relics instead) do you have any hints or suggestions on how to balance encounters? Others told me to just consider the party as a 1 level higher group and rebuild encounters around this by adding monsters/changing them to elitè version.
Thank for you work in this conversion,
an humble admirer.
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vavvo wrote: Omnipotent King, I would have a question for thee - I am going to DM this campaign for a party of 5 (they all are neofites to the game and i'm planning to simplify the mythic paths by using relics instead) do you have any hints or suggestions on how to balance encounters? Others told me to just consider the party as a 1 level higher group and rebuild encounters around this by adding monsters/changing them to elitè version.
Thank for you work in this conversion,
an humble admirer.
Uh...the rules are right here, man...
Anyways, managed to have a whole day free where I could work on this, so I managed to update the document through to area K.
There likely won't be an update next week, since I'll be busy with PaizoCon.
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Completely neglected to mention that I updated the document through to the end of area L yesterday in between slots at PaizoCon
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Updated the document through to the end of Releasing Igramalash.
Next week I will have a local convention, but for the following weeks I'll likely be able to get a lot done since my home group will be off for most of the summer, so I'll have the time to get more things done on Saturdays.
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Updated the document through to the end of area O.
I would've gotten a lot more done today, but I decided to update my version of Foundry to v13, and that brought with it some complications that ate time.
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Finally updated the document through to the end of Book 5! Likewise, I got rid of Baphomet's Twisting Pain ability because on further reflection, it's just...too good for all the stuff he's already doing.
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Updated the document through to the end of area B. I am a bit...worried about mythic resistance 17 AND normal swarm resistance on the apocalypse plague. I'm generally thinking that "level 18 shenanigans" will help make that less of an issue.
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Updated the document through to the end of Part 1. I’m probably gonna adjust the milestone leveling to be that the PCs turn level 19 after the Yearning House.
Recent threads in Wrath of the Righteous
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