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![]() So I know these don't stack when cast as one time spells as they are both "Size Bonuses." However, if someone were to change their size with "Enlarge person" & "Permanency," Would you consider their base size now changed so they are no longer under the effects of a "Size Bonus?" If that was the case Righteous Might should be able to be used. What are some peoples thoughts on this? ![]()
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![]() JohnHawkins wrote:
The Paladins and Inquisitor will be healing more hen the Cleric.....LOL ![]()
![]() JohnHawkins wrote:
Well when my Cleric finally gets in over his head and flatlines LOL........I have a back up Dragon Disciple Orc Witch....... ![]()
![]() UnArcaneElection wrote:
This all seems like an unneeded overcomplification......... and interestingly off topic. LOL ![]()
![]() UnArcaneElection wrote:
The dwarf took a trait, "heirloom weapon," that gives him weapon familiarity with that specific weapon. ![]()
![]() Caius wrote:
I am the Cleric of Gorum...looking forward to the challenge. ![]()
![]() Farmerbink wrote:
I believe the Teifling Paladin will being switching to wielding a Greatsword at some point. So probably going to be fighting over swords with the Cleric of Gorum. But either way, we all are not loot mongers that fight over s@!+ with each other. The story will eventually dictate who gets it, holds more weight with us than which player wants it more. ![]()
![]() Please No Spoilers or tips that give/ruin anything. Just curious how people think our group will fair in this campaign w/ our group make up CN Aasimar Cleric(Crusader w/ Neg Energy) of Gorum - Greatsword
Thanks for your thoughts ![]()
![]() I have read that some people have swapped books 6 and 5 in the order for this AP. I think this order might be more desirable for my party with their current method of political aspirations. I was wondering how this has worked out for anyone who has done it. What edits did you have to make? Thanks, Rorryn/Epic Dave ![]()
![]() I group I am GM of lost its first character 2 sessions ago. Character: Gruff Frenzybeard
Almost a TPK: My 5 player & 2 NPC party almost wiped on the Bikendi encounter. Bikendi took possession of Sandara who then cast confusion on our Brawler. The Malenti Sea Singer bard ended up hit with Feeble-minded, The Druid went down with Deep Slumber, after Envervation, bestow curse and some corrupting touches as his last action he cast Phantasmal Killer from the hallway at the slayer and he failed both rolls. The only people with their wits about them at the end of combat were the Rogue & Summoner NPC. And they were not looking to healthy.... ![]()
![]() A crew of Monstrous Characters, I have a Bugbear Tyrant running a ship around the shackles running raids on villages right now that the PC party haven't encountered yet. Lots of good premade characters in the Monster Codex for it. I also had a rather low level encounter with a fully Goblin crew of a small ship they stole near the edge of a tributary mouth. My PC's summoned ponies onto their ship and hilarity broke out LOL. ![]()
![]() In my S&S game, Conchobar was in the crows nest with Finbar: "The Arch Duke of Neck Punching"(Human Brawler) who found Conchobar annoying. One day he decided to take Conchobar's hat a toss it into the breeze landing in the water to never been seen again. after a short fight in the crows nest, in which Conchobar actually managed to successfully fear the Brawler out of the crows nest and down into the rigging. The rivalry then heated up and Chonchobar was sold to Ricktey Hake who eventually sold them into slavery in Bloodcove. The group doesn't know how/why yet, but then dropped the Dominator off to get squibbed at Ricktey Squibbs and left to continue piracy. When they came back they found Squibbs burned to the foundations and their boat stolen. with a "Foppish Hat" left as a calling card..... ![]()
![]() Every group of PCs tends to treat all the NPCs on the ships differently. What are some of the different things that have taken place during your campaigns w/ PCs listed in the AP. For instance: Conchobar; I had added to his back story etc. prior to the game starting, which proved to be interesting with how the group reacted/treated him. Made into a villan/arch-enemy. The Human brawler in my games group decided to pick on the gnome and even went so far as to throw his foppish hat into the ocean from the crows nest. The "Fish Elf" bard in the group "woo'd" Rosie and humiliated Conchobar in the process. After the Mutiny, Conchobar was traded to Rickety Squibbs "For Ransom" along with Plugg, Scourge, & Aretta Banson. Rickety Hake sold them into slavery in Blood Cove instead. A few months later Conchobar returned to Rickety Squibbs with his own Ship and Crew and slaughtered Hake and his men, burning the buildings to their frames. (I would explain how, but this would give away some things if one of my PCs were to stumble upon this) It turns out that the 2 day period that I had chosen in advance for this to take place, the group decided to leave the "Dominator" for Squibbing guarded by merely "Red Shirts." With intent on returning in a week or so to pick it up. Conchobar left his old ship with a foppish hat hanging on the wheel to mock them as they now realize their ship has been stolen after the squibbing by the annoying gnome they used to pick on in the fisrt AP. ![]()
![]() You guys were right about Boaty McBoatface being STUPID...and REAL pirates not taking them seriously. They changed the name to the "Fist & Claw" due to the Brawler & Druid we have in the group because the Real Blackbeard walked into my house and gave all my players a Rodney Dangerfield type lecture about respect & ship names......Now my players know how serious this game is and stopped trying to have fun...... Except my Brawler...he knitted himself a sash that says "Arch Duke of Neck Punching" and wears it around the ship..... ![]()
![]() SO my crew finally Squibbed the Man's Promise which requires renaming of their new ship......They are 95% sure they are going with "Boaty McBoatface." So I am curious what other ridiculous names other peoples parties have chosen & actually used. (not a this would be a funny name for a ship; I mean actually used in game) ![]()
![]() My Current Group, lvl 4 as of today for the game I am running has: "Captain"
Amaranthe Koizumi - A Kitsune from Tian: 1/3 Kitsune Trickster/Witch Edril Durlan - Absalom Human: Unchained Rogue "Arch Duke of Neck punching"
Gruff Frenzybeard - Dwarf: Slayer Seyouma - 1/2 Orc: Saurian Shaman(Druid) This group is a really light in the ranged combat department so we shall see how this hurts them going forward. I am sure that it will pose a problem for certain encounters. ![]()
![]() I was a PC in a group that waited until after bringing supplies back from the island & the mutiny was forced upon them. In the Game I am currently running for S&S, my PCs started giving the Officers and hostile NPCs food made with the bilge water in an attempt to soften the crew up with dysentery. About 1/2 the crew got it, including Master Scourge...they over took the ship on Evening of Day 2 as soon as they heard whispers & rumors of being sold into slavery in Blood Cove. I found this to be rather hilarious.....namely because one of the PCs said "Wait so who are we pooping.....isn't that guy friendly" ![]()
![]() Seannoss wrote:
Yes, I am aware of what I can do....the point was getting some extra stuff made up by people who are not me for a little extra flavor and fun..... ![]()
![]() I am running the S&S campaign for my group of players starting around January. One of the things that I & my players really enjoyed from a previous campaign was the "Rumor Mill." We had a bard that ran around gathering info at every town/inn he went too. I had a list of rumors/plot hooks to pull from already written into the modules etc I was running. I would like to create this option for my S&S game as well as the options for this in this area are amazing. So.....to make this a little cooler I figured I would ask for help from the community here to come up with some fun content for my game. Please leave a response to this of a possible rumor/plot hook/ etc. to be used in my game....Feel free to make then simple or elaborate, relevant to the game &/or hilariously ridiculousness. Example:
"The Hurricane King is considering a truce w/ Cheliax...." "Lady Smythee of Tidewater Rock is actually a Vampiress..." ![]()
![]() I am running the S&S campaign for my group of players starting around January. One of the things that I & my players really enjoyed from a previous campaign was the "Rumor Mill." We had a bard that ran around gathering info at every town/inn he went too. I had a list of rumors/plot hooks to pull from already written into the modules etc I was running. I would like to create this option for my S&S game as well as the options for this in this area are amazing. So.....to make this a little cooler I figured I would ask for help from the community here to come up with some fun content for my game. Please leave a response to this of a possible rumor/plot hook/ etc. to be used in my game....Feel free to make then simple or elaborate, relevant to the game &/or hilariously ridiculousness. Example:
"The Hurricane King is considering a truce w/ Cheliax...." "Lady Smythee of Tidewater Rock is actually a Vampiress..." ![]()
![]() Hey guys, I am playing a Mystic Theurge in RotRL. I am lvl 12; 3Wiz/3Clr/6MT. With access to so many spells, does anyone have any tips/apps/ideas for keeping track of spells known/ spells mem'd. With so many options, I find myself taking far to long on my turn for my own liking. I think organization tips may be my solution. Any help is appreciated. Thanks (I rolled this toon at lvl 12 because my last character died, so I haven't slowly gotten to this point...I am jumping in head first at the deep end LOL) ![]()
![]() Speaking of running out of resources, does Expanded Arcana hold any value on adding to some casting versatility? I know it doesn't give me more spells a day, but would allow for more situational creativity/usefulness. or Extended Bane? My Wis is an 18 so that's an additional 4 rnds. Just curious on thoughts. |