Build Advice Needed: Medic


Advice and Rules Questions


Hey All,

I was tinkering with the idea of building a "tanky" front-liner medic (angel of mercy) which also acted as the parties main healer. The class itself receives excellent proficiencies as well as class abilities to facilitate this, however, I am having a difficult time determining what feats to go with as well as maneuvers. I was thinking about focusing on Iron Tortoise and Golden Lion for great defensive and party buffing potential. I am also keen on going with a sword and board setup, although I am not having a lot of success determining feats. So far I was thinking about the following feats:

  • Extra Medics Expertise (Bolstering Treatment)
  • Improved Shield Bash
  • Shield Focus (heavy)
  • Defensive Expertise
  • Iron Tortoise Style
  • Iron Tortoise Shell
  • Iron Tortoise Snap
  • Stumbling Bash
  • Shield Slam
  • TWF

Here are my selections for Medic's Expertise (+3 FCB):

  • agile runner
  • developed immunity
  • doctor's advice
  • emboldening boost
  • martial strike
  • neutralize poison
  • recovering touch
  • improved recovering touch
  • revitalizing touch
  • treat curse
  • treat disease

That's about all I have so far, so any and all comments/suggestions are greatly appreciated.

Oh yeah, for race I was thinking Aasimar.

Cheers
Volf


Which third party dev is this from?
kind of hard to find (for me so far anyway) by googling "pathfinder medic" get a lot of history results

Most of those feats I don't know off hand either. but probably will be easier to google given their distinctive names.


Zwordsman wrote:

Which third party dev is this from?

kind of hard to find (for me so far anyway) by googling "pathfinder medic" get a lot of history results

Most of those feats I don't know off hand either. but probably will be easier to google given their distinctive names.

Apologies for not including that information! The Medic can be found here. The feats can be found here.

Cheers
Volf


Unless it's part of your character, I'd forgo shield bashing and twf. You have three feats in the iron tortoise feats which I know nothing about but that seems rather expensive and I imagine is doesn't pay off too well. You sacrifice decent frontliner feats like weapon focus and power attack just to hit with a sub optimal weapon. It could work if you are using a reach weapon and only bashing as a back up but you don't have the feats to pull it off. Is the heavy shield the character or optimization? A tower shield is the best "tanky" option but a buckler can you let use your hand for healing and what not. If you heed my advice and not go the shield bash route you won't need a heavy shield. Typically a healer picks up the extra channel energy feat but I don't know if the medic has channels or magic at all.

If you are going Aasimar I'd consider Angel Wings though that activates way late and has a feat requirement. Getting flight would add to your angel of mercy angle but the earliest you can get it is 5th level with Tengu Wings and racial heritage, not too thematic since a half crow man would look disgusting rather than angelic. Flight paired with a mithral breastplate would be stellar but it isn't to tanky.

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