@ Little Red Goblin Games ... thanks for the response! Your summary is pretty much spot on to my own thoughts. However, it's also frustrating the bloat that has occurred due to the number of "5th wheel" type classes. Don't get me wrong though, the classes are always interesting and/or unique and flavorful I just wish that more of them could be considered for a "core" group of players. In light of this, if one wanted to make the curse-wielder a candidate for your standard 4 man adventuring crew, what changes could be made to accomplish this? Possibly a tweak to weapon proficiencies, good fortitude save progression and an additional 2 skill points per level? Optionally, what would be really interesting is if there were options available to the curse-wielder similar in affect to the vigilante's specializations. Any thoughts on this?