MotG's Rise of the Runelords Recruitment


Recruitment

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I am currently planning a Rise of the Runelords PbP Campaign.

I am planning on having a group of 4-6 but I will work with fewer if I have to.

Homerules Handbook.

Any questions that I feel deserve it will get their answers added to the Handbook.

I also allow quite a bit of Homebrewing as long as it gets run by me first.

NOTE: This will be my first Paizo Adventure Path that I have ran so it might be a bit rough until I get the hang of the AP.

Character Submission List.


I am interested. I am thinking a Sorcerer. Never played one :).

What is the method for generating stats?

I can't open your link at work, since it is blocked.


I have added them to the Campaign Info tab for ease of reference for now.


That's a mighty long recruitment phase. Normally a recruitment that lasts a week is about as long as they come. You will likely find yourself plenty of qualified applicants in the first couple days.


I am using that as a rough date. I wanted to give people plenty of time to sift through Feats, Classes/Archetypes, Traits, & such.

Plus look over the homerules to see if there are anything that they would like to know more on.

Now should I get plenty of Submissions I will probably cut it short in favour of getting the ball rolling.


I will throw my hat into the ring. I'll be thinking of something worthwhile to offer in the meantime. Would you be opposed to leaving my character class fate up to the dice? Using the preferred roll method and taking the results down the column, I mean.

Array Orientation:

In case it ends up being point buy, I'm going to use a random roll chain to give me some inspiration. Would spend the point buy to imitate the spread:

4d6 ⇒ (4, 1, 6, 2) = 13 12
4d6 ⇒ (4, 1, 1, 1) = 7 6
4d6 ⇒ (2, 6, 6, 6) = 20 18
4d6 ⇒ (5, 4, 1, 3) = 13 12
4d6 ⇒ (4, 4, 6, 6) = 20 16
4d6 ⇒ (6, 6, 3, 5) = 20 17

Hmm... it's healthy, whatever it is. I can rule out Sorcerer and Bard, I think. Thinking a Cleric or Oracle of some sort currently.


So if we want to apply and use dice-rolling, we simply roll here, and take the results?


18 sets of 4d6, drop 1:
4d6 ⇒ (5, 5, 5, 2) = 17 15
4d6 ⇒ (4, 2, 5, 6) = 17 15
4d6 ⇒ (2, 2, 5, 6) = 15 13
4d6 ⇒ (5, 3, 2, 2) = 12 10
4d6 ⇒ (2, 1, 2, 5) = 10 9
4d6 ⇒ (2, 2, 3, 5) = 12 10
4d6 ⇒ (5, 3, 5, 2) = 15 13
4d6 ⇒ (4, 6, 5, 3) = 18 15
4d6 ⇒ (4, 4, 5, 1) = 14 13
4d6 ⇒ (6, 5, 6, 6) = 23 18
4d6 ⇒ (1, 2, 6, 2) = 11 10
4d6 ⇒ (1, 2, 6, 5) = 14 13
4d6 ⇒ (2, 1, 4, 2) = 9 8
4d6 ⇒ (1, 3, 5, 2) = 11 10
4d6 ⇒ (4, 6, 4, 4) = 18 14
4d6 ⇒ (1, 2, 5, 2) = 10 9
4d6 ⇒ (2, 2, 4, 1) = 9 8
4d6 ⇒ (3, 6, 5, 6) = 20 17

18 - 1 (17 points)
17 - 1 (13 points)
16 - 0
15 - 3 (7 points apiece, or 21 points total)
14 - 1 (5 points)

That's 6 attributes, and a 56 point build.

Are you SURE about this option?

Normally, for RotRL games, I submit a Varisian "Entertainer". I can happily still do that, especially because of how much I like the back story I came up with, but that build is a 15 point build. A 56 point build lets me completely reconsider many of the planned aspects of the character . . ..


Ok, I am definitely interested! :)

I'm thinking a Samurai in Sandpoint as a representative of a Tian merchant house.

Stat rolls:

4d6 ⇒ (4, 4, 1, 5) = 14
4d6 ⇒ (6, 3, 4, 6) = 19
4d6 ⇒ (4, 4, 2, 6) = 16
4d6 ⇒ (5, 2, 5, 5) = 17
4d6 ⇒ (3, 5, 4, 2) = 14
4d6 ⇒ (3, 6, 1, 3) = 13
4d6 ⇒ (5, 2, 6, 1) = 14
4d6 ⇒ (3, 2, 4, 2) = 11
4d6 ⇒ (3, 1, 3, 3) = 10
4d6 ⇒ (2, 1, 3, 6) = 12
4d6 ⇒ (5, 1, 5, 4) = 15
4d6 ⇒ (5, 4, 5, 5) = 19
4d6 ⇒ (4, 6, 4, 6) = 20
4d6 ⇒ (4, 2, 2, 1) = 9
4d6 ⇒ (2, 3, 1, 3) = 9
4d6 ⇒ (1, 6, 5, 2) = 14
4d6 ⇒ (6, 6, 5, 6) = 23
4d6 ⇒ (1, 4, 2, 5) = 12


stat rolls:

4d6 ⇒ (5, 4, 6, 6) = 21
4d6 ⇒ (6, 6, 5, 2) = 19
4d6 ⇒ (5, 5, 2, 1) = 13
4d6 ⇒ (6, 2, 2, 2) = 12
4d6 ⇒ (3, 4, 5, 5) = 17
4d6 ⇒ (2, 1, 6, 4) = 13
4d6 ⇒ (3, 4, 5, 4) = 16
4d6 ⇒ (1, 3, 2, 6) = 12
4d6 ⇒ (2, 2, 5, 4) = 13
4d6 ⇒ (1, 4, 4, 5) = 14
4d6 ⇒ (6, 6, 5, 3) = 20
4d6 ⇒ (6, 1, 1, 2) = 10
4d6 ⇒ (1, 6, 5, 6) = 18
4d6 ⇒ (6, 6, 1, 1) = 14
4d6 ⇒ (6, 4, 1, 3) = 14
4d6 ⇒ (1, 5, 5, 4) = 15
4d6 ⇒ (2, 4, 2, 3) = 11
4d6 ⇒ (5, 6, 3, 2) = 16


so
17
17
17
17
14
14


I think you misunderstood...

It will be either or. not both... I am not even sure how some of you are getting your stats...


Looks like I have 18, 16, 16, 15, 15, 14 to work with hmmmmmmmm :)


You guys would hate if I went Point-Buy wouldn't you...

Maybe I should just make it 5d6 drop lowest 6 times.

Liberty's Edge

Hmmm. interesting stat generation method. Why not? Let's see if fate and inspiration can collide.

4d6, 18 times:

4d6: 4d6 ⇒ (4, 3, 2, 2) = 11 9
4d6: 4d6 ⇒ (3, 6, 4, 3) = 16 13
4d6: 4d6 ⇒ (5, 4, 1, 3) = 13 12
4d6: 4d6 ⇒ (3, 1, 4, 5) = 13 12
4d6: 4d6 ⇒ (2, 1, 1, 6) = 10 9
4d6: 4d6 ⇒ (5, 2, 1, 2) = 10 9
4d6: 4d6 ⇒ (2, 4, 1, 4) = 11 10
4d6: 4d6 ⇒ (5, 5, 4, 1) = 15 14
4d6: 4d6 ⇒ (6, 3, 2, 4) = 15 13
4d6: 4d6 ⇒ (3, 5, 5, 4) = 17 14
4d6: 4d6 ⇒ (5, 5, 2, 3) = 15 13
4d6: 4d6 ⇒ (2, 6, 3, 2) = 13 11
4d6: 4d6 ⇒ (5, 6, 2, 6) = 19 17
4d6: 4d6 ⇒ (1, 2, 6, 2) = 11 10
4d6: 4d6 ⇒ (5, 5, 2, 5) = 17 15
4d6: 4d6 ⇒ (2, 4, 2, 4) = 12 10
4d6: 4d6 ⇒ (4, 1, 3, 6) = 14 13
4d6: 4d6 ⇒ (3, 6, 1, 1) = 11 10

Wooooow. three 9's, four 10's, an 11, two 12's, four 13's, two 14's, a 15, and a 17. 18 rolls, and not a single 18. HAH.

so, likely array would be 17, 15, 14, 14, 13, 13. Hard to complain in the long run, but still funny how fickle dice can be. I'll see what I can think up, once I get a quick read on the RotRL handbook.


I'm all for Point Buy for this -EXACT- reason. It keeps things in line and everyone relatively equal.

Heck I'm fine with even a 15 point build, as I think this AP was made for that in mind lol.


Alright it is now a 25PBS. Mainly do to it will allow you more Concepts for characters. Especially since i don't know what the Treasure situation is in the AP yet.


I had assumed it was going to be 3 sets of 4d6 (dropping lowest) and picking one of the three arrays. That's not even acknowledging that the method wasn't set in stone yet, hah. Regardless, I was just rolling to inspire/aid my class selection.


Well I'm definitely going to be making an arcane caster, very likely a Wizard.. but I'll work more on it later.


Actually it was 18 scores and choosing the 6 you wanted. Meaning you could take that 3 you rolled over the 13.

But I was waiting for my Co-GM to respond and with them not I decided to go with a 25 PBS.

Who knows he might convince me to go Rolled but it will be a bit more interesting for you guys if the Rolled Stats get used...

Mwahahahahaha


Advances all goblins to CR 8


Not so much that as it would be you would encounter things not normally in the AP.

We are talking NPCs built as PCs with PC level Wealth and such. Though you might meet a few of those anyway.


I'm very much interested in taking part in this game. Last RotR game I was in died due to GM's rl taking a turn for the worse.

Basic idea for my character would be a Half-Orc Bloodgod Disciple Summoner from Kaer Maga. Working on the details.

Rolls, just in case I ever need them:

14d6 ⇒ (2, 5, 6, 3) = 16
24d6 ⇒ (6, 3, 1, 6) = 16
34d6 ⇒ (1, 4, 3, 6) = 14
44d6 ⇒ (5, 3, 1, 6) = 15
54d6 ⇒ (4, 5, 4, 1) = 14
64d6 ⇒ (2, 1, 6, 4) = 13
74d6 ⇒ (2, 4, 3, 1) = 10
84d6 ⇒ (4, 4, 3, 3) = 14
94d6 ⇒ (2, 5, 1, 1) = 9
104d6 ⇒ (1, 4, 2, 5) = 12
114d6 ⇒ (5, 2, 4, 2) = 13
124d6 ⇒ (1, 5, 1, 5) = 12
134d6 ⇒ (5, 3, 5, 5) = 18
144d6 ⇒ (5, 2, 2, 5) = 14
154d6 ⇒ (5, 2, 2, 1) = 10
164d6 ⇒ (1, 2, 4, 3) = 10
174d6 ⇒ (1, 3, 6, 6) = 16
184d6 ⇒ (5, 3, 4, 1) = 13

EDIT: I'm so glad we don't use the rolls. Nothing above a 15


I should note that I am planning on the Characters being mixed in Background, Race, Class, etc.

Also the more experience your character has with Sandpoint the more knowledge of the events you will be able to bring from the start.

I already have 3 NPCs I am planning on Appearing to help you guys with Information and such. Thats not counting the "Co-GMPC" if they decide to run one.

Also use the Modular Spell Slot spreadsheet to determine your Spell Slots available. Just type in your currently available spell slots and there you go.

You can use your spell slots to prepare/cast any spell on a 1-for-1 basis. so your Level 3 spell costs 3 Slots whether they be 3 1st level slot or a 2nd & 1st level slot.


To be honest, i am so scared of Paizo dice-roller, that I would maybe consider rolling over point-buy only at 15 pts. Everything above and it's "Give me my points please. Thank you very much" ;-)


Master Of The Games wrote:
Alright it is now a 25PBS. Mainly do to it will allow you more Concepts for characters.

I feel pretty happy about that choice, actually.

Timor? I felt the same way, but I figured "What the heck" and went to see what the dice would give me. They made me nervous.


I too have always had poor luck with the dice roller, so I can work with the 25 PB :)


Well get some characters for me to look over!


Timor was already built for another RotRL campaign which died after less than dozen posts. I would like to apply with him, just need to update him to 25 pts build and all is OK.

Feel free to comment/(constructively) criticize, etc...


2 Traits plus 1 Campaign Trait as well. So far you seem okay.


I'll submit Franco here, he was originally built for a Jade Regent game, so i'll have to alter his background just slightly. Also I'll have to change the campaign trait for a RotRL one, and up his stats to a 25 point buy.

but the gist of the character is there!


And add in a third trait.


Master Of The Games wrote:
Well get some characters for me to look over!

Well, okay, then! Again, this is an existing character concept that hasn't managed to get into a RotRL game that made it through the first day of the festival. I have simply adapted it for your generous character creation rules.

point buy:
16 10
14 5
14 5
12 2
12 2
11 1

Attributes:
S 11 +0
D 18 +4
C 12 +1
I 14 +2
W 14 +2
H 12 +1

About Gudada Purrun:
The most striking thing about the young human before you is color. His pants are a bright orange and his burgundy brocade vest is trimmed with yellow and orange ribbon. The scarf tied over his hair is a swirl of oranges, reds and yellows. Even the otherwise simple peasant shirt is trimmed with the same ribbon.

His hair and eyes are both dark, and his skin tone matches a lighter stained wood shade. If he didn’t smile so readily, dark might be the best descriptor. As it is, exotic might be a better choice. All-in-all, a typical young male Varisian appearance.

Varisians dressed in this fashion tend to be part of a caravan instead of having settled into a more mundane community, though pockets of traditional Varisian culture do exist in such settlements.


Personal story:
Gudada Purrun was almost a native son of Sandpoint, born on the trail still two days travel outside of town. Such is the traditional life of a Varisian, though. Nadya, his mother, had little trouble with the birthing of this, her fourth child. Djordji, his father, was preparing to forsake the traditional nomadic lifestyle and find a more permanent home where he could raise his family. Sandpoint was large enough to offer protection and small enough to ensure that he could prove useful. Much to his disappointment, Djordji found himself settling into an environment where he was more valuable as a craftsman than as a freelancer. In order to better serve his wife and children, at least in his own mind, Djordji settled into life as a blacksmith, hating the mundane existence the position forced upon him.
This led, eventually, to Djordji becoming more bitter and frustrated. He expressed this violently upon his wife and children. Typically, the Varisians are violent to their children as a teaching tool. They are teaching their children not to get caught, instead of trying to funnel their energies into mundane pursuits. Djordji was not quite blatant enough to make other Varisians suspicious of abuse, but he was teaching his children to spend their time somewhere else.
Gudada found himself running with a typical pack of Varisian children. They learned to distract and relieve visitors to Sandpoint of anything Petsha, the young man in charge of their group, desired. Gudada had developed quite the skill, and had been promoted to a primary filcher role, as opposed to the distraction and runner roles he had been filling earlier. During the Late Unpleasantness the pack stayed close together, depending upon their numbers and speed to protect each other should things go badly. When Petsha examined a bag Gudada had taken from a random man on the street, the pack disbanded and everyone was left to figure out how to proceed on their own. The bag contained a pair of bloody knives wrapped in a shirt. Gudada's choice of opportunities meant that he missed the fire which consumed the old chapel.

Gudada managed to impress Shandor, the leader of a Varisian caravan, by returning items that Shandor didn't realize were missing. This got him a place in the caravan, and began Gudada's true education in being Varisian. An aspect that grew to mean more to Gudada than most of the "settled" people of Golarion would prefer is that property rights belong to those who can keep the property, not to those who claim them.

After a few years, the caravan returned to Sandpoint, again. This time, though, unlike all of the earlier visits, Jubrayl Vhiski, a business associate of Petsha, and thus the entire pack of street children, came looking for Gudada. Djordji had died as a result of an accident in the forge, none of the other children were in Sandpoint, and Nadya was ill. Gudada needed to care for his mother. Shandor refused to burden the caravan with a seriously ill woman, and so Gudada found himself needing to settle, at least temporarily, in Sandpoint as his father had chosen to do before him. Nadya lasted for weeks after Shandor's caravan moved on, leaving Gudada alone in the place where he grew up, needing to bury his mother while the crowds grew to celebrate the opening of the new cathedral. Celebrations are never timed well for everyone.


Personality Notes:
'Dada has learned many things from his dysfunctional history. Probably the most important is that you really can NOT survive alone, but you need group, a family, a clan, or whatever you want to call it, working together for the betterment of their shared community in order to have the best life possible.
Having spent most of his life helping support his immediate group through pick-pocketing efforts, he has a decided lack of concern with the whole concept of personal property. He sees his job similar to that of a hunter: He is supposed to seek out the best targets that he can, and take from the ready supply what his family needs. Over hunting leads to hunger that could have been avoided. The same is true of picking pockets.

His lack of concern with personal property extends to the few items that he himself has. The family group has property, not the individuals. Some items are always kept by specific people, but this is reflection of their ability to use those items better than others, or the items themselves are symbols of position within the family. He understands that most of society has this false concept of personal property, but it is beneath consideration within the family group.

'Dada's story ends with him needing to find a new family in order to see to his own survival.


Varisian Human:
25 Point Build
+2 to Dex
Medium Size
30' Base Speed
Focused Study {Skill Focus (Sleight of Hand)}
Skilled
Languages: Common, Varisian, Shoanti, Goblin
Favored Class (Rogue)

Rogue 1:
BAB +0
Fort +0
Ref +2
Will +0
Sneak Attack +1D6
Trapfinding
Simple Weapons, Hand Crossbow, Rapier, Sap, Short Bow, Short Sword
Light Armor

Skills:
8+2 (int)+1(Skilled)+1 Favored Class=12 Trained Skills
Tot Skill Attrib/Rank/Class/Other modifiers
+ 8 Acrobatics 4+1+3
+ 6 Appraise 2+1+3
+ 5 Bluff 1+1+3
+ 0 Climb 0
+ 5 Diplomacy 1+1+3
+12+Disable Device 4+1+3+2 (feat) +2 (equipment) (+1 trapfinding)
+ 1 Disguise 1
+ 8 Escape Artist 4+1+3
+ 4 Fly 4
+ 2 Heal 2
+ 1 Intimidate 1
+ 7 Knowledge (Local) 2+1+3+1 (trait)
+ 7+Perception 2+1+3+1 (trait) (+1 trapfinding)
+ 5 Perform (Dance) 1+1+3
+ 1 Perform (All others) 1
+ 4 Ride 4
+ 6 Sense Motive 2+1+3
+14+Sleight of Hand 4+1+3+1 (trait) +3 (feat) +2 (feat) (+1 when juggling)
+ 8 Stealth 4+1+3
+ 2 Survival 2
+ 0 Swim 0

Feats:
Deft Hands(Character level 1)
Skill Focus (Sleight of Hand) (Focused Study Lvl 1)

Traits:
Family Ties (modified for actually being Varisian and detailing the connection to Jubrayl)
Varisian Wanderer (Inner Sea Primer - http://www.d20pfsrd.com/traits/regional-traits/varisian-wanderer-regional-v arisia - Sleight of Hand)
Conspiracy Hunter (Council of Thieves - https://sites.google.com/site/pathfinderogc/traits/campaign-traits/council- of-thieves/conspiracy-hunter - Perception)

Yes, I know. Two campaign traits. Different campaigns, though? I can and will find something else if you prefer (other than the Looking for Work Campaign Trait), but pulled this to make a quicker submission.


Equipment:
240 GP is Rogue Max
100 GP Thieves' Tools, Masterwork (2#)
15 GP Juggler's Kit (+1 on juggling checks, 10#)
50 GP Backpack, Masterwork (4#)
6 SP Bedroll & Blanket (8#)
5 GP Gear Maintenance Kit (2#)
free Traveler's Outfit (bright Varisian colors)
1 GP Sap (+0, D6, x2, 2#, B, nonlethal)
30 GP Short Bow (+3, D6, x3, 60', 2#, P)
1 GP 20 Arrows (3#)
37 GP 4 SP On Hand
33# for listed gear (Light Encumbrance)
Will probably want more gear before becoming an active adventurer (armor, real melee weapon) as opposed to a traveling performer.

Combat Statistics:
Init +4
AC 14, Touch 14, Flat-footed 10
HP 9
Fort +1
Ref +6
Will +2
Sap +0 for D6 nonlethal x2
Short Bow +4 for D6 x3
CMB = 0
CMD = 14

Advancement Thoughts:
Stay pure Rogue
Keep Favored Class bonus in skills.
Keep skill points in SAME skills.
Feats:Skill Focus (Perception) (Lvl 3)
Wary (Lvl 5)
Skill Focus (Disable Device) (Lvl 7)
Skill Focus (Acrobatics) (Focused Study Lvl 8)
Acrobatic (Lvl 9)
Rogue Talents:
Combat Swipe?
Finesse Rogue?
Trap Spotter?
Weapon Training?
Advanced Talents:
Fast Tumble?
Hunter's Surprise?
Redirect Attack?
Weapon Snatcher?


It is fine. I am basically making it to where you can get 3 Traits one of which must be campaign. That doesn't mean you can't take another trait as long as it doesn't contradict another trait you are fine.


I got a question: On the 'Titan Mauler' rule, what do you mean by that exactly?

Are you saying you can wield a Large Two-handed weapon as if it was sized for a Medium character? Because normally all you can wield is a Large One-handed weapon as a Two-handed weapon with no minuses. Well, when you reach the +/-0 bit obviously.

I just wanna be clear I understand it right.

@Crustypeanut: Dwarves are totally my favorite race. They're just great. :)


@Javell: When the penalties reach zero you treat an Oversized Weapon as if it was sized for you. So yes you can wield a Large 2H weapon as a Medium. The negative is the fact that it takes a while for you to be ale to do that.


Master Of The Games wrote:
And add in a third trait.

Right on, I'm going to rebuild Franco as (Street Performer) Bard as well.

Likely will have that and an updated background done tonight or early tomorrow


Wonderful.


Master Of The Games wrote:
@Javell: When the penalties reach zero you treat an Oversized Weapon as if it was sized for you. So yes you can wield a Large 2H weapon as a Medium. The negative is the fact that it takes a while for you to be ale to do that.

Cool. Thanks! That's what I needed to know.


hmm if I were to join, what would I play? Archeologist maybe? or perhaps a scarred witch doctor banished from his clan...hmm.

edit:would you allow any of my feats in your campaign? cause then I might want to try out a trident focused merfolk.


crap i just realized i am not versed in traits at all, need to look them up.


More random roll orientation. Don't mind me. *whistles merrily*

Fiendish Heritage:

1d10 ⇒ 4 Demon-Spawn
1d100 ⇒ 29 You gain a +1 bonus on all Reflex saving throws.

*Running under the assumption fiendish heritage is an option - if not, I will alter my plans accordingly.

Leaning towards a tiefling oracle of time with the lame curse at the moment. More to follow.

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Question for the GM, I want to use the Monster Hunter trait, but would like to change it from Magical Beasts and Aberrations to Goblinoids and Aberrations, to fit the character's backstory.


And here is the character I shall submit for this:
Name, Race, Class:

Spoiler:

Trim Phitzinapurse
Female Gnome Ranger (Skirmisher) 1
CG Small Humanoid (gnome)
Init +5; Senses low-light vision; Perception +7

Defense:
Spoiler:

--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d10)
Fort +2, Ref +5, Will +1; +2 vs. illusions
Defensive Abilities defensive training

Offense:

Spoiler:

--------------------
Offense
--------------------
Speed 20 ft.
Melee Gnome Hkd Hammer +3 (1d6+1/x3/x4) and
. . Shortsword +3 (1d4+1/19-20/x2)
Ranged Shortbow +5 (1d4/x3)
Special Attacks favored enemy (goblinoids +2), hatred
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)

Statistics and Special Abilities

Spoiler:

--------------------
Statistics
--------------------
Str 13, Dex 16, Con 10, Int 12, Wis 13, Cha 16
Base Atk +1; CMB +1; CMD 14
Feats Point Blank Shot
Traits Animal Friend, Monster Hunter, Reactionary
Skills Acrobatics +3 (-1 jump), Bluff +3 (+5 vs. goblinoids), Climb +5, Craft (armor) +7, Fly +5, Handle Animal +7, Knowledge (geography) +5 (+7 vs. goblinoids), Knowledge (nature) +5 (+7 vs. goblinoids), Perception +7 (+9 vs. goblinoids), Sense Motive +1 (+3 vs. goblinoids), Stealth +11, Survival +5 (+7 to avoid becoming lost when using a Mapmaker's Kit as you travel, +7 vs. goblinoids, +6 to track)
Languages Common, Gnome, Goblin, Sylvan
SQ illusion resistance, track, wild empathy
Combat Gear Sunrod (2), Sunrod; Other Gear Masterwork Studded leather armor, Arrows (20), Gnome Hkd Hammer, Shortbow, Shortsword, Artisan's tools (Craft [armor]), Backpack (16 @ 20.495 lbs), Bedroll, Belt pouch (5 @ 2.87 lbs), Flint and steel, Mapmaker's kit, Silk rope, Trail rations (9), Trail rations, Waterskin, 22 GP, 9 SP
--------------------
Special Abilities
--------------------
Animal Friend +1 to Will saves when you are within 30' of an animal, Handle Animal is a Class Skill.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Backstory:

Spoiler:

--------------------
Trim wss born 44 years ago in the small town of Whistledown, situated midway between Korvosa and Magnimar. Her parents and the rest of her family were small, even for gnomes. So small that they had inherited the surname Phitzinapurse originally from a snide comment from a human resident of the town saying that they were so small they could fit in his coin purse. They took to the name with pride, not realizing the barb that it was intended to be. When Trim was born, she was taller than any of her brothers and sisters had been, and that continued to adulthood. She is the tallest member of the family by six inches, and taller than most of them by nine inches to a foot. She was picked on by the other gnomes in town for her tall stature, and learned fast to react to the She took to the Saros forests at a young age, reveling in nature and the animals that lived there. She was on a weeklong hunting expedition when the town was attacked by a tribe of wandering goblins. While the attack was not very detrimental to the community, it was heartbreaking for Trim. She returned home to find her entire family among the few casualties that the goblins had left in their wake. She has spent the last year tracking these goblins across Varisia, leading her to the sleepy town of Sandpoint, just in time for the dedication of their new temple. She decided to take a day off from her hunt to enjoy the Swallowtail festival and the revelry before getting back to her quest for vengeance.


Alrighty! Well, I've decided against going with the wizard, and instead I'm bringing out one of Bærn Steelskull's 14-siblings! Since this is an alternate reality to the Ruins of Pathfinder game, in this world, they're still alive! Or, technically, this could simply be a prelude to the apocalypse, if we all fail! Im' definitely going to be sticking with the Steelskull clan for future ideas.

Bjorn Steelskull is a Dwarven Foehammer Fighter who uses his clan's signature Boulderhelmet as well as a Longhammer. He he he he


definately interested will roll up soon


Hey MotG, is there any chance that my guy's Boulder Helmet can count as a hammer? It doesn't say what it counts as anywhere. :|


@Kagehiro: Are you planning a Tiefling? If so anything but the rolled tables in Blood of Fiends is allowed.

@Cori Mari: That is acceptable.

@+5 Toaster: I will allow Homebrew, 3.5, & 3PP content on a case by case basis.

@Crustypeanut: You can count it as a Hammer if you have Proficiency in it.

Also everyone with Weapon Familiarity is counted as having the Proficiency in their Weapons. This means your Elven Wizard Starts Proficient with the Elven Curved Blade.

Did I miss anyone's Questions?

Also if I absolutely love your submission you might just get in on a "Prologue" Mission I am planning.


Well I'm definitely proficient in it, as its a Dwarven weapon and I have Weapon Familiarity. It just doesn't say what family of weapons the Helmet is in. And this is awesome that I can count it as a hammer :3

I'm almost done with my guy's stats, I'll make a background later on.


Aerŷn Blȧkkrrǫnd wrote:

@Kagehiro: Are you planning a Tiefling? If so anything but the rolled tables in Blood of Fiends is allowed.

@Cori Mari: That is acceptable.

@+5 Toaster: I will allow Homebrew and 3PP on a case by case basis.

i'm thinking of a trident and shield phalanx fighter on sabbatical from his coast side community, trying to learn of the surface and it's customs. he will bring back preliminary information, which will determine if his community will be willing to parlay and integrate with any surface societies.

these are the feats i am thinking of

Spoiler:
Neptunian Aptitude (combat)
A simple fishing apparatus for some is a deadly weapon for you.
Prerequisites
Merfolk, bab 4, Proficiency with tridents
Benefit
You treat any trident you wield as if it had the disarm special property, in addition you gain a +1 bonus to attack and damage rolls with it. Your bonus to attack rolls increases by +1 for every 5 levels you possess.

Spoiler:
Trident Striker (combat)
You have perfected the art of throwing tridents
Prerequisites
Merfolk, bab 6, Neptunian Aptitude
Benefit
Your throwing range with tridents is doubled.

Spoiler:
[b]Supportive Tail/b]
your tail strength exceeds the norm for land adaptation
Prerequisites
Merfolk, Strongtail racial trait
Benefit
your base land speed increases by 5 feet. You also gain the slow and steady racial trait.

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