Poltur

Timor En'Anlaven's page

84 posts. Alias of Mihajlo Velickovic.


Race

Male Half-elf Daredevil Bard 1

About Timor En'Anlaven

Male Half-elf Daredevil Bard 1
CG Medium humanoid
Init +4; Senses Perception +6; Double vision in dim light

XP: 0

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DEFENSE
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AC 18 (+4 Dex, +4 Chain shirt), Touch 14, Flat-footed 14
CMD 15
HP 9 (1d8+1)
Fort (0) +0,
Ref (2) +5,
Will (2) +2
Defensive Abilities None
Immunities +2 vs. enchantment spells and effects (half-elf)
Resistances None

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OFFENSE
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Speed 30 ft
Melee
Rapier +4 (1d6+1; 18-20/x2)
Mace, light +4 (1d6+1; 20/x2)
Dagger +4 (1d4+1; 19-20/x2)
Ranged None
Crossbow, light +4 (1d8; 19-20/x2)
Sling+4 (1d4+1; 20/x2)

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STATISTICS
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Abilities Str 12 (+1), Dex 18 (+4), Con 10 (+0), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)
Base Attack +0; Melee Touch +1; Ranged Touch +4
CMB +1

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Feats
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Agile (Daredevil 1) Add half lvl. (min.1) to Acrobatics, Bluff, Climb and Escape Artist
Bardic performance (Bard 1 - 6 rounds per day) Derring-Do, Countersong, Distraction, Fascinate
Cantrips (Bard 1)
Weapon Finesse (1st level)
Skill focus (Half-elf) Acrobatics

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Traits
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Armor Expert: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Eager Performer: You gain a +1 trait bonus on Perform, and DC for one Enchantment skill increases by +1

Skills
Acrobatics (1) + 11 (incl.-1 Armor penalty)
Perception (1) +6
Bluff (1) +7
Perform Oratory (1) +7
Diplomacy (1) +6
Sleight of Hand (1) +7 (incl.-1 Armor penalty)
Spellcraft (1) +5

Languages
Common
Elven
Dwarven

MONEY: 5 gp 7 sp
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TOTAL WEIGHT: 64 lbs. (Medium load)
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LOAD: Light Medium (-3) Heavy/Max (-6) Lift (x 2) Push/Drag (x 5)
lb lb lb lb lb
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MAGIC ITEMS & SPELLS

Cantrips:
Detect Magic
Read Magic
Mage Hand
Resistance

1st level:
Cure Light Wounds
Grease

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DESCRIPTION

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BACKGROUND

180 gp Total starting wealth

Chain shirt 100 gp +4 +4 –2 20% 30 ft. 25 lbs

Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. P or S —
Mace, light 5 gp 1d4 1d6 ×2 — 4 lbs. B —
Light crossbow 35 gp 1d6 1d8 19–20/×2 80 ft. 4 lbs. P —
Bolts, crossbow (20) 2 gp — — — — 2 lbs. — —
Sling - 1d3 1d4 x2 50 ft. - B -
Bullets, sling (20) 2 sp — — — — 10lbs. — —
Rapier 20 gp 1d4 1d6 18–20/×2 — 2 lbs. P —

Total Armor and weapons 164 gp 2 sp; 48 lbs

Backpack 2 gp 2 lbs.
Caltrops x2 2 gp 4 lbs.
Grappling hook 1 gp 4 lbs
Rope, silk (50 ft.) 10gp 5 lbs
Candle x3 3 cp -
Chalk, 1 piece x3 3 cp -
Whetstone 2 cp 1 lbs.
Torch x2 2 cp 2 lbs.

Total other gear: 15 gp 1 sp; 18 lbs.

Grand total: 179 gp 3 sp; 64 lbs.

Story:

Born under the New Moon and with an odd shaped birthmark in the rough shape of the holy symbol for Desna, Timor has always been lucky. Lucky that he never got into too much trouble when he was caught stealing toys from the other children, lucky that his parents and the rest of his villagers didn't banish him from the town when he was stealing kisses from the girls and lucky that he was talented: Timi, as the girls liked to call him, could juggle like no other. While he can’t help but get into trouble, Timor is a good person at heart, and tries not to go too far in his antics, though sometimes that can’t be helped.
When it was obvious he was too much trouble to keep in town unwatched, the village elders apprenticed him to a wandering glee-man that often stopped in their town. The youth took readily to his mentor’s teachings, learning how to incorporate his natural agility into his juggling act, how to spin forth stories that could make his audience cry or laugh and most importantly, how to steal and not get caught. The two travelled over much of Varisia, making a fair amount of money, friends and of course a fair amount of enemies. However, as when he was young, it seemed Desna favored this rakish Half-elf and his luck got the two troublemakers out of plenty of tight spots. The older man was also able to smooth over Timor’s rougher edges and the youth has gained a measure of self-control.

After nearly nine years on the road, Timor has decided it was time to find a steady gig and took his leave of his old friend and mentor. The young rogue headed for Sandpoint, for he had heard that the small town had a theatre and he could almost definitely get a performance spot. The people of Sandpoint, having dealt with the Last Unpleasantness and then their chapel burning down, have rather enjoyed the likeable, lively Halfelf and his amazing juggling act.

Timor is a roguish looking Halfelf only twenty two years old, but in those twenty two years, he has caused more trouble than most will in a life time. He carries several daggers hidden on his person, along with a rapier and starknife, the weapon associated with his goddess, Desna. Timor is also a decently skilled gambler, and has a pair of dice, and several decks of cards stored in his bag as well. When bored, he usually takes outs his dice and starts to play with them.