What can be done to improve the Mystic Theurge Prestige Class?


Pathfinder First Edition General Discussion

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Flagged to move this to Homebrew.

There are two stances;
1) it's balanced and
1a) SLAs do not meet requirements.
1b) SLAs do meet requirements for early entry into the class.
2) needs some adjustment

there are 3rd party solutions. I have not reviewed those.
Other fixes get messy as you are classically combining Wizard and Cleric. I'd see what went on with the Arcanist.
Basically there is a stacking/compatibility issue as it's a prestige class merging two different spellcasting classes, a real loss of power due to 3 lost spellcaster levels out of 2 spellcasting classes(double whammy).
I'd compare stacking the off-class at half XP and then go back working through normal XP leveling. It may mean only hitting 16th level in the primary class...


^Actually, #1 has more sub-options, because of the discovery of Equipment Trick (Sunrod) (and to a lesser extent, the Faith Magic Arcane Discovery).


Saronian wrote:
MR. H wrote:
Saronian wrote:
I'm not a hundred percent sure this might be the forum to ask, but I have been reading that the Mystic Theurge is considered to be underpowered. What can be done to bring the prestige class up and an attractive choice for players to build towards?

I'm playing this homebrew in a campaign right now

It's been working very well, but the class can be complicated to play.

Not exactly what I had in mind, plus being prepared limits the focus quite a bit.

Just thinking, would some like the Magus be useful in concept for making a Theurge class?

Magus was my inspiration.

If partial casting and fullattacking in a round works out well for magi and Warpriest, then why not just do casting and casting?

Yes, this one is wiz/cleric specific.

Dual spontaneous would run into the issue of being mono stat dependent, which this class designed around AND losing prepared casting would axe your utility into the group for a dual partial caster set up. Such a class should be full progression, but with less features.

A sorcerer set up, with only spellcasting, cantrips/orisons, and eschew materials class features should be fine. Minus one spell slot per level if it is too strong.


My Life Is In Ruins wrote:

Flagged to move this to Homebrew.

There are two stances;
1) it's balanced and
1a) SLAs do not meet requirements.
1b) SLAs do meet requirements for early entry into the class.
2) needs some adjustment

I'm of the opinion of 1a. Its a slow starter and takes some work to get up off the ground, but it is worth it in the end. If you bring in other assumptions into the mix (like most games don't get to high level, or you are playing well above the intended power curve of the game so that CR is really meaningless, etc) this typically won't feel like the correct answer. However you play the game in reality will change your perspective of how the prestige class functions in its intended role.


DeathlessOne wrote:
My Life Is In Ruins wrote:

Flagged to move this to Homebrew.

There are two stances;
1) it's balanced and
1a) SLAs do not meet requirements.
1b) SLAs do meet requirements for early entry into the class.
2) needs some adjustment

I'm of the opinion of 1a. Its a slow starter and takes some work to get up off the ground, but it is worth it in the end. If you bring in other assumptions into the mix (like most games don't get to high level, or you are playing well above the intended power curve of the game so that CR is really meaningless, etc) this typically won't feel like the correct answer. However you play the game in reality will change your perspective of how the prestige class functions in its intended role.

that is assuming your playing two prepared spell casters, if your playing 2 spontaneous casters your pretty hosed


I think the biggest thing to help the Mystic Theurge is cut the fat. It has too much staying power. Way too many spells per day.

Trade away spells per day and the using spells in the other spell slots for actual class features.

Silver Crusade

Dasrak wrote:
I'm kind of perplexes that anyone would think its current prerequisites are acceptable. A Wizard 3 / Cleric 3 is close to unplayable; if you want this to be something fun that you can work into without becoming dead weight that the rest of the party has to carry for several sessions, it needs to have lower prerequisites.

I dunno, dude. Even with the reduced capacity, they're still not as bad as a chained rogue or similar. They still have decent utility. Again, the two I the campaign I ran were basically doing the lion's share of the work even in the valley of suck.


I feel like part of the problem is that is scales differently any other class, making it really hard to balance. At low levels, you are trash, like others mentioned, being a Wizard 3/Cleric 3 is no fun. But being a Wizard 13 / Cleric 13 can feel overpowered compared to other 16 level characters.

It needs to start stronger... but somehow avoid scaling so much more strongly than other classes later. Everyone that says it's too weak seems to focus on the lower levels (usually the very first level), and the people that are saying it's fine or too strong are focusing on the higher levels.

Maybe having two full casting classes isn't right. Even just having full access to two full lists is really powerful, let alone combining the spells per day. And I'm not sure how it could be balanced without getting rid of that... which is sort of it's only selling point. It would be a completely different class.

Liberty's Edge

Marc Radle wrote:

Big thanks to everyone who mentioned the Theurge base class fromm Kobold Press!

The class is one of the 12 classes featured in the newly updated and expanded New Paths Compendium hardcover which releases in just a few!

Quick follow up - the New Paths Compendium is now available for preorder!

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It will also be available in a few weeks right here through Paizo.com as well!

Liberty's Edge

Hey everyone! Just wanted to let you know the Expanded and Updated New Paths Compendium Hardcover is now available right here on Paizo.com!!

Expanded and Updated New Paths Compendium Hardcover


Darn. I thought maybe there was more discussion going on in these threads. : /

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