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I was thinking to give it a try until...
Man... read the magic weapon enchament rules... YOU NEED a +1 weapon to even remain competitive... i couldnt believe when i first read... +4 weapons rolling 4 extra damage dice!!!
So, youre Str20 level 12 fighter, champion of your local arena... your damage is 1d10+5 (3d10+5 with power attack)... you come across a level 4 fighter wielding a +4 weapon... it does 5d10 BASE DAMAGE!
Huhauauaha... i cant imagine the reaction when the people that wanted to "abolish the mandatory six" read of it... its 4ed armor... but worse.
If it was +4d10 on a crit, i would be perfectly ok... showing how the weapon can deliever really fatal blows... but on ALL ATTACKS... man, this is beyond bad design to me :/
And here I am liking that special abilities and boring numbers are on different slots, allowing us to actually get interesting abilities on stuff before maxing out the boring numbers.
And in this edition, your fighter can easily craft the items himself with little investment.