I'll echo Egeslean05 here. It's hard to judge the class, because it's not using the right lingo, so it's not always clear what the abilities are meant to be doing and how they will interact with the rest of Pathfinder.
It also sounds like it might be better served as a paladin or cavalier archetype. That way you can let an existing class handle the bones of the class, and only focus on what makes this character special. It's also much easier to balance, because you can look at the power of what you are trading out for what you are getting.
In general, start with an archetype and see if you can get the flavor with a few ability swaps, which I totally think we can here. Designing an entire class is incredibly difficult, and requires a ton of system expertise and a lot of play testing.