Ways for a Alchemist to control undead?


Advice


So, I'v been looking at the Reanimator archetype and thought "That might be fun for a evil campaign!" And then I noticed that, Exept for the first undead making abiility, You dont control your undead, So I'm wondering if there is any ways for a alchemist to control undead?


There is no way for the Reanimator to control the undead created by its higher level extracts. The archetype is non-functional and doesn't actually do what it's supposed to do, which is sad because it's extremely flavorful. This archetype is so bad that you're literally better off investing in UMD and buying scrolls of Animate Dead :-(


I think the archetype might be based on the old movie The Reanimator, And if I recall the guy in that movie couldent control the undead monsters he made so that might be why you dont get built in control of them. But I have no idea if thats true.. xD

If there is no way for the alchemist to gain control of them, Then I guess you might need to team up with a Undead Lord cleric or something who can dominate allt he undead you make.


Sorcerers are by far the best class in the game for controlling free-willed undead, utilizing the Command Undead spell. The spell is unique to the Sorcerer/Wizard spell list, but the Sorcerer has the added advantage over the Wizard that he's a charisma-based caster and thus is better equipped to win opposed charisma checks. No archetypes, feats, or special abilities needed; just learn this spell and you're good to go.

Also, I would recommend against the Undead Lord Cleric. It's a lot of downsides and only marginally better than a vanilla Cleric when it comes to undead minions.


1. Command Undead spell from Wizard

2. Brew Potion

So find a wizard willing to cast Command Undead in the crafting of a potion. Pay them the 60 GP to cast the spell, pay the 75 GP to create the potion, and now you have what you need.

Alternately use an alchemical way to coerce or blackmail the spellcaster into rendering their service for free.

Grand Lodge

I know this thread is a few years old but since it comes up with google, i'll post the answer

Spell Knowledge Alchemist descovery
once you have 4th level extracts, take the 2nd level wiz/sorc spell command undead as a 3rd level spell


Asheira wrote:

I know this thread is a few years old but since it comes up with google, i'll post the answer

Spell Knowledge Alchemist descovery
once you have 4th level extracts, take the 2nd level wiz/sorc spell command undead as a 3rd level spell

yep. I've been sitting around with the following build that not only makes use of the spell knowledge discovery but even gives the alchemist the command undead feat, making them a full necromancer.

Alchemist Necromancer (Basic)

Spoiler:

Key concepts: An Unconventional Necromancer, Throws bombs that turn creatures into skeletons/zombies
Class: Alchemist
Key Archetype: Reanimator
Other Archetype: Sacrament Alchemist (Death domain ability)
Discoveries: Boneshard Bomb, Spell Knowledge, Alchemical Simulacrum
Key Feats:Exotic Heritage[Heal](1st), Eldritch Heritage[Empyreal] (3rd), Improved Eldritch Heritage[Sacred Cistern] (11th), Command Undead (13th)
Suggested Feats: Extra Channel, Charnel Soldiers
Key Features: • Can create undead mid-combat just by slaying foes.
• Can have all standard and optional necromancer spells Via Spell Knowledge

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