Wismac |
Been reading through a little bit. Has anyone figured out a good narrative way to be able to play both the adventure path and the starfinder society missions at the same time. (obviously different sessions, but concurrently)
They seem pretty separate as in setup resolution and and I just can't think of a good way to tie the two in.
Lord Fyre RPG Superstar 2009 Top 32 |
Wismac |
Between Act 1 and Act 2 of Book 1 is a really good place to insert SFS 1-01 The Commencement. I did it in my game and I recommend it. It really helps flesh out the PC's becoming Starfinders and makes it seem less "You're starfinders now, this has no actual effect or bonus or bearing on anything."
I did find a good spot just after the beginning of AP2, for the Commencement to fit. I'll look at your suggestion though. Good to hear it flowed well in your campaign, we aren't starting ours for at least a month or more, so I have a lot of prep time.
I can't figure out where to put 'Into the Unknown' and 'Claim to Salvation'. Into the unknown actually takes place before the scoured stars. Maybe a VR Training session? and then Claim in the middle of AP2 somewhere (it's Tier 3-4)
Gary Bush |
Are you sure that Into the Unknown happens before Scoured Stars?
It is very likely that by the time characters play in the adventure that the Starfinder Society has been decimated by the Scoured Stars incident.
I suggest running Into the Unknown after Commencement but before part 2.
Then run Claim to Salvation when they get into range, which I think is after part 2.
Note: I do not have the AP I so don't know about that series of adventures.
GM Facepalm |
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Zero session starts with Yesteryears Truth scenario. This is the test from recruiter Duravor Kreel for the applicants awaiting admittance for membership. Later on and back on Absalom Station, they may recall seeing someone at the Fusion Queen. That person will become all the more real and important when they are introduced to Fugitive on the Red Planet scenario. Much later, they can search for the initial vessel that was mentioned in Yesteryears Truth, which has gone missing, again another scenario adding to the longevity and variety of the campaign.
William Pall |
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Alright, I'm not sure if this will help anyone, but I'll throw in my two cents for how I'm going to attempt to approach this chronology of events. Once I get a chance to run Starfinder, it will be in this order:
Dead Suns Act 1
The Commencement
Into the Unknown
Yesteryears Truth
Dead Suns Act 2
Fugitive on the Red Planet
Dead Suns Act 3
Claim to Salvation
Granted since I've only just skimmed, it may change, but it seemed like others were asking for others thoughts.
Archpaladin Zousha |
Alright, I'm not sure if this will help anyone, but I'll throw in my two cents for how I'm going to attempt to approach this chronology of events. Once I get a chance to run Starfinder, it will be in this order:
Dead Suns Act 1
The Commencement
Into the Unknown
Yesteryears Truth
Dead Suns Act 2
Fugitive on the Red Planet
Dead Suns Act 3
Claim to SalvationGranted since I've only just skimmed, it may change, but it seemed like others were asking for others thoughts.
How would you handle XP with that setup? It seems from my admittedly uneducated perspective that your party will end up quite overlevelled by the time you’re in the middle of the AP.
The Cyber Mage |
William Pall wrote:How would you handle XP with that setup? It seems from my admittedly uneducated perspective that your party will end up quite overlevelled by the time you’re in the middle of the AP.Alright, I'm not sure if this will help anyone, but I'll throw in my two cents for how I'm going to attempt to approach this chronology of events. Once I get a chance to run Starfinder, it will be in this order:
Dead Suns Act 1
The Commencement
Into the Unknown
Yesteryears Truth
Dead Suns Act 2
Fugitive on the Red Planet
Dead Suns Act 3
Claim to SalvationGranted since I've only just skimmed, it may change, but it seemed like others were asking for others thoughts.
Biggest problem with this is Acts 2 and 3 take place back to back without leaving the drift rock in normal structure. Consider moving both Fugitive and Claim to after Dead Suns concludes.
William Pall |
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How would you handle XP with that setup? It seems from my admittedly uneducated perspective that your party will end up quite overlevelled by the time you’re in the middle of the AP.
Having only skimmed, I hadn't gotten that far. Of course, I'm not upset you bring that up, just means I'll have to make sure I make a note to keep an eye on things. But, if the XP gap becomes too large, then I'd probably have a conversation with the group. Do they want to continue running both the AP and the Scenarios with the same characters, or would they like to start a character tree, and have one PC for the AP and a different one for the Scenarios? While different groups may vary, knowing my group, they might be fine being able to steam-roll the path. Of course, there's always the option for me just upping the difficulty on the encounters.
Biggest problem with this is Acts 2 and 3 take place back to back without leaving the drift rock in normal structure. Consider moving both Fugitive and Claim to after Dead Suns concludes.
Hmm... Hadn't noticed that. But, like I said, skimming. After grabbing the book and skimming more... I see what you mean. New order:
Dead Suns Act 1The Commencement
Into the Unknown
Yesteryears Truth
Dead Suns Act 2
Dead Suns Act 3
Fugitive on the Red Planet
Claim to Salvation
Devasura |
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Dead Suns 2 starts immmediately after Dead Suns 1. Claim to Salvation is written for lvl 1 characters.
There was some discussion about order of adventures in this topic:
Question-Order-of-scenarios
Flyteach |
William Pall wrote:Claim to Salvation is written for lvl 4 characters.Oops, I meant to say that Into the Unknown is written for lvl 1 characters, so if you do it after Dead Suns I characters won't be in the legal level range.
I thought ITU had to be the first chronicle sheet run and chronicles had to be applied in the order played. I'm not familiar with PFS, so it's a basic question, but confusing to me.
Wolfspirit |
I thought ITU had to be the first chronicle sheet run and chronicles had to be applied in the order played. I'm not familiar with PFS, so it's a basic question, but confusing to me.
Huh. I know a different quest series had to be played with brand new characters but I'm not seeing anything about that for Into the Unknown
[spoiler=Here's the text from Into The Unknown:
CHARACTERS
Each player must use one of the 1st-level Starfinder Society pregenerated characters, which are available at paizo.com/StarfinderSociety/GMResources, or a 1st-level character of the player’s own creation, using the rules set forth in the Starfinder Society Roleplaying Guild Guide.
RECEIVING CREDIT
A player who plays through one or more of the quests receives a Chronicle sheet for Into the Unknown, noting which specific quests he played. He can later play the rest of the quests in the series, earning greater rewards (see the Variable Rewards boon on the Chronicle sheet at the end of this series). If the player created his own 1st-level character, he applies the Chronicle sheet to that character. If he instead used one of the 1st-level Starfinder Society pregenerated characters, he can apply the Chronicle sheet to a 1st-level Starfinder Society character. If that character gains XP from another Chronicle sheet, he can no longer earn additional rewards for that character for playing the other Into the Unknown quests.[/spoiler]
It does have to be a first level character though
ENHenry |
Honestly, the tight level bands within the Dead Suns AP means that adding many extra-curricular excursions are going to be a problem -- it's hard to tell players that all those extra encounters and successes aren't contributing to gaining a level. :D
Even in my group's case, we use milestone-based levelling, but I'm only running Fugitive on the Red Planet in between Act 1 and Act 2, mostly because Book 2 has only just come out, and I am using it for padding. Running one adventure in between Act I and II gives more justification for establishing the PCs as effective up-and-coming troublehshooters, someone Ambassador Nor would settle on as solutions to his problems.
In my case, one of my players handed me a gift, wrapped in a pretty bow at character creation. He asked specifically if he could play an ambassador-type character with ties to Eox. :)
Gevalarsk Nor is his boss. He joined the Starfinders specifically to improve relations between the Starfinders and Eoxian business interests. Oh, he is going to have _so_ much fun...
The Mighty Khan |
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With the new NPC rules from Alien Archive it shouldn't be hard at all to just substitute numbers in existing stat-blocks. Adjust Encounter Levels according to how far ahead your party is, and just look at the Array tables to see what the new combat numbers should be.
Black Dow |
Am wondering some 4+ months on how the integration of the Society adventures worked out (and were worked in).
I'm running Dead Suns as a pbp here on the boards and currently plan to slip Fugitive on the Red Planet between AP Acts 1 & 2.
Into the Unknown has feels like it should be a fit regards the Corpse Fleet, but am curious to know how/if anyone integrated it into the AP and its wider mythos/story...
Cheers Ahead O' Time
BD
Mawgrim |
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I am looking to run The First Mandate (1-05) as a segue between the event just after book 2 begins and the PC's making their way to their next destination. This would allow the PCs a chance to enjoy their new-found celebrity status and give them a bit of time in the limelight, and it would make sense that the Starfinders as an organization would attempt to capitalize on the fame of their newest recruits to try and reinvigorate their ranks after the losses suffered during the scoured stars incident.
Black Dow |
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Nice idea - didn't think about the Society trying to cash in on the spotlight/aftermath of Book 1. As I read more into the scenario it really makes sense...
Am wondering if after the Drift Rock event, exposure of Astral Extractions underhanded dealings by the PCs that the Society manage to have sanctions imposed on the Corp. As such they attempt one final gambit to gain revenge? Just spitballing but has potential...