Why do people hate / dislike Occult adventure?


Pathfinder First Edition General Discussion

151 to 165 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.

During WW1, a device was invented for the express purpose of airplanes not shooting their own propellers off. It became the mainstay of film-based movie projection.

Every year, hundreds of carefully crafted gunpowder explosives with specially-placed extra payloads are launched from national capitals. I recently attended a similar launch near an international border. They shone spotlights on the Falls to go with the fireworks over Niagara.


UnArcaneElection wrote:
stuff and things

I made a thread to continue this discussion elsewhere.

Thread.

Silver Crusade

1 person marked this as a favorite.
Chromantic Durgon <3 wrote:
but I suspect if pushed to chose they’d rather lose there player agency than have the player stabbed to death.

Well, as a player yes I'd prefer to lose agency than be stabbed to death :-).

But assuming you meant "character stabbed to death" I've seen players have their characters try to commit suicide when their characters lost agency.


I meant player :P

because an argument was being made that players dislike mind control because they dislike losing there agency and hence they must find it evil in character.

Hence I suggested surely they dislike being stabbed more, and therefore should find swords more abhorrent than mind control for there characters too.

It was kind of a joke to be honest.


Since we have the other thread,

I build my mesmerist as a tank. No problems casting in Plate, the Stare augment that reduces enemy attack rolls, the only no-save attack redirection I know of, spells like Lock Gaze and Bestow Curse.


and if you can't attack you can always help your buddies with painful stare.

Hey question, you know painful stare feats that make your stare sicken and such, can your buddies trigger those riders?


Chromantic Durgon <3 wrote:

and if you can't attack you can always help your buddies with painful stare.

Hey question, you know painful stare feats that make your stare sicken and such, can your buddies trigger those riders?

Depends on the feat itself:

Fatiguing Stare wrote:
When a target takes damage from your painful stare,
Demoralizing Stare wrote:
When you trigger your painful stare,


Has anyone seen any options for a Mesmerist that give them a gaze attack that turns enemies to stone?


1 person marked this as a favorite.
Childeric, The Shatterer wrote:


Part of it is that I hate venetian spellcasting, so the power point system is a better option.

And now I want to play an occultist, or maybe occultist/vigilante, who mostly uses carnival-type masks as implements, and comes from an ancient and baroque republic nobody else has ever heard of.

(I hate Vancian spell-casting too.)


Chromantic Durgon <3 wrote:

I meant player :P

because an argument was being made that players dislike mind control because they dislike losing there agency and hence they must find it evil in character.

Hence I suggested surely they dislike being stabbed more, and therefore should find swords more abhorrent than mind control for there characters too.

It was kind of a joke to be honest.

I think it comes down to playing the game.

If you get stabbed, that is part of the game, you are still playing. You roll up a new character and join in.

If you lose your agency, you aren't playing the game anymore - your character effectively becomes an NPC (whether the GM wants you to play through the actions while being controlled or not) - so you interacting with the game in any meaningful way ceases.

That is the main reason I don't mind death of a character, as opposed to losing agency.


Lord Mhoram wrote:
Chromantic Durgon <3 wrote:

I meant player :P

because an argument was being made that players dislike mind control because they dislike losing there agency and hence they must find it evil in character.

Hence I suggested surely they dislike being stabbed more, and therefore should find swords more abhorrent than mind control for there characters too.

It was kind of a joke to be honest.

I think it comes down to playing the game.

If you get stabbed, that is part of the game, you are still playing. You roll up a new character and join in.

If you lose your agency, you aren't playing the game anymore - your character effectively becomes an NPC (whether the GM wants you to play through the actions while being controlled or not) - so you interacting with the game in any meaningful way ceases.

That is the main reason I don't mind death of a character, as opposed to losing agency.

I have never ever seen anyone re-roll a new character mid game.

When a character dies in my experience that’s It session over maybe you bring a new one next session, or you might bank on your party winning the fight and resing you, in which case you’re sitting out the game you died then the next waiting to res.


Chromantic Durgon <3 wrote:


I have never ever seen anyone re-roll a new character mid game.

Nor have I, but that's because if I am running a game with high expectations of lethality I strongly encourage players to have a couple of back-up characters to hand at all times.


It's mostly just "more different arcane casting" that requires a parallel but different set of mechanics and rules, just to do essentially the same things in the end. If we're going to have another different type of spellcasting with its own set of rules, I'd have preferred something more different and non-Vancian. I also agree with the people who don't like the idea of a "default campaign setting" (Golarion, Forgotten Realms) to which the contents of all new rulebooks must be appended, retconned, or shoehorned in somewhere.


But on the other hand, the ways in which psychic casting differ from arcane casting are very subtle, roughly on par with how divine casting differs from arcane casting, so it's not like these new rules are hard to understand or apply.

I mean, the difference between psychic and arcane are:
- Emotion components instead of somatic components, so you can cast while paralyzed, grappled, etc. but you can't cast while under an emotion effect.
- Thought components instead of verbal components, so you don't care about silence but concentration checks are harder.
- Expensive material components can be anything of equivalent value, there are no non-expensive material components.
- Undercasting- knowing the higher version of a spell automatically confers knowledge of the lower level ones.

If the psychic spellcasting rules were sprawling and complicated, and didn't fit in a couple of paragraphs people would be upset about that, I'm reasonably confident.


Childeric, The Shatterer wrote:

...Back to the original topic...

For me it boils down to style and theme. In my opinion, Dreamscarred Press's updated/expanded psionics line is so much better than the occult themed "psychic magic" from paizo.

For me it was the opposite. The themes from occult meshed quite well with d&d IMO. Summon ghosts? Heck yeah. Channel spirits? that goes way back to speaking in tongues and the Oracle of Delphi. Using items to channel magic? Yep.

Now Dreamscarred Press's "style and theme" always seemed more sci-fi, Star Wars 'force' powers. As such, it never quite seemed appropriate.

Sadly occult fell flat IMO with the execution while Dreamscarred Press made well made and easy to use classes. SO I'm stuck with either classes that match the "style and theme" or one's that are executed well. :P

151 to 165 of 165 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Why do people hate / dislike Occult adventure? All Messageboards

Want to post a reply? Sign in.