Why russia exist ?


Reign of Winter

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Lantern Lodge Customer Service Manager

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If you aren't here to be helpful, move along. If the question has been answered, and you don't have any additional useful content or context, you can just let the thread move into the archives by not following up with a bunch of joke posts (that's what Forum Games and Off-Topic are for).


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Well, that leaves me out of most threads. XD


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mmmh, once the thread has served its purpose, and I believe it has, where's the harm in letting it run wild?


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One form of harm would be hurtful jokes aimed at the question or OP.


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I think the OP's original question is pretty solid...

hellatze wrote:

Playing pathfinder rpg syle. Suddenly machine gun and mustard gas.

Wtf happends ?

As some have noted up-thread, there's an Adventure Path that has this sort of thing erupt.

However, because the resources are available and converted to Pathfinder, it makes it incredibly easy for a GM to import it into their own game.

If they are not following the AP, but instead implementing it directly, then perhaps that is what you've run afoul of.

If they are following the AP, then perhaps a brief discussion with your GM is in order, to verify that things are accurate and not off-base?

May you find the answers you seek, and you visit appropriate 'rewards' upon the guilty parties in-play for shocking your character with this revolting development.


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I came in to make a joke post about where else would the Russians live then..

Only to find the mood killed entirely by people who help make a game for entertainment purposes.

Irony not lost.


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Jokes are scarce material.


Can someone recommend a module to substitute rasputin must die with? I am really not to keen to bring my table to a WW1 scenario in russia. The ap already feels very disjointed between the books.

Grand Lodge

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Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

Tomb of the Iron Medusa would be a good framework to redress in Baba Yaga drapery.

Grand Lodge

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Tyophelis wrote:
Can someone recommend a module to substitute rasputin must die with? I am really not to keen to bring my table to a WW1 scenario in russia. The ap already feels very disjointed between the books.

This is THE number reason why my players want to play this AP. If I were to remove/replace this book, I would need to go into a witness protection program....

Grand Lodge

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Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

It was the main reason my friend wanted to run it for us, and IT. WAS. EPIC. That being said, I can certainly see mashing some of the NPCs from it into the aforementioned tomb, dressing it up as a stronghold of Nitupsar, son of Baba Yaga.

Silver Crusade

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One of my top 5 modules to date, hands down. Even with the party being able to decimate so many of the encounters :-P Rasputin was also a really epic fight


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Tyophelis wrote:
Can someone recommend a module to substitute rasputin must die with? I am really not to keen to bring my table to a WW1 scenario in russia. The ap already feels very disjointed between the books.

Somewhere there's a thread where the author suggests a reskin of the AP, removing the real world elements for fantasy ones.

Thread link


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W E Ray wrote:
Now, if your DM started 'Reign of Winter' and didn't give any foreshadowing at the start that the latter parts of the campaign would include "alternative" setting material (his or her prerogative on how specific), well in my opinion it's an instance of poor DMing. It's usually not cool (depending on the group) to not give some kinds of heads-up prior to going off-the-wall.

I am totally looking forward to springing this on the PCs.

I hinted during character creation that they'd be traveling to strange new places, places that you wouldn't even have thought about in a "standard" campaign. In book 3 they thought I was talking about Iobaria. Now they think I was talking about Triaxus. They finished the Siege of Spurhorn, they're going to start heading toward Ivoryglass next session. They're so close I can almost taste it.

One of my favorite parts of DMing is the big reveal, when the players realize how screwed they really are, especially when what they thought were minor plot points in the past start to make sense. They think they know what they're up against. Then they find out there's more. Then they get a glimpse of how bad it really is.

They're going to step out of the hut, full of warnings about stuff they think they can handle. What do level 12-13 PCs have to fear? They'll step out of the hut. All quiet. A ruined village, not the first one they've seen. With a fire. Maybe they'll be clever and try to stealth, or illusion, or sneak forward.

Then one of them will step on a land mine. Click. They won't know what that is, of course. Big explosion. Then the riflemen will take their readied action. Then they'll see the motion as the Tsar Tank's turret turns in their direction. Boom goes the cannon. Then the machine guns start. I have the sound effects all ready. The look of "Oh crap. OH CRAP" on their faces is why I DM.

Oh ... then they'll meet a wild-eyed Monk named Rasputin. They might even be panicked enough to attack him.

I have literally been looking forward to this moment from the instant I opened Book 5.

Tyophelis wrote:
Can someone recommend a module to substitute rasputin must die with? I am really not to keen to bring my table to a WW1 scenario in russia. The ap already feels very disjointed between the books.

I wouldn't swap this book out for the world. Springing this on my overconfident PCs is 75% of why I'm running Reign of Winter.

But plot-wise, the only thing actually required is that the PCs rescue Baba Yaga's Matryushka doll at the end. Any level 13-14 module will do. Just add snow.


I still remember the bard in my group beginning to realize that he was standing in the middle of a mine field because the druid's animal companion stepped on a mine.
Such good memories!


indeed running this module is one big reason I'm running Reign of Winter currently - looking forward to it - even having given the players a small minor forshadowing I think the full impact will be pretty interesting - and there is a LOT of fun to be had. And we will see how easy or hard it ends up being - but I'm pretty sure the end moments will be extremely epic.


We have finished the 6 adventures of the campaign. I am continuing the campaign with an adapted version of Witch war legacy.

Spoiler:
(which the group is now playing - they had a lot of trouble with the shoggoth and defeated the linnorm, not killing him because of its death curse, but pushing the unconscious and regenerating linnorm off the waterfall into the giant camp at the foot of the waterfall)

I am going to finish the campaign with a second visit to earth: this time the PCs will have to climb to the top of Mount Everest. They will be attacked by yetis (and among them a sort of paragon yeti which the yeti tribe worships as a deity), but also by an undead version of the Red Baron in his red airplane. I am so looking forward to that encounter.

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