Interest Check: On possible Classic Temple of Elemental Evil online campaign.


Recruitment

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Unfortunately, I'll have to bow out of this one. Happy gaming!


CONDENSATION! (Named characters bolded)

Ancient Dragon Master - Human Ranger
Alias ad Tempus - Elven Magus?
WhtKnt - Ling Mei - Human Monk
EmissaryOfTheNorth - Dwarven Bard
Helikon - Lucian of Arc Royal - Tiefling Arcanist
Phantm888 - Paladin of Sarenrae
That Sean fellow - Bjorn Iornhide - Unchained Barbarian
wanderer82 - Dante Marchioni - Human Paladin
Kevin O'Rourke 440 - Julius Flint - Human Investigator
Daniel Stewart - Alexi - Unchained Rogue
Me'mori - Jairdan Wynne - Fighter(Tower Shield Specialist)

Interest:
MeanDM - Elven Rogue?

Withdrawn:
- hustonj
-Dreaming Warforged
(shameless brownie point grab)


A stutter? How exciting!

Now for the magic item.

Body Slot: 1d100 ⇒ 79
Magic Item: 1d100 ⇒ 48


Any chance I can get the results of my aversion roll? And the wondrous item? Oct. 9th is just around the corner and I am eager to finish up and submit the character!


It ends on the 9th? I was waiting for m6 item to build the character, but now...
i don’t have time.


Do we have to do equipment?


Starting wealth for Lucien.
Show me the money: 2d6 ⇒ (5, 2) = 7x10=70 perfectly average.


rules:
Critzible wrote:

This is just an interest check for those who are wanting an old-school adventure turned Pathfinder? Or possibly a Sheer classic edition( 1st/2nd) Dungeon crawl. I am open to either.

It would be 1st level for most(25% chance to be 2nd level, or you can ask for a Quirk or Flaw for me to give you and be second level)

thinking rolling 4d6, 1s and 2s get rerolls and drop the lowest die ( ie if you roll 6543 you drop the three giving you 15).

Standard starting gear( or you can take a quirk and flaw, but only one item,)

This is in the beginning and I am new to online DMing. I have played a few online campaigns. SO who is interested in tackling this monster?

I tried making some rolls but I lost my net connection. Lets try again:

5d6 ⇒ (5, 3, 6, 2, 5) = 21 = 16
5d6 ⇒ (4, 2, 5, 6, 5) = 22 = 16
10d6 ⇒ (3, 1, 1, 4, 2, 2, 2, 3, 1, 6) = 25 = 13
6d6 ⇒ (6, 5, 2, 1, 5, 4) = 23 = 16
6d6 ⇒ (1, 6, 5, 1, 5, 4) = 22 = 16
6d6 ⇒ (1, 5, 1, 6, 6, 6) = 25 = 18

Definitely Workable. Thought I was going to get all 16's there for a bit.

Let's see what I can come up with.

How do you feel about a Suli or Ifrit? Thinking a paladin of Sarenrae. So I'd like some fire-themed abilities.

Hmmm... looks like you already have a Sarenrae paladin submission.

What about a Wayang? Always wanted to play one. I have a concept already fleshed out for a Wayang healing witch.

As you might guess I'm kind of bored with core races. Though I do also have an Orc Goliath Druid concept from a game that died.


Peet wrote:

What about a Wayang? Always wanted to play one. I have a concept already fleshed out for a Wayang healing witch.

As you might guess I'm kind of bored with core races. Though I do also have an Orc Goliath Druid concept from a game that died.

For the record, the half-orc druid is Sulan Kator. Sulan was in a game that died, and aside from recalculating stats (and also ending his backstory in wherever your game starts) he is done. The game he was in started in a town called Desertsands.

The wayang witch is Zuru Chan. I havent written up his backstory yet but he comes from a tropical volcanic island and was a worker in obsidian and flint before becoming attuned to the ley lines that granted him his powers. HHe became a wanderer, following the ley lines, and arrived at the current locale. I would need to recalculate based on his stats but the mechanics are basically done. FYI the Ley Line Guardian archetype basically makes a witch into a spontaneous caster, and I prefer those.

Grand Lodge

@Peet Wayang is out, only core races

Grand Lodge

Also sorry all I had some stupid life stuff come up. But I am back and extending the deadline to Tuesday the 10th at hopefully 4pm.

Gonna go through and write down the answers of your rolls and repost them here!


Awaiting anxiously to see if I'm in. :)


My character is written up, I'm just waiting to see what magic item I end up with before posting in case I have to modify the stat block. I will post it tomorrow morning, regardless.


*is hoping for a masterwork Tower Shield* "Shieldwall" Wynne has a nice ring to it.


Okay, here is my submission. Corvus Starstride, Paladin of Sarenrae. I will update the stat block once I see what the magic item is.

Crunch:

Corvus Starstride
Male humanoid (human) Paladin (Sarenrae) 1
LG Medium human
Init +1; Perception +0
Favored Class: Paladin
FCB: +1 energy resistance (10)
DEFENSE
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 armor, +1 shield)
HP 12 (1d10+2)
Fort +4, Ref +1, Will +2
Special Defenses resist fire 1
OFFENSE
Speed 20 ft
Melee Scimitar +4 (1d6+3, 18-20/x2)
Melee morningstar +4 (1d8+3, x2)
Melee dagger +4 (1d4+3, 19-20/x2)
Ranged shortbow +2 (1d6, x3, 60 ft)
Ranged dagger +2 (1d4+3, 19-20/x2, 10 ft)
Special Attacks smite evil 1/day (+2 to hit/+1 dmg, +2 AC vs target)
Paladin Spell-like Abilities (CL 1st, Concentration +3)
-->At-will - detect evil
STATISTICS
Str 17, Dex 13, Con 14, Int 12, Wis 11, Cha 15
Base Atk +1; CMB +4; CMD 15
Traits Ease of Faith, Flame of the Dawnflower
Feats Power Attack, Weapon Focus (Scimitar)
Skills Diplomacy +7, Handle Animal* +6, Heal +4, Knowledge (nobility)* +5, Knowledge (religion) +5, Sense Motive +4
*- denotes background skill
Languages Common, Celestial
SQ Aura of Good
Gear scale mail, armored kilt, light steel shield, scimitar, morningstar, dagger, shortbow with 20 arrows, Paladin's Kit (backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol), healer's kit, 44 gp

Backstory:

Corvus was raised in an orphanage run by several different churches. Though the head of the orphanage, Father Ahrus Veln, was a devotee of Sarenrae, he helped guide the children towards other deities as well as his own, believing that faith was strongest when a deity could be found that matched a child’s temperament. He raised Corvus in this thought, and when Corvus was old enough, he joined with the church of Sarenrae to be trained as a holy warrior.

Corvus was strong, and easily took to the martial discipline taught to paladins. The training was hard, for only the strongest of mind and body could become paladins in the service of Sarenrae, but Corvus persevered. Once he was ordained in the church, he set forth into the world, heading to a village called Hommlet from which Father Ahrus had heard troubling rumors.

Grand Lodge

Okay, all I am gonna regretfully have to shelf this campaign for now. Real life has decided to put a strain on my time and my dream of finally DMing a game on the thread will have to wait.

I do have to say you all have been patient with me, and really apped some good characters. Characters I really wish I could have run in the sleepy town of Hommlet and into the depths of the Temple.

I hope to have this back up in about four to six weeks and try again. So please hang on to those characters and rolls. Until then I am sincerely sorry.


No worries. Life happens. Do whatcha gotta and see you back here hopefully when you're able. :)


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

No worries, we can wait! It's an old adventure, a bit longer wont hurt surely!

Dark Archive

Agreed. I'm all too familiar with life taking priority. Take your time and I'll be here.

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