Interest Check: On possible Classic Temple of Elemental Evil online campaign.


Recruitment

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Grand Lodge

This is just an interest check for those who are wanting an old-school adventure turned Pathfinder? Or possibly a Sheer classic edition( 1st/2nd) Dungeon crawl. I am open to either.

It would be 1st level for most(25% chance to be 2nd level, or you can ask for a Quirk or Flaw for me to give you and be second level)

thinking rolling 4d6, 1s and 2s get rerolls and drop the lowest die ( ie if you roll 6543 you drop the three giving you 15).

Standard starting gear( or you can take a quirk and flaw, but only one item,)

This is in the beginning and I am new to online DMing. I have played a few online campaigns. SO who is interested in tackling this monster?


I'd be interested. Right now, I'm thinking of submitting a kobold fighter, unless kobolds are a restricted race option.

Sovereign Court

Want some campaign and religion traits that may fit, DM?


A classic campaign calls for classic characters. Thinking either a human paladin or a dwarven cleric. Or perhaps an elven rogue (unchained, of course).

rolls:

6d6 ⇒ (4, 2, 1, 5, 5, 3) = 20 = 14
4d6 ⇒ (4, 4, 4, 5) = 17 = 13
5d6 ⇒ (3, 2, 4, 6, 4) = 19 = 14
9d6 ⇒ (5, 1, 1, 5, 2, 1, 6, 1, 5) = 27 = 16
6d6 ⇒ (6, 6, 2, 1, 1, 6) = 22 = 18
4d6 ⇒ (4, 3, 3, 3) = 13 = 10

Sovereign Court

Also, I would be potentially interested in tackling this with a 1st edition group.


Would OSRIC Count for this?

Rolls:
Stats: 4d6 ⇒ (6, 5, 2, 3) = 16
Stats: 4d6 ⇒ (3, 5, 6, 1) = 15 6,5,3,3
Stats: 4d6 ⇒ (2, 3, 3, 5) = 13 4,3,3,5
Stats: 4d6 ⇒ (1, 1, 6, 6) = 14 5,3,6,6
Stats: 4d6 ⇒ (1, 1, 1, 5) = 8 3,3,5,5
Stats: 4d6 ⇒ (4, 5, 5, 4) = 18 4,5,5,4

8 rerolls first corresponds to top: 8d6 ⇒ (1, 2, 1, 1, 1, 3, 1, 2) = 12
7 rerolls first corresponds to top: 8d6 ⇒ (3, 1, 4, 5, 3, 3, 5, 2) = 26


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Interested if it's Pathfinder. I never played 1st edition and suspect I'd just slow things down... always a dreaded thing in a play by post.


Stats: 4d6 ⇒ (6, 5, 3, 3) = 16 (2 replaced)
Stats: 4d6 ⇒ (3, 5, 6, 3) = 15 (1 replaced)
Stats: 4d6 ⇒ (4, 3, 3, 5) = 13 (2 replaced)
Stats: 4d6 ⇒ (5, 3, 6, 6) = 14 (1,1 replaced)
Stats: 4d6 ⇒ (3, 3, 5, 5) = 8 (1,1,1 replaced)
Stats: 4d6 ⇒ (4, 5, 5, 4) = 18

8 rerolls first corresponds to top: 8d6 ⇒ (1, 2, 1, 1, 1, 3, 1, 2) = 12
7 rerolls first corresponds to top: 8d6 ⇒ (3, 1, 4, 5, 3, 3, 5, 2) = 26
Reroll: 1d6 ⇒ 3
Reroll the Reroll: 1d6 ⇒ 2
Reroll the Rerolled Reroll: 1d6 ⇒ 1
Reroll the Rerolled Reroll of the Reroll: 1d6 ⇒ 3
Reroll the Rerolled Reroll of the Reroll's Reroll: 1d6 ⇒ 4
Edit: Ignore most of these. I just realised that 3's did not give rerolls
Final Stats
14
14
12
17
13
14


I missed out on SO many old school campaigns and adventures. So I am totally interested.

1st Ed I don't know anything about.

2nd Ed I played for a long time and have forgotten most, but can easily familiarise myself with it and pull out my old books and get back into it.

Pathfinder would be easiest for me.

So yeah, if it's 2nd Edition and Pathfinder, count me in!

Stat Roll 1: 4d6 ⇒ (2, 4, 3, 1) = 10
Stat Roll 2: 4d6 ⇒ (4, 6, 5, 6) = 21
Stat Roll 3: 4d6 ⇒ (1, 5, 4, 2) = 12
Stat Roll 4: 4d6 ⇒ (3, 1, 5, 1) = 10
Stat Roll 5: 4d6 ⇒ (5, 5, 6, 2) = 18
Stat Roll 6: 4d6 ⇒ (2, 4, 6, 1) = 13

Stat Reroll 1: 2d6 ⇒ (1, 1) = 2
Stat Reroll 3: 2d6 ⇒ (4, 1) = 5
Stat Reroll 4: 2d6 ⇒ (2, 2) = 4
Stat Reroll 5: 1d6 ⇒ 6
Stat Reroll 6: 2d6 ⇒ (6, 1) = 7

Stat Re-Reroll 1: 2d6 ⇒ (4, 3) = 7
Stat Re-Reroll 3: 1d6 ⇒ 6
Stat Re-Reroll 4: 2d6 ⇒ (4, 1) = 5
Stat Re-Reroll 6: 1d6 ⇒ 1

Stat RE-Re-Reroll 4: 1d6 ⇒ 6

Stat RE-Re-Reroll 6: 1d6 ⇒ 6

And if I got this right, the results are:

Stat 1 - 11
Stat 2 - 17
Stat 3 - 15
Stat 4 - 15
Stat 5 - 17
Stat 6 - 18

I think I mathed that right? Someone can double check me.

Grand Lodge

Alright, awesome I got inquiries.

As for races, I would say try to stick with core races.I might make exceptions but no "evil" races.

We will be using Pathfinder as it is a consensus. Pathfinder rules set.

I will tell you most classes would work here. NO Gunslingers, Samurai, Ninja, or Antipaladin. No Occult.

Prefer Non-Evil classes, but it's up to you guys( which I would relax my Anti-Paladin rule)

Grand Lodge

1 person marked this as a favorite.

OKay max Hit points at first level, Background skills are in play.


Human Ranger.
L.2 Range: 1-25: 1d100 ⇒ 15

Grand Lodge

Dragon you are second level

Grand Lodge

NOw Dragon roll a D100 again and see what your flaw or quirk is.


Final Stats
14-Wisdom
14-Constitution
12-Charisma
17-Strength
13-intelligence
14-Dexterity


Quirk/Flaw: 1d100 ⇒ 67

Grand Lodge

Okay roll it again, I bave cbarts

So far its major msntal quirk


Major Mental Quirk: 1d100 ⇒ 97
if needed: 1d100 ⇒ 57
Just a minor question: Why did you not roll it yourself?


@that Sean fellow
Stat Roll 1: 4d6 ⇒ (4, 4, 3) = 11
Stat Roll 2: 4d6 ⇒ (6, 5, 6) = 17
Stat Roll 3: 4d6 ⇒ (4, 5, 6) = 15
Stat Roll 4: 4d6 ⇒ (4, 5, 6) = 15
Stat Roll 5: 4d6 ⇒ (5, 6, 6) = 17
Stat Roll 6: 4d6 ⇒ (6, 6, 6) = 18
You math3d it right


Ancient Dragon Master wrote:

@that Sean fellow

Stat Roll 1: 4d6 ⇒ (4, 4, 3) = 11
Stat Roll 2: 4d6 ⇒ (6, 5, 6) = 17
Stat Roll 3: 4d6 ⇒ (4, 5, 6) = 15
Stat Roll 4: 4d6 ⇒ (4, 5, 6) = 15
Stat Roll 5: 4d6 ⇒ (5, 6, 6) = 17
Stat Roll 6: 4d6 ⇒ (6, 6, 6) = 18
You math3d it right

Cool thanks! :)

With rolls that good I'm feeling like playing a warrior of some sort would be perfect. Paladin, Ranger, Fighter, Barbarian, Inquisitor or Cavalier. Will give it some thought.

Grand Lodge

I like the player to roll its own fate!

Okay Dragon you have Obsessive Compulsive Disorder with something in particular.
Color: 1d20 ⇒ 12

You are obsessed with the sun. Items dealing with the sun, artwork, motifs, etc. ( kinda lame but it is what it is)


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

So many rolls...:

Initial Roll: 4d6 ⇒ (6, 1, 4, 2) = 13
Reroll: 2d6 ⇒ (2, 4) = 6
Rereroll: 1d6 ⇒ 6 =16

Initial Roll: 4d6 ⇒ (3, 6, 5, 2) = 16
Reroll: 1d6 ⇒ 6
Rereroll: 1d6 ⇒ 3- wait why? so many rerolls. =17

Initial Roll: 4d6 ⇒ (2, 4, 1, 5) = 12
Reroll: 1d6 ⇒ 2
Rereroll: 1d6 ⇒ 4
Reroll...forgot the 2: 1d6 ⇒ 4 =13

Initial Roll: 4d6 ⇒ (1, 6, 4, 4) = 15
Reroll: 2d6 ⇒ (1, 1) = 2
Rereroll: 1d6 ⇒ 2
Rerereroll: 1d6 ⇒ 4 =14

Initial Roll: 4d6 ⇒ (6, 2, 4, 4) = 16
Reroll: 1d6 ⇒ 4
Forgot the 2: 1d6 ⇒ 5 =14

Initial Roll: 4d6 ⇒ (3, 1, 3, 2) = 9
Reroll: 1d6 ⇒ 4 =14


16, 17, 13, 14, 14, 14 not bad

Grand Lodge

Okay Cool. Liking how this is going so far I think I will end recruiment on Oct.9th

Hoping for a strong 4 to 6 party team. Might be some side plotting depending on your interactions with characters.


16, 17,13,14,14,14=41
11, 17, 15, 15, 17, 18=58
14, 13, 14, 16, 18, 10=40
14, 14, 12, 17, 13, 14=33
————————————-
41+58=99
40+33=73
100/4=25
70/4=17.5
2/4=0.5
=43 Average PB


5d6 - 5 ⇒ (2, 3, 6, 6, 5) - 5 = 17
7d6 - 7 ⇒ (4, 4, 1, 1, 2, 3, 6) - 7 = 14
5d6 - 5 ⇒ (6, 4, 2, 3, 6) - 5 = 16
6d6 - 6 ⇒ (3, 1, 6, 6, 2, 3) - 6 = 15
5d6 - 5 ⇒ (4, 5, 1, 5, 5) - 5 = 15
5d6 - 5 ⇒ (6, 1, 6, 6, 4) - 5 = 18

Now what...?! I like wanderer82's idea of classic characters, which could be reinterpreted with Pathfinder flavour!

I'll think about it. In any case, cool idea to explore the classics!

...I'll probably go with something like an Elven Magus...

Dark Archive

Dotting for interest. Will submit stats tomorrow.


Interesting. Pathfinder rules. Gotcha.

Golarion or Greyhawk setting?

rolls:

Str: 4d6 ⇒ (4, 6, 3, 3) = 16 for 13
Dex: 4d6 ⇒ (2, 5, 2, 3) = 12 2reroll: 2d6 ⇒ (4, 5) = 9 for 14
Con: 4d6 ⇒ (3, 6, 2, 6) = 17 1reroll: 1d6 ⇒ 1 1reroll: 1d6 ⇒ 5 for 17
Int: 4d6 ⇒ (4, 3, 5, 4) = 16 for 13
Wis: 4d6 ⇒ (2, 4, 2, 3) = 11 2reroll: 2d6 ⇒ (2, 2) = 4 2reroll: 2d6 ⇒ (4, 4) = 8 for 12
Cha: 4d6 ⇒ (4, 4, 1, 2) = 11 2reroll: 2d6 ⇒ (1, 1) = 2 2reroll: 2d6 ⇒ (6, 6) = 12 for 16

So: S13 D14 C17 I13 W12 H16

Or not, everyone else seems to be readily assigning the rolls without regard to order. Didn't see that option expressed, though.

A really healthy Bard or Sorcerer, or pretty much anything with 2 primary stats . . ..

Dark Archive

Oh hell. Who am I kidding? I'll roll stats tonight.

4d6 ⇒ (5, 1, 4, 5) = 15
Reroll the 1: 1d6 ⇒ 2
Reroll the 2: 1d6 ⇒ 3

4d6 ⇒ (6, 2, 5, 4) = 17
Reroll the 2: 1d6 ⇒ 1
Reroll the 1: 1d6 ⇒ 2
Reroll the 2: 1d6 ⇒ 6

4d6 ⇒ (5, 6, 1, 2) = 14
Reroll the 2: 1d6 ⇒ 4
Reroll the 1: 1d6 ⇒ 3

4d6 ⇒ (4, 5, 6, 5) = 20

4d6 ⇒ (5, 6, 1, 1) = 13
Reroll the 1: 1d6 ⇒ 3
Reroll the 1: 1d6 ⇒ 3

4d6 ⇒ (2, 2, 5, 3) = 12
Reroll the 2: 1d6 ⇒ 5
Reroll the 2: 1d6 ⇒ 1
Reroll the 1: 1d6 ⇒ 5

14, 17, 15, 16, 14, 15

Human monk
STR 15
DEX 17
CON 15
INT 14
WIS 16/18 (+2 for human)
CHA 14

Roll 1st/2nd level: 1d100 ⇒ 13


Classic module with classic stat generation? This asks for a dwarven cleric!

Stats!:

Stats: 4d6 ⇒ (3, 1, 1, 4) = 9
Reroll 1s & 2s: 2d6 ⇒ (2, 4) = 6
Reroll 1s & 2s: 1d6 ⇒ 1
Reroll 1s & 2s: 1d6 ⇒ 1
Reroll 1s & 2s: 1d6 ⇒ 2
Reroll 1s & 2s: 1d6 ⇒ 5

Final stat: 3,4,4,5 -> 13

Stats: 4d6 ⇒ (1, 1, 5, 4) = 11
Reroll 1s & 2s: 2d6 ⇒ (5, 1) = 6
Reroll 1s & 2s: 1d6 ⇒ 2
Reroll 1s & 2s: 1d6 ⇒ 5

Final Stat: 5,4,5,5 -> 15

Stats: 4d6 ⇒ (6, 5, 5, 4) = 20

Final Stat: 6,5,5,4 -> 16

Stats: 4d6 ⇒ (2, 5, 6, 3) = 16
Reroll 1s & 2s: 1d6 ⇒ 3

Final Stat: 5,6,3,3 -> 14

Stats: 4d6 ⇒ (2, 2, 5, 2) = 11
Reroll 1s & 2s: 3d6 ⇒ (4, 4, 3) = 11

Final Stat: 5,4,4,3 -> 13

Stats: 4d6 ⇒ (6, 4, 3, 6) = 19

Final Stat: 6,4,3,6 -> 16

And the array is 16-16-15-14-13-13, which seems simply perfect for a Dwarven cleric!

Tentative stat allocation would be:
Dwarf Cleric
STR 16 DEX 14 CON 15+2 INT 13 WIS 16+2 CHA 13-2

And now to the Second Level and theQuirk!
Second Level: 1d100 ⇒ 9
Couple d100 for Quirk: 1d100 ⇒ 931d100 ⇒ 71d100 ⇒ 40

Question
Are we using Pathfinder's Pantheon or another?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Chance of Second Level: 1d100 ⇒ 35

First level for my character so


level 2: 1d100 ⇒ 45

Level 1... Just curious: what are these quirks and flaws tables?


I'd be interested. I was thinking an elven rogue.


I'll roll some dice and think on a classic type build.

4d6 ⇒ (5, 3, 5, 3) = 16 => 13
4d6 ⇒ (3, 3, 2, 4) = 12
reroll 2: 1d6 ⇒ 6 => 13
4d6 ⇒ (3, 2, 5, 6) = 16
reroll 2: 1d6 ⇒ 5 => 16
4d6 ⇒ (2, 1, 3, 2) = 8
reroll 2,1,2: 3d6 ⇒ (6, 6, 1) = 13 => 15
4d6 ⇒ (3, 3, 6, 3) = 15 => 12
4d6 ⇒ (6, 2, 3, 1) = 12
reroll 2,1: 2d6 ⇒ (3, 4) = 7 => 13

13,13,16,15,12,13

Level 2: 1d100 ⇒ 41


Dice:

1: 4d6 ⇒ (3, 5, 6, 6) = 20 = 5+6+6 = 17
2: 4d6 ⇒ (4, 1, 4, 2) = 11 = 4+4+6 = 14
3: 4d6 ⇒ (1, 2, 4, 1) = 8 = 6+5+6 = 17
4: 4d6 ⇒ (1, 2, 5, 2) = 10 = 5+3+3 = 11
5: 4d6 ⇒ (1, 1, 3, 3) = 8 = 3+3+3 = 09
6: 4d6 ⇒ (5, 1, 4, 4) = 14 = 6+5+4 = 15
Rerolls:
2: 2d6 ⇒ (3, 6) = 9
3: 3d6 ⇒ (5, 6, 1) = 12
4: 3d6 ⇒ (3, 1, 1) = 5
5: 2d6 ⇒ (3, 3) = 6
6: 1d6 ⇒ 6
Rerolls:
3: 1d6 ⇒ 6
4: 2d6 ⇒ (3, 2) = 5
4: 1d6 ⇒ 3

This has potential
17 17 15 14 11 09
Level 2?: 1d100 ⇒ 74
Is Tiefling an evil race?
Otherwise I would submit a Tiefling Arcanist


I would also be interested in running through a classic campaign like this.

Rolls:

Stat 1: 4d6 ⇒ (2, 5, 6, 1) = 14
Reroll the 1 & the 2: 2d6 ⇒ (3, 4) = 7
3,4,5,6; drop 3 => 15

Stat 2: 4d6 ⇒ (5, 3, 4, 5) = 17 => 14

Stat 3: 4d6 ⇒ (1, 1, 4, 4) = 10
Reroll the 1's: 2d6 ⇒ (4, 4) = 8
4,4,4,4; drop 4 => 12

Stat 4: 4d6 ⇒ (3, 4, 3, 2) = 12
Reroll the 2: 1d6 ⇒ 4
3,4,3,4; drop 3 => 11

Stat 5: 4d6 ⇒ (3, 4, 1, 1) = 9
Reroll the 1's: 2d6 ⇒ (2, 6) = 8
Reroll the 2: 1d6 ⇒ 3
3,4,6,3; drop 3 => 13

Stat 6: 4d6 ⇒ (1, 2, 1, 2) = 6
Reroll Stat 6: 4d6 ⇒ (5, 3, 6, 4) = 18 => 15

Final stats 15, 15, 14, 13, 12, 11

A 25-point buy exactly. Now, do I get to be level 2?
Level 2?: 1d100 ⇒ 39

Alas, level 1 it is. Probably do a 6-level caster of some sort, since I have a nice hybrid of stats for it.

Also asking what world's deities, in case I go divine caster.

Grand Lodge

Golarion Gods, but basically Greyhawk

Teiflings would be considered evil, but more Half-Orcish so I would allow it

Grand Lodge

[qoute= Alias]Level 1... Just curious: what are these quirks and flaws tables?[/qoute]

They help build a interesting RP about the character, I borrowed form Hackmaster.

[b]EmissaryOftheNorth[b] You got Truthful, you cannot tell a lie, even silence is disturbed by nonverbal cues. Fun but ouch


Actually it is really appropiate for a classical Lawful Good Dwarven Cleric.

As for level 2 or 1, got a 9 on the d100. What does that mean?

Dark Archive

Quirk Rolls
1d100 ⇒ 4
1d100 ⇒ 80
1d100 ⇒ 57
1d100 ⇒ 83

That should be enough, I would think. Come at me, GM! :)


Rolling for starting cash.

Starting cash: 3d6 ⇒ (2, 2, 5) = 9 x 10 = 90 Yeesh!

Oh, decided to play a Dwarven Unchained Barbarian or as I like to call em, Battleragers!

Dark Archive

Ling Mei

Human female monk 2
STR 15
DEX 17
CON 15
INT 14
WIS 16/18 (+2 for human)
CHA 14

Can we draw upon Pathfinder Unchained? Are other supplements permitted (Humans of Golarion, for example)?


When you say "Standard starting gear" does that mean roll for starting wealth, or average wealth?

Grand Lodge

@EmmisaryofTheNOrth you are truthful to a fault, even when trying not to speak if asked your body will speak the truth
You are Second level

@Helikon Teiflings would be acceptable

@Phntm888 Roll for wealth, if you get second double it

@WhtKnt and ThatSeanFelloYes Unchained is allowed.

@WhtKnt Sure as long as it's not region specific


Application
Lucian of Arc Royal,
The middle aged shop assistant of Tromin´s Tonics, a speciality vendor of Tonics, Potions and Extracts. Lucian has been living for ages and now, after so many years he can´t stand the boring life anymore and he took his cloak and walking stick and now looks forward to change the world to a better place!


Level chance: 1d100 ⇒ 2 Cool. Level 2, then.

Quirk roll 1: 1d100 ⇒ 40
Quirk roll 2: 1d100 ⇒ 91
Quirk roll 3: 1d100 ⇒ 27
Quirk roll 4: 1d100 ⇒ 67

Let's see if this doesn't give me more inspiration.


Forgot to roll to see if I can get to level 2.

Level Chance: 1d100 ⇒ 88 Damn

Lets see what quirks I get if I roll to get to 2nd level.

Quirk: 1d100 ⇒ 9
Quirk: 1d100 ⇒ 100

Dark Archive

2nd level HP: 1d10 ⇒ 6

GM, the standard wealth by level for 2nd level is 1000 gp. Should I use that as a base or roll for it?

Dark Archive

MY CHARACTER SO FAR...

Spoiler:
Ling Mei
Human unchained monk 2 (Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +3; Senses Perception +9
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 Wis)
hp 25 (2d10+9)
Fort +5, Ref +6, Will +4
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +5/+5 (1d6+2)
Special Attacks flurry of blows (unchained), stunning fist (2/day, DC 15)
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 15, Int 14, Wis 18, Cha 14
Base Atk +2; CMB +4 (+6 grapple); CMD 21 (23 vs. grapple)
Feats Deflect Arrows, Improved Grapple, Improved Unarmed Strike, Stunning Fist, Toughness, Weapon Focus (unarmed strike)
Skills Acrobatics +8, Climb +7, Knowledge (history) +6, Knowledge (religion) +6, Perception +9, Sense Motive +9, Stealth +8, Swim +7
Languages Common, Draconic, Tien
--------------------
Special Abilities
--------------------
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (2/day, DC 15) You can stun an opponent with an unarmed attack.


4d6 ⇒ (6, 2, 1, 5) = 14
Rerolls: 2d6 ⇒ (5, 1) = 6
Reroll: 1d6 ⇒ 3 = 16
4d6 ⇒ (3, 6, 2, 3) = 14
Reroll: 1d6 ⇒ 6 = 15
4d6 ⇒ (6, 6, 6, 5) = 23 = 18
4d6 ⇒ (2, 2, 6, 2) = 12
Rerolls: 3d6 ⇒ (5, 4, 3) = 12 = 15
4d6 ⇒ (3, 6, 5, 4) = 18 = 15
4d6 ⇒ (6, 3, 6, 5) = 20 = 17

Level: 1d100 ⇒ 100 Wow! Firt time ever, yet useless in this case!

Okay, now I need to think...

Grand Lodge

@hustonj & WhtKntWow do you really want that many Quirks...Cause I can give them to you

@ WhtKnt Nice I do love a good clean monk

Eh I like doubling Starting cash for second

@ HelikonLooks good a nice solid spellcaster

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