What are the strongest claws you can make?


Advice


I was thinking about this, and here is what I came up with. Can anyone improve on it?

(Step 1)
* Changeling
+2 Wis, +2 Cha, -2 Con
- Claws (2x, 1d4)
- Annis Hag (+1 damage claws)
- SLA (Mage Armor)
- Darkvision (60ft)
- Fate's Favored Trait

(Level 1)
* Perfect Scholar Unchained Monk (1)
- All knowledge skills
- Flurry of Blows (comes online at lvl3)
- Wis to AC
- Stunning Fist
- Unarmed Strike
Lvl 1 Feat: Weapon Focus (Claws)

(Level 2)
* Cult Leader Warpriest (1)
- Sacred Weapon (claws do scaling damage)
- Divine Favor, Recharge Innate Magica so always have mage armor

(Level 3)
* Cult Leader Warpriest (2)
- Swift action divine favor
Lvl 3 Feat: Feral Combat Training (can not use flurry of blows with natural attacks! At 3 attacks with full BaB)

(Levels 4-6)
* Cult Leader Warpriest (5)
- Claws now 1d8 damage
Lvl 5 Feat: Mother's Gift (+1 hit and +1 damage with claws)

(Levels 7-8)
* Ranger (2)
- Improved Natural Attack! (Now have 3 attacks 2d6 damage)

(Levels 9-20)
* Cult Leader Warpriest
- Lvl 13 claws 2d8 damage
- Lvl 17 claws 3d6 damage

On top of that 3d6 damage, she will also get 6d6 sneak attack damage. Being a changeling will also mean +1 hit, +2 damage. Does usual warpriest buffing.

So when a usual warpriest has a weapon which does 2d8+6d6 damage, and the warpriest has +16/+11/+6, this warpriest has...

+16/+16/+16, 3d6+6d6 damage. Before factoring in stats, items, etc.

That's about the best I can come up with. Anyone able to improve on this, or show a way to get stronger natural attacks?


1970s African American receptionist.

We are talking opening coke cans without chipping strong.


Improved natural attack does not stack with warpriest sacred weapon.


Are we ignoring what a Druid can do with just plain wildshape and buff spells?


You should figure out a way to become large or huge. Natural Weapons scale pretty well that way.

Also, consider Psychic Warrior (Psionics) and the Feral Warrior and Brawling warrior paths. They can become huge with Expansion, and their natural attacks scale really well. You can even manifest Hammer and have a ton of damage coming every hit.

http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/claws-of-the-be ast

www.d20pfsrd.com/psionics-unleashed/psionic-powers/h/hammer/

If you go Half Giant as a race, your FCB is +1/2 ML for Path powers. Claws of the Beast and Hammer would both be path powers with Feral Warrior and Brawling paths.

So at level 20, you'd have an ML 30 for these two powers.

While huge, each claw attack would be 7d6+xx dmg and each Hammer that goes off with the attack would be 15d8 force dmg (no save), and the Hammer would last for 30 charges.

You can manifest both of these powers on the fly as part of an attack (but only once per round) at level 6 with Martial Power.

Get this feat:

http://www.d20pfsrd.com/psionics-unleashed/feats/intuitive-fighting-psionic /

And then max Wisdom instead of Str :)


Id Rager Bloodrager 1/ Scaled Fist Unchained Monk 1/ Ley-Line Guardian Strength Patron Witch 8/ Dragon Disciple 4/ Eldritch Knight. Use Id:Anger Bloodrage and Disciple STR for a +10STR on top of base and items. Eventually add in Monstrous Physique for more STR. Use Feral Combat Training and Dragon Style/Ferocity for totally, unapologetically obscene damage modifiers. Use Divine Favor and later Divine Power for more numbers, plus Heroism or Greater Heroism, so that accuracy is huge. Use Quickened Frostbite. Eventually, use Dimensional Dervish.


DeathlessOne wrote:
Are we ignoring what a Druid can do with just plain wildshape and buff spells?

Kinda. My best:

Base 1d8 (wild shape allosaurus)
Strong jaw -> 2d6 -> 2d8
Improved natural attack -> 4d6
(Enlarge person/animal growth if allowed -> 4d8)
Which is far worse than the 7d6 presented here.


Potato disciple wrote:
DeathlessOne wrote:
Are we ignoring what a Druid can do with just plain wildshape and buff spells?

Kinda. My best:

Base 1d8 (wild shape allosaurus)
Strong jaw -> 2d6 -> 2d8
Improved natural attack -> 4d6
(Enlarge person/animal growth if allowed -> 4d8)
Which is far worse than the 7d6 presented here.

Strong Jaw doesn't stack with Improved Natural Attack: both are Virtual Size Increases. But Virtual Size Increases stack with actual Size Increases, so if the character takes 4 levels in Druid and the Shaping Focus Feat, he could totally Wild Shape into an Allosaurus or Warcat with Warpriest Sacred Weapon Damage Sized up to Huge, then cast Strong Jaw to pump up the Claw Damage 2 more sizes.

Philo Pharynx wrote:
Improved natural attack does not stack with warpriest sacred weapon.

Sure, it does.

Warpriest, Sacred Weapon wrote:
The damage for Medium warpriests is listed on Table 1–14; see the table below for Small and Large warpriests.

A bigger Warpriest = bigger Sacred Weapon Damage.

Improved Natural Attack wrote:
The damage for this natural attack increases by one step on the following list, as if the creature’s size had increased by one category.

So, Improved Natural Attack on a Size Medium Warpriest causes the Warpriest to inflict damage with his Claws as if the Warpriest were 1 Size bigger. For a level 5 Size Medium Warpriest that Damage is 1d8. For a level 5 Size Large Warpriest, that Damage is 2d6.

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