What Basic equipment should every adventurer have?


Advice


So, This is a question I wanted to ask because I always forget about things like this. What basic equipment, Like the mundane basic equipment, Rope, Soap, Extra clothes, Should every adventurer bring along on adventures? Also, Second part, What basic minor magic item, Such as Handy Haversack, Should every adventurer bring?


The Big Six magic items are a cloak of resistance, a belt or headband of your favourite ability score, an amulet of natural armor (occasionally displaced in the case of unarmed/natural attack users or those who need a different kind of protection), a ring of protection, armor and a weapon. Think carefully before missing out on any of these.

Some sort of missile weapon, even if it's just a sling or a couple of javelins. It can be embarrassing to find that flying creatures are immune to you before you get flight, or maybe after if they're fast and have flyby attack (e.g. many dragons).

Speaking of, some sort of flight for emergencies if you don't otherwise have access. Once you can afford it a scroll/potion of fly or a feather token (floating feather).

Some sort of healing if you don't otherwise have access, even if it's just a potion of cure light wounds. You might need to stabilise another even if it makes little difference to you. An antitoxin is pretty close to essential.

A way of dealing with swarms. A few alchemical weapons if nothing else.

There's other useful stuff but nothing IMO essential. Obviously some of this is unaffordable at the lowest levels.


Actualy, I specificaly asked for the basic mundane and minor magic items, Not the big six magical power items. I want to know what basic mundane equipment all adventurers should have, Such as extra clothes, Soap, Rope, And maybe a minor magic item, Like a handy haversack.

The kind of stuff people dont often talk about but is still useful, Marking your way in a dungeon? Keeping you from getting cold when sleeping int he wild? Getting clean when you get back intot he city so people dont react poorly to your dirty clothes and bad smell.


Keep reading past the first paragraph. I did suggest a number of these things, and since you didn't mention the big six I thought I should mention them in case you were unaware.

If you want to mark your way in a dungeon you can use almost anything to scratch the wall. You already mentioned soap (not necessary for a character with prestidigitation, BTW). Yes, a bedroll is something I perhaps should have noted. Trail rations and a waterskin fall into that category too, until/unless you get a ring of sustenance. There are lots of other things which can be useful - but nothing that every adventurer must have.


Start with the kits listed in ultimate equipment or on the internet somewhere, it's a good place to start for the mundane items. Torches cooking pot cheap holy texts, that sort of thing.

After that I generally like having a tent (If I can spare the weight).
Consider getting a crowbar it gives a +2 on str checks to get things open.
I think all the kits have rope, just double check.

As mentioned get a ranged solution, this at lvl1 is usually some thrown weapon for my characters (javelins or light hammers usually)


Sorry avr! I hope I dident come off as too rude, I'm just a bit tierd and is very bad at words. I'm a stupid newbie who struggles to wrap my mind arround the basic things and just wanted to figure out the basic mundane equipment many seem to never mention.

I do appreciate the help and sugestions ^_^


Merellin wrote:
What basic equipment, Like the mundane basic equipment, Rope, Soap, Extra clothes, Should every adventurer bring along on adventures? Also, Second part, What basic minor magic item, Such as Handy Haversack, Should every adventurer bring?

A Shovel, a Slege Hammer, a Crowbar, or maybe just a Traveller's Anytool.

Robe of Infinite Twine makes twine at a rate of capacity of 50'/round or rope at a rate of 10'/round.

Climbing equipment, pitons.

A Stretcher. They are described in Ultimate Equipment. They have a capacity of like 300-500#, and you can drag one behind you. That will mean you go from using your Carrying Capacity to your Dragging Capacity, so you can bring like 3X more stuff.

A mule?

A Candle Lamp and some Candles. An Ioun Torch.

Sleeves of Many Garments: even though you can't make them into a Swarmsuit, there are times when you need to be impeccably dressed. Courtier and Nobelman's Outfits are not comeplete without 50-100gp of Jewelry.

avr wrote:
A way of dealing with swarms. A few alchemical weapons if nothing else.

Throw Alchemist Fire the 1st round, then next round, throw Lamp Oil into the fire you started.

avr wrote:
An antitoxin is pretty close to essential.

Ultimate Equipment describes a hood that protects you from gasses. I forget what it is called.

Pack some earplugs. Pack some cleats.

avr wrote:
Speaking of, some sort of flight for emergencies if you don't otherwise have access. Once you can afford it a scroll/potion of fly or a feather token (floating feather).

You make me think of the Ring of Featherfalling and Boots of the Cat. There are a variety of minor magic rings that each give +5 on 1 Skill. There are a variety of Ioun Stones that give a +1 on any one skill. Plus there are some other ones like the Cauldron of Brewing and the Boots of Elvenkind, depending on which skill you want to boost.

Have you ever noticed that wicked gleam in your GM's eye when he asks, "Are you sleeping in your armor?" Have the party Wizard or Paladin pack a Wand of Swift Girding: Level 1 Spell, suits up any character as a Standard Action.

A Wand of Air Bubble.

avr wrote:
Some sort of missile weapon, even if it's just a sling or a couple of javelins.

The right tool for the job: a Slashing weapon, a Piercing Weapon, a Blunt Weapon; a Cold Iron Weapon, a Silver Weapon. Make sure your Archer packs Adamantine Weapon Blanch. Adamantine Weapons when you can afford them.

Merellin wrote:
I specificaly asked for the basic mundane and minor magic items,

Not exactly minor magic items, but sort of in the spirit of what you are asking for: Eversmoking Bottle, Decanter of Endless Water, and Lyre of Building.


Ooh,

Potion of Anthaul, Oil of Lighten Object, Oil of Create Pit.


avr wrote:
Trail rations and a waterskin fall into that category too, until/unless you get a ring of sustenance.

Keep packing Trail Rations, though. GMs love to do stuff to your magic food and make stuff just get real.

avr wrote:
If you want to mark your way in a dungeon you can use almost anything to scratch the wall.

Chalk and slate, quill, ink, and paper.


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Most skills have a tool related to them and if you pick up a masterwork version of the tool that's +2 to a skill check. If you have a rogue and purchase masterwork thieves tools that's +2 to your disable advice checks.
I look at the kits as a baseline but like to purchase gear individually and helps me flesh out the character do they have loaded dice, a frying pan, caltrops, manacles? Plus when I go in and pick things out, I know I have them and helps me creatively problem solve during a session.

Sovereign Court

Class kits work well for most mundane purposes.

Well-provisioned trait from Adventurer's Armory 2, also does give a nice package for just one trait at level 1.

If you start higher than level 1, the well-provisioned trait has limited to no use to your character at all.


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I totally second the mule. My first level equipment (sometimes, but always on small characters) includes a mule and saddlebags so I don't even have to worry about carrying capacity. It's a cheap way to make sure you can carry everything you want/need (and as you can tell from the responses here, that's gonna be a lot). Be careful if your Gm is a dick tho, your mule might run away. So uh, carry your most expensive stuff on person anyways (your +X magic weapons and armor)


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I often carry things like a bell, a whistle, string or twine, an empty sack or two, a hammock, a mirror, a fishing kit, a mess kit, traveller's any tool or a crowbar, candles, chalk, charcoal, a bag of marbles...the little things that can have more than one purpose and/or are just handy to have around when trying to problem solve creatively.


I'd add a shovel, more rope, a couple yards of canvas, more rope, hammer and pitons.


Since the question as asked is answered as well or better than I am likely to come up with, how about if I mention an unfortunate problem with you question. Solipsism.

Why are you reducing this to a single character?
Do you always adventure solo?

You MUST have that equipment that allows you to fulfill your role in the party.
You should be equipped to help fill in any gaps that might arise.

Even on a party equipment problem, what is your environment?
Now if your environment is random/inconsistent then you may have to be ready for anything, no matter how........ Hopefully, that is not the case. Equip the party for what their research leads them to expect, and how your equipment might be usable outside its normal role.


Grappling hook or grapling arrows.
Alchemical grease.
Compass.
Journal and inkpen.
The old standby all the way back to original D&D, the ten foot pole. (Possibly collapsible)


Daw wrote:

Since the question as asked is answered as well or better than I am likely to come up with, how about if I mention an unfortunate problem with you question. Solipsism.

Why are you reducing this to a single character?
Do you always adventure solo?

You MUST have that equipment that allows you to fulfill your role in the party.
You should be equipped to help fill in any gaps that might arise.

Even on a party equipment problem, what is your environment?
Now if your environment is random/inconsistent then you may have to be ready for anything, no matter how........ Hopefully, that is not the case. Equip the party for what their research leads them to expect, and how your equipment might be usable outside its normal role.

I believe everyone in the party should carry their own weight, but can't hurt to be extra prepared. You can never have enough rope :)

As a side note: In PFS I've seen mid level characters without some of these items. I seem to recall a game where only my character slept in a tent XD

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