Xenocrat |
Post specific new gear requests that you'd like to see in future products here. Try for some specifics, not just common stuff like more weapons and more ships.
Armor upgrade: Auto-injector Mk1 - As a full round action you can load in a spell ampoule or an analgesic, as a swift action you can inject it in yourself.
Armor upgrade: Auto-injector Mk2 - You can inject it as a reaction.
Armor upgrade: Auto-injector Mk3 - Your suit AI can inject it with no action when you hit 0 HP or suffer a specified condition like staggered or stunned.
Radioactivity detectors, both cheap films that change color and require a perception test to notice and physical science to interpret, and fancier models that cost money and charges but tell you more detail and some be an alarm. Or FAQ that these fall under commonly available cheap gear.
whew |
mulebot that can carry my rations, tent, hygiene kit, etc.
rules to add battery chargers to ships (I suppose I could just buy a cheap extra set of armor with the charger mod and leave it on the ship, but guest quarters and rec rooms ought to be able to have chargers.)
Hands-free flashlights (can do this already with gear clamp?)
MakuTheDark |
Wouldn't mind seeing:
-Riot Shield/Ballastic Shield
-Silencers
-darkvision/thermal goggles (not implants)
-self-injecting armor upgrade (inject potion or serium as swift action, but takes a standard action to change the cartridge)
-mines/demolition explosives
-pizza flinger...I need it >.> for a game. It has a purpose. Honestly.
Lane_S |
1 person marked this as a favorite. |
Backpack (tactical) Lvl 2 200 credits: add 2 to strength score for encumbrance limit, may hold up to 8 bulk. When not worn the backpack has 1 bulk.
Combat Harness Lvl 3 300 credits: This modular set of belts. straps and pouches can be configured by the user to provide ready access to their most used gear. The harness can hold up to 10 items of bulk "-" or "L". Items stored in the harness are retrieved/ stored as part of the action to use them as per the Quickdraw feat. In addition the combat harness adds 1 to strength score for encumbrance limit, stacking with a backpack. When not worn the harness has 1 bulk. Available in generic and styles matching all common armor lines.
Judan Vos |
I'd love to see e-Tools and Multitools added to the game. some models of real life multitools include swappable bits for screw drivers, sockets, etc. That would be a smart thing to have handy. As for the entrenching tools, or e-Tools, they're useful combinations of shovel, pick, and often some extra part or 20, stored in the handles. Great for military, scouting, and wildlife/nature organizations in real life, and I've been wishing there were stats for them in games, too.
Not sure which of many threads this would be best in, so kinda covering my bases here...
WatersLethe |
1 person marked this as a favorite. |
Wouldn't mind seeing:
-Riot Shield/Ballastic Shield
-Silencers
-darkvision/thermal goggles (not implants)
-self-injecting armor upgrade (inject potion or serium as swift action, but takes a standard action to change the cartridge)
-mines/demolition explosives
-pizza flinger...I need it >.> for a game. It has a purpose. Honestly.
I'm in awe of this post from 2017