[PCGen] Starfinder comes to PCGen


Third-Party Starfinder Products

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Buh Bam! Note that this is an ALPHA build, and that you will need PCGen 6.07.03 to run it.

https://sourceforge.net/projects/pcgen/files/PCGen%20Stable%20Datasets/6.08 .x/Starfinder%20RPG/Starfinder_Install_v2017_09_05.zip/download

Grand Lodge

Pathfinder Adventure Path Subscriber

Possibly Silly Question, but is there an easy way to know where to put the data folders? I haven't used PCGen in a queen's age.


In the "Select Sources" box, click the seldom-used "Install Data" button at the center bottom. Click the "Select" button and wend your way through the directory tree until you find the .zip file you downloaded. Choose it, and it should install.

It will talk about data being "outside ..." something or other (I forget the exact message); that's fine. It will create the needed subdirectories that weren't there before.

Liberty's Edge

Thanks guys for getting this out.


Downloaded. Starting first character now :-)


Yippee!!

I've been putting the characters I built by hand into PCGen just to test things out a bit, and I think I've found an error. Where do I report it?

(My character is a mystic, and PCGen is not letting me add enough spells, because it's including the connection spell in the spell allotment. I'm supposed to have three level 1 spells known, plus the connection spell, but it's only allowing three level 1 spells, including the connection spell.)


Thanks...first time I've used PCGen in years...seems to come back pretty easily :)


Spacefarer Redelia wrote:

Yippee!!

I've been putting the characters I built by hand into PCGen just to test things out a bit, and I think I've found an error. Where do I report it?

(My character is a mystic, and PCGen is not letting me add enough spells, because it's including the connection spell in the spell allotment. I'm supposed to have three level 1 spells known, plus the connection spell, but it's only allowing three level 1 spells, including the connection spell.)

Either here, our user FB group (below), our support chat (below below), or our yahoo group or our forums.

https://www.facebook.com/groups/267698787055301/?ref=group_header

https://www.hipchat.com/gmddByrFS


AJCarrington wrote:
Thanks...first time I've used PCGen in years...seems to come back pretty easily :)

I knew we'd suck you back in eventually. :)


Nylanfs wrote:
Spacefarer Redelia wrote:

Yippee!!

I've been putting the characters I built by hand into PCGen just to test things out a bit, and I think I've found an error. Where do I report it?

(My character is a mystic, and PCGen is not letting me add enough spells, because it's including the connection spell in the spell allotment. I'm supposed to have three level 1 spells known, plus the connection spell, but it's only allowing three level 1 spells, including the connection spell.)

Either here, our user FB group (below), our support chat (below below), or our yahoo group or our forums.

https://www.facebook.com/groups/267698787055301/?ref=group_header

https://www.hipchat.com/gmddByrFS

Actually, there is not a problem, I was misinterpreting the rules. High casting stat gives more spells per day, not more spells known.

Thank you for the info on reporting errors, I will certainly use them if I find anything.

Liberty's Edge

Making a soldier and it does not add the weapon proficiency feats in.


Hmm...

Unless I am missing something, the insight bonus from the Mechanic's Bypass class feature does not seem to be added to the total skill modifier. No idea if the same happens with other classes, such as e.g. the Operative's Edge ability.


Pathfinder Adventure Path Subscriber

I am stoked for this since hero lab has really dropped the ball with the direction they are going.


F. Castor wrote:

Hmm...

Unless I am missing something, the insight bonus from the Mechanic's Bypass class feature does not seem to be added to the total skill modifier. No idea if the same happens with other classes, such as e.g. the Operative's Edge ability.

This is not the actual problem.

The thing is, the soldier is _proficient_ with light & heavy armors and X category of weapons... Which, if you click on the 'Qualified' button on equipment, the equipment in those proficiency categories show up... i.e. you can take said equipment and equip it and have the benefits that any given item has without the non-proficiency penalty.

The actual issue is that being proficient in the items is different than actually have the feat that grants these proficiencies, so since you don't have the actual feat, you don't 'qualify' for other feats that use them as pre-reqs.

This is a 'as the rules are written' problem that has existed since D&D 3.0... granted, most people, including myself, grant that if you're proficient with a category of an item (light armor for example) that it counts as having the feat for purposes of meeting the pre-reqs for other feats (like Heavy Armor reqs Light Armor, Power Armor reqs Heavy Armor).

I don't remember if I suggested to the head Data Monkey to allow proficiency in a category to count as meeting the pre-reqs for other things, but I will.

Mynex
W. Robert Reed III

Silver Crusade

Woo hoo.

Alas Hero Lab. I knew you well.


Operative Specialization does not add the two free skills per level. Does add the skill focus. Have logged in jira.pcgen

Shadow Lodge

Just like to say I am looking forward to the future with pcgen


Noven wrote:
Making a soldier and it does not add the weapon proficiency feats in.

None of the classes add "proficiency" feats. They grant the proficiency directly as we read the rules.


F. Castor wrote:

Hmm...

Unless I am missing something, the insight bonus from the Mechanic's Bypass class feature does not seem to be added to the total skill modifier. No idea if the same happens with other classes, such as e.g. the Operative's Edge ability.

Thanks for the report. That is now fixed and will be in the next release.


Matsu Kurisu wrote:
Operative Specialization does not add the two free skills per level. Does add the skill focus. Have logged in jira.pcgen

Addressed. Please avoid the regular reporting on JIRA under Data Bugs. The data set isn't tied to the PCGen release being a standalone. The only group suited to handle would be 'https://pcgenorg.atlassian.net/projects/NONVERSION/issues/?filter=allopeni ssues'. The FB groups are actually best since we can address and update the issues pretty quickly.

Silver Crusade RPG Superstar 2014 Top 16

Does PCGen run on the IPad!

Silver Crusade

Pathfinder Starfinder Roleplaying Game Subscriber
LegacyKing wrote:
Matsu Kurisu wrote:
Operative Specialization does not add the two free skills per level. Does add the skill focus. Have logged in jira.pcgen
Addressed. Please avoid the regular reporting on JIRA under Data Bugs. The data set isn't tied to the PCGen release being a standalone. The only group suited to handle would be 'https://pcgenorg.atlassian.net/projects/NONVERSION/issues/?filter=allopeni ssues'. The FB groups are actually best since we can address and update the issues pretty quickly.

What is the preferred method for those of us who do not use Facebook?


Redelia wrote:
LegacyKing wrote:
Matsu Kurisu wrote:
Operative Specialization does not add the two free skills per level. Does add the skill focus. Have logged in jira.pcgen
Addressed. Please avoid the regular reporting on JIRA under Data Bugs. The data set isn't tied to the PCGen release being a standalone. The only group suited to handle would be 'https://pcgenorg.atlassian.net/projects/NONVERSION/issues/?filter=allopeni ssues'. The FB groups are actually best since we can address and update the issues pretty quickly.
What is the preferred method for those of us who do not use Facebook?
Nylanfs wrote:

Either here, our user FB group (below), our support chat (below below), or our yahoo group or our forums.

https://www.facebook.com/groups/267698787055301/?ref=group_header

https://www.hipchat.com/gmddByrFS


Zahir ibn Mahmoud ibn Jothan wrote:
Does PCGen run on the IPad!

Unfortunately without a Apple dev working with the project I doubt this would happen.

AFAIK the only tablet that can run PCGen is the Surface. It has to be able to run full Java.

PCGen

Unfortunately iOS does not run Java at all and most likely never will. So it’s not just a business of having an iOS developer available. This would entail redoing the whole application from scratch for iOS.

Grand Lodge

Will have to look into this should I continue on with Starfinder.

PCGen

TriOmegaZero wrote:
Will have to look into this should I continue on with Starfinder.

You could always also look into it for Pathfinder! :)

Grand Lodge

3 people marked this as a favorite.

I have full Herolab access. Why would I need that? :P

The Exchange

LegacyKing wrote:
F. Castor wrote:

Hmm...

Unless I am missing something, the insight bonus from the Mechanic's Bypass class feature does not seem to be added to the total skill modifier. No idea if the same happens with other classes, such as e.g. the Operative's Edge ability.

Thanks for the report. That is now fixed and will be in the next release.

The Mechanic's Exocortex is also not providing it's level 1 abilities "Combat Tracking (Ex)" and "Memory Module (Ex)", the biggest problems are that Longarm and Heavy Armor proficiency are gained through Combat Tracking and a bonus "Feat Skill:Focus" is gained through Memory Module.


TriOmegaZero wrote:
I have full Herolab access. Why would I need that? :P

Cause we have better documentation to make your own data, classes, feats, abilities, & etc.? :)

Grand Lodge

Why would I do that? I'll pay someone else to do it. ;)


Pathfinder Adventure Path Subscriber

I noticed that with my solarian I could not add the feat 'Heavy Armor Proficiency'. It said I did not have light armor proficiency.


Very nice and thank you for the work you and the PCGen team have done.

Couple of things:
- racial language does not seem to be added for free. (for example if I choose Elf as race, I am not given Elven as a free language)

-Extra language for each culture rank is not being given

-Feat Skill synergy is not letting me choose which skills to make class skills/get bonus in (I am assuming I am doing something goofy here)

- Having a home system choice is not present. (again your home system will give you a language)

- Not seeing a way to purchase/build a computer. (Turn Comm unit into tier 1 computer, miniaturize it, etc...)

Again, thank you for the work that has been done. This will make creating and managing characters much easier and I am overjoyed this is out.


rev 1.0a is up now

https://sourceforge.net/projects/pcgen/files/PCGen%20Stable%20Datasets/6.08 .x/Starfinder%20RPG/


woohoo, new build.

-Under theme-scholar, when you select a theme chosen skill (phys science or Life science) you are told to select a science specialty and there are no fields to select.

-Operative Edge does not appear to be adding +1 insight bonus to skills

Liberty's Edge

Dang, no Space Goblin. I might have to actually put it in myself =/


Space goblin was the first thing i looked for,that and the Contemplative. I've been trying to figure out to add but no luck so far.

Silver Crusade

Is it possible in pcgen to load pathfinder elements with starfinder as well?


Nylanfs wrote:
TriOmegaZero wrote:
I have full Herolab access. Why would I need that? :P
Cause we have better documentation to make your own data, classes, feats, abilities, & etc.? :)

Yeah I just asked about this very thing for Pcgen in another thread. One of the reasons why HeroLab is a go for me was that they sold packs for the Pathfinder books pretty much already done.

20 years ago I would definitely be using PCgen and entering everything myself.
20 years ago I had more time on my hands. Now I'd rather pay someone else to do it.

BUT...

now that I've glanced at the documentation for PCgen and entering your own material? I may start using it for Starfinder unless the HLOnline can win me over (although that's unlikely).


Noven wrote:
Dang, no Space Goblin. I might have to actually put it in myself =/
Gonzomike wrote:
Space goblin was the first thing i looked for,that and the Contemplative. I've been trying to figure out to add but no luck so far.

Here's a video tutorial series that our main data monkey made.

https://www.youtube.com/playlist?list=PLLa5A1qjBOPekqEC_R9BAZW-8q5IT-klM

Here's an online documentation (which also ships with each copy).
http://pcgen.org/autobuilds/pcgen-docs/index.html

If you look under List Files > List File Classes it explains all the files, and the List File Tag Index is a list of all known tags that is used in the data and examples of how to use it.

lordredraven wrote:
Is it possible in pcgen to load pathfinder elements with starfinder as well?

That is going to be challenging, because while the systems are close enough for the human mind to easily convert. From a programming standpoint they are mechanically very different.


ShinHakkaider wrote:
Nylanfs wrote:
TriOmegaZero wrote:
I have full Herolab access. Why would I need that? :P
Cause we have better documentation to make your own data, classes, feats, abilities, & etc.? :)

Yeah I just asked about this very thing for Pcgen in another thread. One of the reasons why HeroLab is a go for me was that they sold packs for the Pathfinder books pretty much already done.

20 years ago I would definitely be using PCgen and entering everything myself.
20 years ago I had more time on my hands. Now I'd rather pay someone else to do it.

BUT...

now that I've glanced at the documentation for PCgen and entering your own material? I may start using it for Starfinder unless the HLOnline can win me over (although that's unlikely).

And I sent you a PM with the above info since it was definitely off-topic for the HL thread.


I am trying to download but I keep getting the message that I need to look for an app to open things up.


All I am able to download is v. 60.06.01

Grand Lodge

Pathfinder Roleplaying Game Superscriber

Running the .jar on a Mac... where's the Starfinder stuff? Not in the game list.


All that the [armor or weapon] Proficiency feats do is grant proficiency. Ergo classes grant the pertinent feats for their proficiencies. This may not be RAW ... but it is stupid if it is. RAI should be considered here.

Liberty's Edge

You probably can get away with putting this in your scr_races.lst file for the Space Goblin:

Code:
Space Goblin SORTKEY:A_PlayableRace SIZE:S SOURCEPAGE: RACETYPE:Humanoid RACESUBTYPE:Goblinoid MOVE:Walk,35 GRANT:MOVEMENT|Walk BONUS:VAR|RaceHP|2 BONUS:VISION|Darkvision|60 LEGS:2 HANDS:2 STARTFEATS:1 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-1 KIT:1|Playable Race Defaults AUTO:LANG|Common|Goblin LANGBONUS:TYPE=Spoken

Just make sure the tabs are done right.

Silver Crusade

I've installed the files, but can't seem to find starfinder under sources to load. anyone know what i might be doing wrong? thanks


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lordredraven wrote:
I've installed the files, but can't seem to find starfinder under sources to load. anyone know what i might be doing wrong? thanks

On the Select Sources window, follow the steps below:

1. Click on the Advanced Tab.
2. Click on the down arrow on the 'Game' drop down menu and select Starfinder
3. Click the 'Add Selected' button
4. Click the 'Load' button

And, hopefully, you should be good to go...


Terevalis Unctio of House Mysti wrote:
All I am able to download is v. 60.06.01

Go down to development versions you need 6.07.03 to use the Starfinder data.

Once you have that installed, you install the Starfinder data set listed above. Just like this https://www.youtube.com/watch?v=HY3jsMl3jo4&index=13&list=PLLa5A1qj BOPekqEC_R9BAZW-8q5IT-klM

Note: You have to restart PCGen after installing the data.


Thanks! Will try that when I get home

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