Ok, so it will be many levels before a character specialized in hacking (however they choose to do it) can gain root access on even the most basic tier 1 computer let alone anything that has actually been designed to not allow hacking. Given the above, what can you do when presented with an enemy computer that you want to control/read all int's info/place yourself into it's databases as an employee of the store/etc... the answer is... Hacking! Please let me know if I am understanding the following correctly. Tier 1 computer DC to hack is:17
if a computer has multiple secure modules, each behind a firewall, I need to individually hack into EACH module with a separate roll.
Once I have hacked into a module, do I have access the next time I want to enter it (if nothing within the system has changed) or do I need to roll each time I want to read that module?
Gilfalas wrote:
Oh absolutely true, there are a couple ways that people can get a very high computer skill at low levels. Thank you for mentioning one of the others!
While i agree that the gaining root access should be difficult, having to take 20 (20 minutes, having full access to computer, and being subject to any countermeasures present- due to taking 20) and being lvl 7 in order to gain full control over a Tier 1 computer is... odd. You mention that you can be "hopped up on party buffs" What extra buffs or additional bonuses are there in the game that I could get access to? The hacking kit gives no bonus to hacking, are their buffs, pots, or items that provide extra bonuses for a limited time?
i am trying to figure out how to get root access as a lvl 1 hacker on a Tier 1 computer. Tier 1 computer hack DC:17
So target number for a Tier 1 computer is:37 The most optimized character/hacker at lvl 1 that I can see is:
So even if I can take 20 I will only be able to reach :31 which does not allow root access. I will need to have 7 ranks in computer skill before I am able to have a chance to gain root access on a Tier 1 computer? Are there other bonuses that can be picked up (even temp bonuses) that would allow a character to gain root access?
Basically, please help me figure out how to get root access even on a tier 1 computer without being lvl 7.
Fumarole wrote: It could be that an armor penalty is being applied. Same with or without second skin armor worn. I have tried re-installing program and just using version 1.06 to no avail, I still get +7 not +8. Aside from the pcgen folder itself, are there others folders I need to delete in order to get a clean install? Data folders hidden somewhere? Since it is working for others, I must assume that the problem is on my end somewhere and I am trying to figure out where.
Mortis wrote:
Ok, then the problem is with my understanding. For example, If I have an Operative with a Dex:16 and one skill rank in acrobatics, what should my skill modifier be? I thought: +1 (rank) +3 (dex) +3 (class skill) +1 (operative edge) = +8 PcGen V1.06 gives me a skill modifier of +7 What do i need to have set for the operative edge to appear?
Would things like be reasonable? -judicial procedures (absalom station) average module
Basically the ability to purchase modules for your computer that let you take 20 on skill-knowledge checks in theory seems very strong but I do not know how often skill- knowledge checks will come up and if they do come up, are they checks that would be amenable to pre-loaded information
Interesting, I read that as an individual can only take one minor crew action a round.
Very nice and thank you for the work you and the PCGen team have done. Couple of things:
-Extra language for each culture rank is not being given -Feat Skill synergy is not letting me choose which skills to make class skills/get bonus in (I am assuming I am doing something goofy here) - Having a home system choice is not present. (again your home system will give you a language) - Not seeing a way to purchase/build a computer. (Turn Comm unit into tier 1 computer, miniaturize it, etc...) Again, thank you for the work that has been done. This will make creating and managing characters much easier and I am overjoyed this is out.
on pg:215 it indicates that a computer can have secure data modules. Those modules can "allow a character with access to the computer to take 20 when attempting a skill check to recall knowledge on a topic related to the data module's contents" What kind of data sets are people putting in these? What kind of knowledge checks are being made? and what size would those data sets be? For example, could I have a data set on:
Basically, this seems like an amazing boost to knowledge checks but I do not know what checks are being made. Thanks |