Healing arrows?


Pathfinder First Edition General Discussion


In 3.5 I recall that the Master of the Wilds book had an item called +1 arrow of cure light wound as well as the different level of cure spells. They explicitly stated they did not deal damage when hitting but instead would cast the cure spell that they had imbued on them. Does such an item exist in Pathfinder? I have looked and have not come up with anything. Also how much would something like this cost. I remember in 3.5 the cure light wound ones costed 107 gp each. This seems appropriate as they are a +1 ammunition. Doing the math 2000gp for 50 rounds of ammunition comes too 40gp each; it is 6gp to make a single ammunition masterwork (required before making magical); and I would assume it would use the single use, use-activated effect (similar to a potion) which would cost 50gp for the cure light spell. This all added up would be 96gp which is 11gp less than the listed price in 3.5. I'm not sure where that 11gp comes from exactly but my best guess would be something too do with the 1.5x price increase to add an additional ability to a magic item. Also, as far as I can tell the Magic Item Pricing rules seem the same for 3.5 and PF, with the difference being in item creation that their is no xp usage and an increase gp cost to create said items in PF.


There's a handful of class abilities in PF which do this but no magic items I know of. It doesn't seem unreasonable as a custom magic item.


Which class abilities do this? Its hard to find any sort of info on any ranged healing methods besides channel energy and the hideously terrible cure x wounds mass spells. I am familiar with the Magus and Arcane Archer doing similar abilities but they don't have any cure spells in their arcane lists. Well I suppose the arcane archer could if they were a bard first.


Another method i can think of would be using a dye arrow or a raining arrow but replacing the liquid with a cure potion. also making the arrow a blunt arrow so you don't accidentally kill your party member by dealing more damage than you could heal.


Alchemists with the healing bomb discovery, talisman crafter occultists, an arcane archer based off a wizard or arcanist archetype which gets cure spells (or bard or skald). If your character is of the samsaran race, an alternate racial trait named mystic past life lets them add a few spells from another classes list.

If it's just ranged healing you want then the reach spell metamagic feat is probably best. For some types of character the shield other spell or the life link revelation/shaman hex would work, search for 'oradin' if you're interested. Other means include a witch using the scar hex and the healing hex together.


There's a feat for worshipers of Erastil, Savior's Arrow, that allows them to cast and fire a healing spell as an arrow from their bow.

Scarab Sages

It reminds me of the healing rock from the podcast Hello From the Magic Tavern. You hit someone with the rock and it heals them. it also hurts and does damage. "I'm hurt", "really? here let's use the healing rock", "no i'm goo- ow!"


I remember a version of this in a novel. The army had archers and whenever there was a place in the battle their warriors were not currently engaged but had been in battle they fired a colored whistling arrow with a mass cure X spell and the warriors all knew to run towards that arrow if they needed healing. I thought it was pretty ingenious and crafty.


If you want to be *reeaaaally* good with alchemist healing bombs, go into the Brewkeeper PrC, and have fun tossing out Maximized & Empowered Cure Critical Wounds bombs that heal the primary target for (half of 4d8+11) + 43 and splash heal for 50 (the minimum possible of an empowered, maximized cure crit) at 11th level.


moonshiner1313 wrote:
Which class abilities do this? Its hard to find any sort of info on any ranged healing methods besides channel energy and the hideously terrible cure x wounds mass spells. I am familiar with the Magus and Arcane Archer doing similar abilities but they don't have any cure spells in their arcane lists. Well I suppose the arcane archer could if they were a bard first.

A Cartomancer Witch can throw a card to deliver a touch spell as a ranged touch attack starting at 3rd level. Combine it with Hedge Witch, and you don't even have to prepare the healing spells.


FamiliarMask wrote:
moonshiner1313 wrote:
Which class abilities do this? Its hard to find any sort of info on any ranged healing methods besides channel energy and the hideously terrible cure x wounds mass spells. I am familiar with the Magus and Arcane Archer doing similar abilities but they don't have any cure spells in their arcane lists. Well I suppose the arcane archer could if they were a bard first.
A Cartomancer Witch can throw a card to deliver a touch spell as a ranged touch attack starting at 3rd level. Combine it with Hedge Witch, and you don't even have to prepare the healing spells.

Or ley-line Guardian that completely removes the familiar and allows you to boost your spells CL X times a day


Clerics of Calistria who channel healing spells through whips. ;)


Ancient Dragon Master wrote:
FamiliarMask wrote:
moonshiner1313 wrote:
Which class abilities do this? Its hard to find any sort of info on any ranged healing methods besides channel energy and the hideously terrible cure x wounds mass spells. I am familiar with the Magus and Arcane Archer doing similar abilities but they don't have any cure spells in their arcane lists. Well I suppose the arcane archer could if they were a bard first.
A Cartomancer Witch can throw a card to deliver a touch spell as a ranged touch attack starting at 3rd level. Combine it with Hedge Witch, and you don't even have to prepare the healing spells.
Or ley-line Guardian that completely removes the familiar and allows you to boost your spells CL X times a day

Cartomancer also replaces the familiar, so sadly no combining it with Ley Line Guardian.


wasn't there a gun in the advanced tech book that shot needles into people and injected them with what was equivocal to potions?


@Lady-J You mean you can play The Medic from Team Fortress 2?


MannyGoblin wrote:
@Lady-J You mean you can play The Medic from Team Fortress 2?

assuming that i'm remembering correctly kind of i guess, in order for you to play like the medic tho you would need inflict potions on living creatures and cure potions on undead as the medics needle gun is a dmg weapon the hose is their healing weapon

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