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Verzen wrote:Is the core class a paizo class or 3rd party?Lost Spheres is a third party publisher so, 3rd party core class.
I talk a bit about the class here, backers can download the playtest here, and the main Kickstarter page is here.
If you haven't checked it out yet, it's very much worth doing so. You might recognize some Paizo regulars like Todd Stewart and Liz Courts on the project, as well as the presence of Colin McComb, one of the principle writers for the Planescape books and the Planescape: Torment, Baldur's Gate 2, and Torment: Tides of Numenera video games.

Todd Stewart Contributor |
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I hope so, I would love more info on the demiplanes such as the circle between, crypt of the dying sun, the fleshwarren, freehold of the rogue angel, the lost, the machine armory, and mnemovore.
Just in case you hadn't seen it, the mnemovore got a writeup in Occult Realms (starting on page 50). :)
The Occult Realms write-up has a really subtle shout out in that entry to another demiplane (and its sole inhabitant).
The Mnemovore was first found by an Arclord of Nex, and the demiplane that gets that shoutout in Occult Realms also has a subtle link to Nex by virtue of a cursed magic item that was first recorded as being found in Nex, once owned by Nex himself, bound in stasis alongside two mundane Wells of Many Worlds and tagged with the note, "Novel, purchased far too cheaply in the Suq al-Azzmir from the janni merchant-prince. Possessed? Not what it appears to be. Do not trust the fiend.”

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How many "major" planes are out there? If I can remember right, there are close to 20 right?
I was wondering how many pages are going to be dedicated to each plane... 4? 2? 1? I hope you guys are able to give each plane at least a two pages write up. *-*
Air/Earth/Fire/Water Elemental Planes. Astral/Ethereal. Positive Energy/Negative Energy. Shadow/First World. Heaven/Nirvana/Elysium. Axis/Boneyard/Maelstrom. Hell/Abaddon/The Abyss.
20 major planes, if you count the Material/Prime. They could do 8 pages per and still have 96 pages left over in a 256 page hardback.

Malefactor |
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Tegresin the Laughing Fiend wrote:Speak for yourself brother! Some of us are perfectly trustworthy!Todd Stewart wrote:"Do not trust the fiend.”>.>
<.<
>:D
But I thought you had just inherited the store's name from its previous owner, not that you were one yourself. Have I been mislead?

The Gold Sovereign |
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I hope rather than go into each plane specifically, they give more of a general overview of the planes. I want them to have room for archetypes and planar equipment.
I'm sure the majority would be pretty much disappointed with a mere "general overview" in THE book about planes. I myself am really looking forward to seeing more details about where we are going to adventure.
Even though I'm also interested in archetypes, traits and equipments, I would rather have a smaller section for those, in place of a generic uninteresting overview of the most important part of a planar adventure - and that part would be the planes themselves

The Gold Sovereign |
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The Gold Sovereign wrote:How many "major" planes are out there? If I can remember right, there are close to 20 right?
I was wondering how many pages are going to be dedicated to each plane... 4? 2? 1? I hope you guys are able to give each plane at least a two pages write up. *-*
Air/Earth/Fire/Water Elemental Planes. Astral/Ethereal. Positive Energy/Negative Energy. Shadow/First World. Heaven/Nirvana/Elysium. Axis/Boneyard/Maelstrom. Hell/Abaddon/The Abyss.
20 major planes, if you count the Material/Prime. They could do 8 pages per and still have 96 pages left over in a 256 page hardback.
I would love to see 8 pages for each major plane, but I would be glad to see at least 4 pages for each of the planes. I'm hoping for something close to what was done in Planes of Power, even if in a smaller version.
I'm daring to even hope for maps of each planes, just like the one in First World: Realm of the Fey, marvelously illustrated by Damien Mammoliti.

Luthorne |
Depends, how are we defining 'main' planes?
There's the inner sphere, containing the positive energy plane, negative energy plane, material plane, the first world, the plane of shadows, the ethereal plane, the elemental plane of air, the elemental plane of earth, the elemental plane of fire, the elemental plane of water, and arguably the astral plane, which surrounded the inner sphere and fills the spaces between the outer spheres. The outer spheres of course being abaddon, the abyss, axis, the boneyard, elysium, heaven, hell, the maelstrom, and nirvana. Leaving aside the many demiplanes.
So, inner only would be perhaps eleven, though material plane may not need covering, while if you add in the outer planes, that would be as many as twenty. I suspect most would prefer the outer planes receive at least some coverage.

Luthorne |
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Verzen wrote:The problem with going in depth in every single plane is that the book would end up being like... 1,000 pages lol.Hold my beer. ;)
Don't tease us. ;) I would totally shell out for however much such a massive tome would wind up costing...though for the sake of the integrity of everyone's bookshelves, maybe it should be divided into at least two or three volumes. Inner Spheres, Outer Spheres, and Demiplanes?

Daw |

Todd Stewart wrote:Don't tease us. ;) I would totally shell out for however much such a massive tome would wind up costing...though for the sake of the integrity of everyone's bookshelves, maybe it should be divided into at least two or three volumes. Inner Spheres, Outer Spheres, and Demiplanes?Verzen wrote:The problem with going in depth in every single plane is that the book would end up being like... 1,000 pages lol.Hold my beer. ;)
Problem with going into the depth you are asking for has some Serious problems. You have to get it all right, the first time. This also inhibits further projects, whether module, AP or Campaign Settings. It also discourages change or any new idea, which is heaven for some and hell for others.

Luthorne |
Luthorne wrote:Problem with going into the depth you are asking for has some Serious problems. You have to get it all right, the first time. This also inhibits further projects, whether module, AP or Campaign Settings. It also discourages change or any new idea, which is heaven for some and hell for others.Todd Stewart wrote:Don't tease us. ;) I would totally shell out for however much such a massive tome would wind up costing...though for the sake of the integrity of everyone's bookshelves, maybe it should be divided into at least two or three volumes. Inner Spheres, Outer Spheres, and Demiplanes?Verzen wrote:The problem with going in depth in every single plane is that the book would end up being like... 1,000 pages lol.Hold my beer. ;)
Considering how many pages Paizo has put out about merely the Material Plane - hell, even just on a single region on a single planet on the Material Plane - I'm pretty sure that even well over a thousand pages would still leave an enormous amount of room for future expansion.

Daw |

Considering how many pages Paizo has put out about merely the Material Plane - hell, even just on a single region on a single planet on the Material Plane - I'm pretty sure that even well over a thousand pages would still leave an enormous amount of room for future expansion.
True thing, and the vast majority of those pages are from modules, APs and Campaign Settings. They fit very loosely, in a very loosely delineated over-structure. That it was done this way allows a good deal of freedom for future products, not to mention third party and "table" developments.
You have to remember that this segment of the gaming society can be awfully... awful about Canon.
Luthorne |
Luthorne wrote:Considering how many pages Paizo has put out about merely the Material Plane - hell, even just on a single region on a single planet on the Material Plane - I'm pretty sure that even well over a thousand pages would still leave an enormous amount of room for future expansion.True thing, and the vast majority of those pages are from modules, APs and Campaign Settings. They fit very loosely, in a very loosely delineated over-structure. That it was done this way allows a good deal of freedom for future products, not to mention third party and "table" developments.
You have to remember that this segment of the gaming society can be awfully... awful about Canon.
Remember, though, that the vast majority of the planes are at least as big as our entire universe, and some may actually be infinite. I'm pretty sure it's actually impossible to comprehensively define them...and aggressively impossible with some of the more amorphous planes, such as the Maelstrom. I mean, Axis is a single city, but it's incomprehensibly huge. A city the size of a universe. Even wrapping our human heads around the size of a single planet is pretty tough, much less just how big the sun actually is, much less how big some other stars are in comparison to them. Just imagining how big the oceans are - and then again, how small the oceans are, compared to Earth's overall mass - can be challenging. Even if Todd Stewart wrote ten thousand pages, or even a hundred thousand pages, I'm pretty sure that would just be the tip of a very large iceberg, and that there would still be an absolutely enormous amount of room for future expansion, both from Paizo and third party developers.

Celanian |
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I would love to fill in the gaps in CRs for some outsider races so that every cleric would have a valid sacred summoning pick regardless of outsider race for each summon monster spell. A few examples are:
Archons are missing a CR5-6 for SM5
Azatas are missing CR11-12 for SM8
Agathions are missing CR13-14 for SM9
Inevitables are missing most of the CR ranges
Qlippoth are missing CR5-6 for SM5

Luthorne |
I should make clear, I am ALL for more campaign data. I am just totally against officially filling in all the gaps, or endorsing a rigid over-structure. (Even for Axis which has the best case for it.).
Yeah, I'm just saying, you could doubtlessly spend many more pages than what I suggested and be nowhere near filling in every single gap. The planes are just too big. Which is why I would totally love even bigger books; three 500+ page books for the planes would definitely allow for a lot of information to be shared, but still leave lots of room for further expansion. Hell, I think a 500 page book for each individual plane would be the same. That said, I doubt we'll get even 500 pages for the entire thing, but I'll still be happy with whatever we do get. :)

The Gold Sovereign |

I'm sure 4 to 8 pages for each of the 20 major planes is enough. The demi planes can get a page each, or 2 if there's enough pages for that. We don't nee ALL gaps to be filled. Just enough so we can have an idea of how it feels to adventure in the plane, where can we go and what will we find... I'm close to sure this is going to have between 250-300 pages, like all other "Skin Books".

Monkeygod |
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Just heard about this from Todd Stewart himself and I am super excited!!!
I am really hoping it's a nice, hefty, 200+ book, similar in style of BotD, in that in marries RPG line with campaign setting, so we can get a lot of awesome 'Golarion' specific material.
I also wouldn't mind a couple(at least two) planar focused PrCs.

Frencois |
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Verzen wrote:The problem with going in depth in every single plane is that the book would end up being like... 1,000 pages lol.Hold my beer. ;)
Have a drink on me.
Long ago, in a galaxy far far away a bunch of aliens wrote a campain called something like Plane Scope or Plane Skip or whathever.I have thousands of pages of PS books home... I can bet that gathering the parts that describe planes, features and inhabitants it would end up being well above 1.000 pages without repetitions.
So doable... let's have that beer.

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I am really hoping it's a nice, hefty, 200+ book, similar in style of BotD, in that in marries RPG line with campaign setting, so we can get a lot of awesome 'Golarion' specific material.
IIRC James Jacobs stated that this planar opus just could not be written before they did the RPG-Campaign Setting alignment. So, Wish granted :-)