Heritor Knight Mighty Strike and It's Interactions with other abilities and feats [FAQ Please]


Rules Questions


6 people marked this as FAQ candidate.
PRD wrote:

Mighty Strike (Ex):

At 6th level, a heritor knight gains Vital Strike and Improved Vital Strike as bonus feats. Whenever the heritor knight makes a melee attack as a standard action, she can apply the effects of Improved Vital Strike to that attack. If she has Greater Vital Strike, she can apply that feat’s effects instead.

How does this ability interact with other feats and abilities such as:

Cleave:
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Double Strike:
At 9th level, a two-weapon warrior may, as a standard action, make one attack with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally.

Deadly Stroke:
As a standard action, make a single attack with the weapon for which you have Greater Weapon Focus against a stunned or flat-footed opponent. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Conditions). The additional damage and bleed is not multiplied on a critical hit.

Footslasher:
If you damage a foe that is of a larger size category than you with a weapon that does piercing or slashing damage, you can attempt to damage the creature’s feet in a way that impedes its movement. Attacking a foe in this way is a standard action—you cannot use Footslasher as part of a full-attack action. When you use Footslasher, you take a –2 penalty on your attack roll, but if you hit and deal at least 1 point of damage to the target, it is affected as if by caltrops—its speed is reduced by half. This penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check or receives at least 1 point of magical healing. Footslasher does not stack with itself—once a foe has been wounded by this attack, its speed cannot be further reduced by additional attacks (or by damage from caltrops).

Gorgon's Fist:
As a standard action, make a single unarmed melee attack against a foe whose speed is reduced (such as from Scorpion Style). If the attack hits, you deal damage normally and the target is staggered until the end of your next turn unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier). This feat has no effect on targets that are staggered.

Scorpion Style:
To use this feat, you must make a single unarmed attack as a standard action. If this unarmed attack hits, you deal damage normally, and the target’s base land speed is reduced to 5 feet for a number of rounds equal to your Wisdom modifier unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier).

Targeted Blow:
As a standard action, you can make a single melee attack with an appropriate weapon while targeting a specific body part of your foe. On a successful attack, you affect the target as if you had used the targeting gunslinger deed.

I've probably missed a couple for this list, but the point is how does Mighty Strike Interact with them?


I know that for cleave i'd say it only works for the initial attack, but for things like double strike i want to say it applies for both attacks.

I imagine it would work fine for the rest as well.


Definitely works for all of them except double strike. I'm not sure about that one.


Aye but it's edge cases like that, that throw it off.

And how about other edge cases like Blade Whirlwind (And thus whip hurricane) for the kineticist knight

PRD wrote:


Blade Whirlwind: Level 5 Form Infusion, costs 3 Burn
You create a Kinetic Blade and swing it around you, making a single attack against all foes within reach. If the result is a critical threat, you confirm it against only the first opponent struck.

Or the magus's Spellstrike ability (Standard action to cast most spells, prob not work tho)

Or a mounted charge with a lance as a standard action?


There's language in kinetic blast itself that makes Vital Strike a very dubious proposition. If you can get a GM on your side, by all means, but it's very, very tenuous.

Magus is a no. Technically, that attack is a free action that you get for casting the spell.

I don't know how you're making a mounted charge "as a standard action". Once you've got that part figured out, then we'll see.


Isabelle Lee wrote:

There's language in kinetic blast itself that makes Vital Strike a very dubious proposition. If you can get a GM on your side, by all means, but it's very, very tenuous.

Magus is a no. Technically, that attack is a free action that you get for casting the spell.

I don't know how you're making a mounted charge "as a standard action". Once you've got that part figured out, then we'll see.

When you are restricted to standard actions (surprise round where you succeed at a perception check but others in the combat didnt) you may charge as a standard action.

Also I'm relatively sure things aren't free actions unless specified as free actions.

Kinetic blasts specifically forbid the use of vital strike.


If say works for the first attack in cleave. Seems to be the words "that attack" I'd focus on most. You make "that attack" and everything else is extra.

Don't know about double strike.

Rest seems fine.


Isabelle Lee wrote:
Definitely works for all of them except double strike. I'm not sure about that one.

it would work for double strike each weapon would be effected by vital strike

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