Unchained Eldritch Scoundrel


Advice


Elf Eldritch Scoundrel VMC Magus || 10 18 12 18 10 10 || Indomitable Faith(+1 Will), Warrior of Old(+2 initiative) || Acrobatics (Dex), Climb (Str), Disable Device (Dex), Escape Artist (Dex), Perception (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex),
1. Martial weapon proficiency(Elven Curved Blade)
2.
3. Arcane Pool (-2 level), finesse training (Elven Curved Blade)
4. Uncanny Dodge
5. Craft Wondrous Item, Rogue's Edge(Stealth)
6.
7. Magus Arcana (Prescient Attack )
8. Forgotten Trick
9. Iron will
10. Rogue's Edge (Climb)
11. Spellstrike, finesse training (Slams)
12. Double Debilitation
13. Spell Penetration
14.
15. Magus Arcana (Bane Blade), Rogue's Edge(Perception)
16. Skill Mastery
17. Greater Spell Penetration
18.
19. Magus Arcana (Ki Arcana), finesse training (Bite)
20. Cutting Edge(Disable Device, Escape Artist), Rogue's Edge(Acrobatics)

Is there anything you would change? Any spells I should keep in mind aside from Sense Vitals?

25 point buy, jade regnant. Group tends to heavily optimize.


10 Cha and zero Cha skills seems odd.

Forgotten trick L8 without a ki pool or anything like one until L19 is a big gap. Spending a standard action, a 3rd level spell and then a 1st level spell & the usual action per use of a ninja talent seems a high price to pay.

By L10 flight should be a thing; The Climb skill unlock isn't so useful then.

Finesse training (Slams)? Even if you're polymorphing I'd have thought claws would be more useful.

On spells to remember - mage armor, fiery shuriken, mirror image, fly, dispel magic, mass dazzling blade.


What were you planning on sniping with? I would avoid rogues edge(stealth) or at least delay it until after perception. Then take your other edges earlier

I would move some points from cha into wis as you don't seem to be doing anything with it

Since your VMC I would consider a dip into your favorite martial class rather than spending a feat on martial weapon prof

I assume you are using shocking grasp for spellstrike. If so intensified spell would be a good feat to get


I do not believe that forgotten trick requires an action to use and your spells can be used as ki per eldritch scoundrel.

Slams are for elemental forms. The other forms seem to have more then one kind of natural attack.

I thought I could snipe with spells or cantrips.

I probably won't be using shocking grasp for spell strike since it is one hit.

Liberty's Edge

Why get martial weapon proficiency at all? It does barely more damage than a rapier.

Looking at the variant multiclassing, I think you'd be way better off playing magus with variant multiclassing rogue than vice versa. You get almost the same sneak attack progression, but you gain spell combat for the great action economy, two good saves, martial weapon proficiency, more feats, more spells (spell recall, more arcane pool), better armor...

Using your very limited spells for ki is going to hurt, especially without spell recall. You'll get more sneak attacks off with spell combat and flanking too, plus the eldritch scoundrel doesn't actually get some really cool magus spells, like bladed dash.

Forgotten trick may not take an action, but it will take a 2nd or even 3rd level spell. Is that really going to be worth a haste or fly?

Of course, you do gain uncanny dodge and evasion pretty late, but they're relatively niche abilities, especially uncanny dodge.

I think you'll be much more pleased with that build, especially even at level 1 when you might not have mage armor up all the time, getting spellstrike 9 levels earlier...

Liberty's Edge

Also, what's wrong with shocking grasp? The one hit part is the point, after you hit, cast it again... of course, you don't even get spellstrike until 11th level. Also note that Jade Regent only goes to level ~16 as written, and many campaigns fail before then for various reasons. It'll *work* but it's not what I would do with 25 point buy and a group of heavy optimizers.


The two handed finesse blade adds 1.5 dex to damage.

Sense vitals is not a magus spell.

Forgotten trick is more for flexibility than build dependency. I do not get many of talents and pears of power are cheap.


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Rhedyn wrote:

The two handed finesse blade adds 1.5 dex to damage.

Sense vitals is not a magus spell.

Forgotten trick is more for flexibility than build dependency. I do not get many of talents and pears of power are cheap.

Sense Vitals is on the Wizard spell list and the Eldritch Scoundrel casts off the Wizard list, so it shouldn't be a problem?

Liberty's Edge

Pearls of power for 3rd level spells aren't that cheap xD

I usually don't bother with feats that add just 2 damage, but I'll admit that's nice at level 1 when you don't have sneak attack.


Alfray Stryke wrote:
Rhedyn wrote:

The two handed finesse blade adds 1.5 dex to damage.

Sense vitals is not a magus spell.

Forgotten trick is more for flexibility than build dependency. I do not get many of talents and pears of power are cheap.

Sense Vitals is on the Wizard spell list and the Eldritch Scoundrel casts off the Wizard list, so it shouldn't be a problem?

That was in response to why I am not a magus vmc rogue instead.

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