Nefreet |
Flagged your other posts for Double Post.
Creating magic items is partially art and partially science. I'd suggest using the existing Cauldron of Flying as a template and work out an increased cost with your GM (possibly by just increasing the Caster Level).
Keep Calm and Carrion |
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Buy a Tightfit Belt, a Portable Hole, and a Flying Carpet. Wear the Belt. Put the Hole on the Carpet and fill it with seawater.
The big advantage here is that all three items will be useful even when you're not squidding. Also, unlike the Cauldron, a Carpet/Hole combo can carry tons of sea water and marine life and still fly.
Just watch out for Bags of Holding.
blahpers |
Buy a Tightfit Belt, a Portable Hole, and a Flying Carpet. Wear the Belt. Put the Hole on the Carpet and fill it with seawater.
The big advantage here is that all three items will be useful even when you're not squidding. Also, unlike the Cauldron, a Carpet/Hole combo can carry tons of sea water and marine life and still fly.
Just watch out for Bags of Holding.
And change out the water periodically if you have actual marine life in there. (For that matter, do it anyway unless you like stank.)
Ravingdork |
Buy a Tightfit Belt, a Portable Hole, and a Flying Carpet. Wear the Belt. Put the Hole on the Carpet and fill it with seawater.
The big advantage here is that all three items will be useful even when you're not squidding. Also, unlike the Cauldron, a Carpet/Hole combo can carry tons of sea water and marine life and still fly.
Just watch out for Bags of Holding.
I may just do this for my own character.
Wouldn't you be forced to get the most expensive, 10x10 carpet to be able to fit the 6-foot diameter hole though?
blahpers |
Keep Calm and Carrion wrote:Buy a Tightfit Belt, a Portable Hole, and a Flying Carpet. Wear the Belt. Put the Hole on the Carpet and fill it with seawater.
The big advantage here is that all three items will be useful even when you're not squidding. Also, unlike the Cauldron, a Carpet/Hole combo can carry tons of sea water and marine life and still fly.
Just watch out for Bags of Holding.
I may just do this for my own character.
Wouldn't you be forced to get the most expensive, 10x10 carpet to be able to fit the 6-foot diameter hole though?
Never spring for the big carpet. Just sew it into a 10x10 nonmagical rug instead. Surely that wouldn't do enough damage to break it.
Keep Calm and Carrion |
Keep Calm and Carrion wrote:Buy a Tightfit Belt, a Portable Hole, and a Flying Carpet. Wear the Belt. Put the Hole on the Carpet and fill it with seawater.
The big advantage here is that all three items will be useful even when you're not squidding. Also, unlike the Cauldron, a Carpet/Hole combo can carry tons of sea water and marine life and still fly.
Just watch out for Bags of Holding.
I may just do this for my own character.
Wouldn't you be forced to get the most expensive, 10x10 carpet to be able to fit the 6-foot diameter hole though?
I would. But if you prefer, you could get a cheaper rug and strap a 6'1"x6'1" card table on top.
It's really too good a combo to be exclusively for squids. Maybe drop a Decanter of Endless Water and a Cauldron of Brewing in the Hole to keep your tub full, fresh, and pleasingly warm. Cruise around the world in style, amazing the locals with tricks like ducking underwater while your carpet flies underneath the city gates.
Ravingdork |
But then arises another question, by what level can i afford the whole combo?
80,000 to buy, or 40,000 to craft, assuming you get the big carpet.
A crafter could potentially afford it by 9th-level, though it would be considered by most a hefty expense until around 13-15th-level.
Cut the gold in half and subtract two levels if you get the small carpet and pull the shenanigans mentioned above.
Vik'richir |
Actually, i could do it for a mere 25 000gp. I pay no price for the bathtub because i can use shape stone to make it, ask somebody to cast animate objects(1000), permanency(15000), and then buy a decanter of endless water (9000). By the construct crafting rules a huge animated object has 4 consruction points, and a base speed of 30 ft. then 4 - 3[(incresed speed)x3]-1[alternate movement(flying)]=0. So i end up with a huge animated object with a 60 ft. land and fly apeed, all for only 25 000 gp. But it needs CL 15 for permanency, so at a later level?
John Murdock |
Actually, i could do it for a mere 25 000gp. I pay no price for the bathtub because i can use shape stone to make it, ask somebody to cast animate objects(1000), permanency(15000), and then buy a decanter of endless water (9000). By the construct crafting rules a huge animated object has 4 consruction points, and a base speed of 30 ft. then 4 - 3[(incresed speed)x3]-1[alternate movement(flying)]=0. So i end up with a huge animated object with a 60 ft. land and fly apeed, all for only 25 000 gp. But it needs CL 15 for permanency, so at a later level?
i would suggest to not use the spell animate object and permanency since they can be dispelled or be suppressed in an anti-magic field, use instead the feat craft construct (or pay someone to do it if you do not want the feat) so it cannot be dispelled or suppressed since create via the feat they have no spell to keep them animated
Plausible Pseudonym |
Actually, i could do it for a mere 25 000gp. I pay no price for the bathtub because i can use shape stone to make it, ask somebody to cast animate objects(1000), permanency(15000), and then buy a decanter of endless water (9000). By the construct crafting rules a huge animated object has 4 consruction points, and a base speed of 30 ft. then 4 - 3[(incresed speed)x3]-1[alternate movement(flying)]=0. So i end up with a huge animated object with a 60 ft. land and fly apeed, all for only 25 000 gp. But it needs CL 15 for permanency, so at a later level?
Only one speed can be 60. The fly improvement gives you a fly speed equal to your base. The speed increases add 10 to one "mode" (land/fly/swim), not your base speed.
Keep Calm and Carrion |
Craft Construct might not be a cheap option. A load of 5000 cubic feet of salt water weighs around 160 tons. Your huge, quadrupedal construct would need to have a strength score of 53 or so to carry that as a heavy load. Add in the weight of your squid form and I'd guess you'd need 55-58 strength. How much does that cost in a Construct?
Keep Calm and Carrion |
My bad! If you just want a 10'x10'x10' cube of water, the minimum your Huge squid could squeeze into, you can get away with just 32 tons of water, something a huge quadrapedal construct would need just 44 strength to carry. Adding in the weight of your squid, a 46 strength should do it. Throw Muleback Cords on the construct (500gp) and all you need is a 38 strength. And that's in the realm of the possible. A typical gargantuan animated object has 38 strength.
Plausible Pseudonym |
My bad! If you just want a 10'x10'x10' cube of water, the minimum your Huge squid could squeeze into, you can get away with just 32 tons of water, something a huge quadrapedal construct would need just 44 strength to carry. Adding in the weight of your squid, a 46 strength should do it. Throw Muleback Cords on the construct (500gp) and all you need is a 38 strength. And that's in the realm of the possible. A typical gargantuan animated object has 38 strength.
It wouldn't be 100% of that 10x10x10 cube of water, you could get away with a foot or so of around the edges to allow for it slopping around, plus you'd have the water displaced by the squid itself. That's probably a wash for the squid's body weight. I'd call it 80-90% of the 1000 sq ft of water and call it good.
Diego Rossi |
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Wings of Flying
Aura moderate transmutation; CL 10th
Slot shoulders; Price 54,000 gp; Weight 2 lbs.
Description
A pair of these wings might appear to be nothing more than a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers. When the wearer speaks the command word, the cloak turns into a pair of bat or bird wings that empower her to fly with a speed of 60 feet (average maneuverability), also granting a +5 competence bonus on Fly skill checks.
Construction
Requirements Craft Wondrous Item, fly; Cost 27,000 gp
It don't give any weight limit.
And you would be able to make a great Bat-Thulu figure if you buy a set of bat wings.
The terror of evildoers and sane people.
:D
Ravingdork |
Most magical items resize to fit their wearers.
Size and Magic Items
When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.There may be rare exceptions, especially with race-specific items.
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).
Diego Rossi |
I thought that the time I wildshaped in a giant octopus with air walk was already Chtulish but this is even better.
:-)
The only problem is that is not clear at all if one of the abilities we lose is the ability to breathe air. For me it isn't a extraordinary ability, but someone argued that it is lost in a discussion we had about polymorph in this forum some time ago.
"While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form."
The "fun" part is that, if you read it that way, you would suffocate in no time unless you are burrowing or swimming, as the only breathing abilities that Polymorph give, are from this rule:
"If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing."
Even if we argue that we automatically will get the breathing abilities of the new form, polymorphing into a elemental or undead form will create problems, as neither of them breathe and the XX Body spells don't mention anything about removing the need to breathe (you need elemental body III to become immune to critical hits and bleed, while even small elementals have that ability.