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i still think you can take a 5-foot step with light step since it only let you move up twice your speed without taking those ill effect mentioned, so since difficult terrain don't hamper you while taking that 5-foot step you can take it but you waste a full-round doing so. better taking an acrobatics check and moving twice speed without the hampering effect


for me he will take the shortest path and provoke but he is still not suicidal either, so he will prefer to hit what is near him and threaten him immediately and kill everything in his way that stop him to seek the wizard


just to clarify, you can take a 5-foot step while doing a full-round action, but you can't 5-foot if you have taken any other kind of movement and light steps only say you can move up to twice your move and do what it does.

otherwise than that if the spell do not say that you cast the spell with your reach then you use the general rule that say you cast it near your one of your corner, i agree that the majority of rule are made in mind for normal pc though


Mathmuse

you really want to use bigword to sound like you are right eh. the reductio ad adsurdum is not a fallacy when the statement is true, same with the slippery slope the only way to prove that fallacy is to test it.
if you think an reductio ad adsurdum is automatically a fallacy so that statement, The Earth cannot be flat, otherwise we would find people falling off the edge, would also be a fallacy but the statement is true because of how the natural law of the universe work, and i am not basing the barbarian upon the myth of the norse berserker that is a gift from odin, more that pathfinder like practically all RPG do this. and the reason i do not base my thing upon this is that no nordic saga talk about a man doing the thing you have say, say they are berserker, berserker mean either wearing bear skin or champion.

Rysky

did you ever hear someone raging? because they make a lot of noise, making a lot of noise do not mean they are shouting, just that they will speak very loud and breath very loudly, and breathing loudly make a lot of noise enough to be heard especially by animal.

i'm sorry though saying animalistic rage, too often barbarian and berserker are seen as entering an animalistic rage and that one nowhere it is written even in the fluff, but they just think to crush their foe by brute strengh because the fluff say that they are brutal warrior, they are the battle possessed and creatures of slaughter and spirits of war.

and if you think a barbarian in a rage can think like a normal, you never saw someone be in enrage. you even say yes we need common sense but you throw it in the fire because not written in the book because i prefer to be hyper technical so f!#% common sense.

dismissing the warhulk a prestige class in 3.5 by saying it was not meant to be taken by player so not an argument is absurd especialy since in 3.5 there was the goliath, a race that considered large for any feat and class/prestige, or any other prerequisite to take.

and then you take me saying to someone taking IRL about reloading out of context when i say try to reload an early pistol by saying f#&* reality in pathfinder for that, when the context was i was saying that to somebody saying but i can reload a pistol super quick so it should be no problem in pathfinder, which he is using modern one not early, so please context next time.

all i see is you wanting to be hyper technical by throwing out the window common sense and logic because it is not written in the book you can or can't do something even if it make no sense

i'm sure you will let a barbarian create small watch/clock because profession is a WIS skill, even if it make absolutely no sense, since it is something that require so much precision, concentration and patience do to, to work with thing so small, but it is not written it require patience or concentration to do, so f@$# the close you cannot do thing that require patience eh


Mathmuse wrote:

I believe that John Murdock was arguing by reductio ad nauseum, but imagination can cover those extremes.

My adult daughter created a barbarian focused on survival, with rage powers such as Raging Climber, Raging Swimmer, and Night Vision. Raging while stealthily stalking prey would deplete the rounds of rage before the kill, but brief bursts of feral rage to climb a tree or for enhanced tracking senses or for pouncing with Beast Totem claws make sense for a wilderness-survival barbarian.

I can also imagine a barbarian sculptor who uses his raging strength to chop a log with an axe, creating a statue resembling modern chainsaw sculptures. But if I created such a barbarian character, I would take Skilled Rager(Craft(sculpture)) to allow a craft skill check. Profession is about managing a business, not creating art.

dude i was not using an ad infinitum, especially since it was at the beginning and it is still in discussion, learn your fallacy

while raging you make a lot of noise, even predator when they go for the kill don't make a single noise since if the prey hear something they ran away and you need to be pretty fast, that's why we use range weapon for hunting

sculpting require patience can't do while raging but not by RAW but by RAI it is impossible, and if we by the flavor fluff of the barbarian written in the crb CountofUndolpho has quote which seem that the RAI of barbarian is just to enter into an animalistic rage and run toward is enemies to crush them

for philosophies, a rant is not equivalent to raging and shouting like a madman

Rysky

yes the barbarian is not mindless while raging, but the barbarian think of only one thing while raging, and it is to crush is opponent by brute force, some archetype change this and this is fine but we are talking about the standard barbarian, so when someone is in an animalistic like rage they are not thinking like a normal person, they won't go: oh dear i am hurt, i need to take my potion, now i need to find it in my bag, oh dear where it is. it require some concentration and patience, but the ting is patience is never written anywhere only in the barbarian rage, why? because we need to use common sense and the CRB only talk about concentration check, and a chance in concentration for spell casting it is written that to cast a spell you must concentrate since it is not written in the class of the caster or else while raging you would be able to cast.

or i can think of the exemple of the warhulk in 3.5 with his class feature no time to think, which only say that all your INT, CHA and WIS skill are now 0 and you can put point in it except intimidate, how do you play a character like, metagaming it because there is nothing that say you can't do something that require you to think? what about using common sense and logic, my last example in my earlier post show how stupid it is to go hyper technical and using 0 common sense and logic.

Azten

hollywood is not a proof of something can be done since a lot of thing that they show are very unrealistic to the point it need to say that magic exist in those film to make it more realist, and the guy is just a little angry, and using modern firearm is very simple even reloading, try to reload an early pistol, the one you need to gauge the quantity of powder or your pistol explode and become useless or won't propel the bullet far enough and need to be reloading again


Lady-J

energy-draining attacks, death effects, and negative energy effects are not that common normally, so it does not negate the use of the item and if they are common then the item is very useful since it will save your life, and you know what, before the attack kick in it need to bypass the SR and after that the amulet can absorb the spell if it was a spell.

and if those kind of thing are common normally the GM want to TPK the party so better find another GM, having those kind of attack is deadly, a good GM will use them sometime to give you some fear and spice up the fight, but normally its on boss fight or other challenging fight.


Lady-J wrote:
if you cant choose its a pretty garbage item

it is not crap, 38k GP for SR 20 is really good, an object that give SR are normally price at 10K GP per point of SR over 12 (min SR 13). so the object if you remove the other thing that reduce its price like hell it would normally cost 80k GP, i will buy that object any time instead of a mantle of spell resistance which cost 90K gp since its SR 21


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the only thing i was about to find was an exception with humanoids that say this

Humanoid wrote:
Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are typically presented as 1st-level warriors, which means they have average combat ability and poor saving throws. Humanoids with more than 1 Hit Die are the only humanoids who make use of the features of the humanoid type. A humanoid has the following features (unless otherwise noted in a creature's entry).

so he take a fey with one racial hit he keeps it, he can't change it. only humanoids have that line that say they can do it


blahpers wrote:
John Murdock wrote:
captain yesterday wrote:
Alex Trebeck is the host of Jeopardy, a mid afternoon game show.
oh ok, don't know the show though
Mr. Murdock, you really know how to make an old pig feel old.

i know that feel blahpers, but if it can help you i'm not from the US which might be the reason i don't know the show


captain yesterday wrote:
Alex Trebeck is the host of Jeopardy, a mid afternoon game show.

oh ok, don't know the show though


blahpers wrote:
John Murdock wrote:
since by RAW while raging i can have a complex philosophical discussion about the meaning of life
What is "every Metal Gear Solid boss ever", Alex?

why did you call me alex?


but the big question now, are there giant without racial HD?


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for the size of an object that list will surely help since it show some item and what size they are, so using that list as a general rule to determine what size are object seem pretty good


i see that people saying that a barbarian can do this because RAW don't say you can't which is pretty stupid, since by RAW while raging i can have a complex philosophical discussion about the meaning of life, nothing stop me by RAW, while raging i can still sculpt a statue via profession sculptor since its WIS not INT or CHA or DEX and that it is never stated that it require concentration or patience (which anybody know that sculpting something, especially those who tried, that it require a lot of patience), while raging i can trade with people since it is never stated i can't, while raging i can hunt nothing say i can't and every hunter even those who do it for sport will tell you it require a lot of patience to hunt, hunting is not that simple as a lot of people think it is.

if you want to be hyper technical with term you end up with super stupid thing that happen.

reloading a siege engine is a very complex thing that require patience and some concentration if you know any thing about siege engine, so it will not be possible while raging, reloading a gun is very complex so not possible, but in the same time i don't want to be the bad guy so if its a move action yes he will be able same for a crossbow, if you know any thing about early firearm and crossbow you know that it is long and require some patience and concentration to do.

thorin001 the action time and complexity i was talking was for the reloading of a gun, not the action alone


thorin001 wrote:
John Murdock wrote:

i would say it depend of the action it cost to reload the gun, if its a move action or less i would say it do not demand too much concentration, standard action i'm split on here and not sure if it will be too much concentration or not, but if its a full round action its definitely too much concentration since it require you your entire round to do the task.

but that's how i see, how much an action demand concentration or not

So no attack or full attack actions while raging, because those are standard and full-round actions.

attacking and reloading is not the same thing, if you need to spend an entire round to reload, you need to be patient or to concentrate on the task at hand, while attacking is very simple and require no patience and concentration to do.

i would also note that raging never state that you can't do something that require concentration check but anything that require concentration or patience as well has all the skill that involve INT, CHA and DEX with some exception on some skill


i would say it depend of the action it cost to reload the gun, if its a move action or less i would say it do not demand too much concentration, standard action i'm split on here and not sure if it will be too much concentration or not, but if its a full round action its definitely too much concentration since it require you your entire round to do the task.

but that's how i see, how much an action demand concentration or not


helpless say that to be helpless you need to be bound or held, if someone pin you, you are tightly bound as per pinned condition which fulfilled the helpless condition, so no need to say you are helpless. there is no partially or completely helpless condition in the game.

also do you think a creature that is bound by a rope helpless or not helpless?


construct also are destroyed at 0 HP again no need of coup de grace them.

and if they are pin they are bound and thus helpless, i would say they are not helpless against the one who is doing the pin, so yes you can coup de grace a pinned opponent.

here what it say about both pinned and helpless

Helpless wrote:

A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.

As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets his sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die. Delivering a coup de grace provokes attacks of opportunity.

Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.

Pinned wrote:

A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

Casting Spells while Pinned: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell.

as you can see a bound opponent is helpless and pinned say that the pinned creature is tightly bound


they are still inflicted by the curse and you still need to find a way to cure it, only normal poison and disease are remove when you brought back someone from the dead, and the abilities damage/drain also stay there when they are brought back unless the damage (not drain) put the stat at 0 they are now at 1 instead of 0


you know that holy water is use mainly against undead, so saying only iomedae can make it is a little exaggerated, especially since sarenrae hate undead and her disciple are the most likely to use it against undead, and like blahpers said, iomedae do not have a monopoly on holy water neither does sarenrae, so the restriction seem very arbitrary and very unjust


because his con will be 1 and having a -4 to HP is too much for me, i prefer having a human wizard with a con of 7 and sometime having them be mature for that +1 to all mental stat, also my wiz have a str of 7 yes i know they are very weak only their dex are ok


maybe i should always have a quicken metamagic rod for my wizards for them to use teleport as a swift action to be in safety rather quickly, especially since i like to play dangerously with wizard having them have 7 of con sometime 6 because of being mature :P


i rarely use metamagic rod, that's why i though you were able to use more than one, i stand corrected


Perfect Tommy wrote:
No. You get one reactive perception check per round, always excepting of course that gms's can give you more.
Perception wrote:

Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

Try Again: Yes. You can try to sense something you missed the first time, so long as the stimulus is still present.

never it is stated that you only get one reactive perception check, only that intentionally using the skill is a move action


no need to use a greater rod for the heighten fireball, since its a lvl 6 spell normal do the job, and you can applies as many normal metamagic rod to put other metagamic into the spell, the limit is how much gold you want to put into it and 3 time per day per rod


its just one lvl its not that much, better losing one lvl progression and still have all those feat to help you better your build, its not if i have said take 7 fighters lvl so you can move normally in heavy armour.


if your fireball is then a lvl 6 you need a rod that can affect a lvl 6 spell, but it won't increase its spell slot lvl or decrease it, that's why you have metamagic rod that can affect spell of lvl 9. lesser its 3rd lvl and less, normal its 6th and less and greater its 9th and less, both of them can be used 3 time per day

the clause that say not increasing its casting time is still useful since a spontaneous caster still need to increase the casting time for heighten since its still a metamagic feat, so any thing that will lower the casting time still apply, the only thing that do not apply to heighten is the reduction in spell slot, since its effective spell lvl need the minimum spell slot lvl to cast it (as well as the casting stat of course)


its not that the writer of those feat have made poor writing to exclude heighten spell, heighten by its wording do it by itself, the reason is since the effective spell lvl of the spell is higher it must use a spell slot of the same lvl or higher to be casted.

take fireball as an example.

fireball is a spell lvl 3, that is true and effective lvl, it must use a spell slot of lvl 3 or higher to prepare and cast, lower lvl spell slot can't be used, now heighten it to lvl 9, now its effective spell lvl is 9 and must use a spell slot of lvl 9 or higher to cast it, yes those feat make the spell can be prepare with any metamagic using a spell slot lower than normal, but since its effective lvl is 9 it must use that spell slot to be usable and i'm pretty sure that rod that affect spell lvl 3 or less can't affect an heighten fireball since it is now a spell lvl 9


there a spell immune to the FAQ, levitate, since it say you mentally direct what you want to move, including you, but it demand a move action to do so. so since being paralyze let you take purely mental action, levitate is not negate by it.


the spell only duplicate the effect of the poison, so you use the spell DC to resist the poison effect and all the consecutive round


at least against raining and being on a boat the feat uncanny concentration helps greatly since it negate the need to make the check against those and it give a +2 to concentration check


cleric lvl and caster lvl are not the same thing, your cleric as an caster lvl equal to its cleric lvl but any variable depending on the cleric lvl in question are not modify by thing that modify caster lvl, they are two separate thing.

so yes it would delay your access to domain powers and something that boost your CL will not help you get it faster, the only way is if you find something that boost your effective cleric lvl to get access to those domain power


when sleeping a creature can be woken up if taking damage or by aid another, but since dreamtime tea specifically say they are unconscious they can't be woken up unless the duration is expire or you have something that stop the unconscious condition


he will only be burn once, not twice, its like with bleed, you only take the worst, so if a burn is 1d6 and the other 1d8, he take 1d8 burn damage


instead of taking a lot of feat for proficiency always take a dip in fighter, lot of proficiency and a bonus combat feat, always good


Lady-J the CRB say that an initiative check is a dexterity check, so any thing that give you a bonus/penalty to ability check apply to initiative.

when you make an initiative check in reality you make a dexterity check


i think the effect of the tattoo will still be there since its effect do not depend on your form, like any magical object that are continuous who are merge with your new form still function, so the tattoo effect would be still in effect i would say


hello everybody

i was told by a friend that if you are not proficient in an armour or shield that you get the ACP two time to your skill and i am like no its not true.

so my question is do we get two time the ACP to your skill check or only once?

thank you in advance for your answer.


yes, here there's a discovery that let you craft construct

Edit: also here you can create an Philosopher’s Stone


DrDeth wrote:

So, "Perception rules do not give you direction moved." So if you see someone walking in broad daylight, no invisibility, you cant tell where he moved?

You have already pinpointed him, and since you know he is there, the step up feat allows you to follow him without another check. It is an Immediate action.

in broad daylight vs a person not invisible you don't need a perception check to be able to know where he went and see his movement, we can say the DC is 0 (since when distracted we can easily lost track of someone and not know where they went). and sight is a precise sense unlike hearing which you only have against an invisible opponent, and you only pinpoint the square he was in not the new square he is, so you need another perception check to pin point that new location


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when crafting you only need to pay for the third* of raw material to craft what you want, so the cost for crafting is 1/3 of the market price

-

*only for mundane crafting, for magical crafting the cost is 1/2 the market price


you can never wield a weapon that is one size larger than you unless you have feat and class feature that let you do it.

by size larger i mean the size of the weapon, a two-handed weapon for a medium character is medium size, so a small character can't wield it but can wield a longsword made for a medium since its size is small, but it would be an oversize two-handed weapon for the small character and incur the -2 penalty


no, this is false, we have law and the world we play has also law, it is only true in a place were the law say this, that's why criminal still has right.

what you say is an example of an evil (at best neutral evil at worst chaotic evil) person trying to justifies murder, because it is more convenient for him than follow the law and do the good thing.

your opinion is not what dictate what is good or lawful, the force of good are there to try to preserve life and redeem evil so they become good, a lawful person follow what the law say not what his feeling say.


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he has pinpoint where he was not where he went, so he can't use the feat in question unless he succeed his second perception check to pinpoint it again


it is not morally justifiable to kill a kidnapper (unless the kidnapper has kidnap someone to kill them but the kidnap intent is now evil) and it is really unlawful to do so, the paladin is not a vigilante nor is he the judge jury and executioner, he must respect legitimate authority, and if the authority say it is murder he cannot do it unless there was no other choice.

yes he is in no way oblige to give the kidnapper money, but if this is the best course of action to save the person then he must do it, doing else would be foolish and endangering the person in question, and if the kidnapper just want a ransom, the paladin as no right to kill that person, doing so will be cold murder and thus an evil act


i have seen frog tongue attack, and i retract my statement, i was thinking it was not a natural attack because of the sticky tongue abilities, so yes a tongue is a secondary natural attack


a tongue is not a natural attack/weapon, its a special touch attack that the boggard has, like a incorporeal has a special incorporeal touch attack


be wary though some spell specifically say that the spell is dispel if it misses against spell resistance, like spiritual hammer


Wultram wrote:
Yeah given that the kidnapper didn't release the prisoner once they realized mistaken identity. Paladin would be fully within their code to straight up kill the person and if the deal didn't include their safety tough, code doesn't say be nice.

and where does it point that you have the right to be a murder hobo against evil? the good thing would be to incapacitate him if no deal was struck to deliver him to the legitimate authority to deal with him, not outright kill him.

even law enforcement who are lawful neutral not good, don't go to outright killing of evil or criminal, they will strike deal with them to ensure safety of innocent and if they can't they will strike at those person and at the same time try to keep them alive so they can have their punishment.

killing them without trial is unjust and evil, thus a paladin would not do it unless there is no other choice, if lawful neutral don't do it then a lawful good will certainly not do it


i agree with darksol, if it was modifying extract or altering it, it would have been printed with saying it does, but it is printed by saying it only replace poison use, so it does not alter or modify or change extract

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