Mind Flayer

Vik'richir's page

38 posts. Alias of BohdanM6.


Full Name

Vik'richir the Exalted

Race

Deep one hybid

Classes/Levels

Blight Druid/2; hp 21/21; AC 19 TAC 12 Ff 18; BAB +1; Fort +6, Ref +3 Will +7; 15 ft. speed; Meele stainless steel skimitar +2 (1d6+2;18-20/2x) or dagger+2(1d4+2;19-20/2x)

Gender

Male

Size

Medium, varies

Age

Always 42

Special Abilities

For my Evil Games

Alignment

NE

Deity

The Glow

Languages

Common, Aklo, Druidic

Occupation

Blight Druid, fisherman(former)

Strength 14
Dexterity 14
Constitution 16
Intelligence 9
Wisdom 18
Charisma 7

About Vik'richir

humanoid(deep one,human)
Init +4
Senses low-light vision
----------------
Defence
----------------
AC 19 Touch AC 12 Flat-footed 18(+1 Dex +1 Natural Armor +4 Armor +2 shield +1 Dodge)
hp 21 (2d8+3con+2favored class)
Fort +6, Ref +3 Will +7
----------------
Offense
----------------
Speed 15ft. swim 30ft.
Meele stainless steel skimitar +2 (1d6+2;18-20/2x)
or
dagger+2(1d4+2;19-20/2x)
----------------
Statistics
----------------
Str: 14
Dex: 14
Con: 16
Int: 9
Wis: 18
Cha: 7

BAB +1 CMB +3 CMD 14
SQ Nature bond(Fire domain,Ash subdomain), Nature Sense, Fire bolt(1d6+1;30ft.;7/day)Vermin empathy -2;
Traits Deft dodger,Reactionery

Feats

Dodge

Special Abilities:

Woodland stride (Ex) Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Sea Longing (Ex) Every 24 hours a deep one hybrid spends in an area more than 10 miles from the sea, it must succeed at a DC 20 Will save or take 1 point of Wisdom drain.

Take to the Water (Ex) A deep one hybrid can hold its breath 10 times longer than a human can, and gains a +2 bonus on Initiative checks and Reflex saving throws while swimming.

Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Languages Common ,Druidic, Aklo
----------------
Skills
----------------
Heal +7 Perseption +7 Handle Animal +6 Knolege[Nature]+6 Swim +8(racial) Proffesion(fisherman) +4

Spells prepared (CL 2):

0-th level spells(orisons)
Resistance
Detect Magic
Light
Stabilise
1-st level spells
Entangle (DC 15)
Produce Flame (1d6+2)
Burning Hands[domain] (2d4/15ft.cone)
Goodberry[bonus]

Other Gear Hide armor, Heavy wooden shield, Hoc, Backpack, Chalk, 10-foot pole, Log(2), scroll of lesser restoration(2), Dagger(2), 18gp, glass orb with sea water, 5 goodberries (1 hp/berry).

Apperance and life story:

The figure of this scrawny specimen is humped, claws sharp, and skin texturous like that of a sea star. His armour made from age-old rubberous hide made ever stronger by long submergance in salt water. A skimitar in hand and a shield on his back, he proudly carries his weapon of ancestry, encrysted with, now dark and unremarkable golden handle, his father, the great elder of his city once gave it to him as a sign of exepionality, of wisdom higher than the rampant mob, for he had many children running about in his palace. Vik'richir was never running, perhaps, he never was a child, always lost in thought, never bothering enougth to as much as look ahead. He liked stolling on the seas beach, it filled his spirit with joy and his exeptionaly large brain with oxygen.

Wisdom grew with time, as did detachment from his relatives. Finaly, his father, not contempt with many of his children, sought out others of his kin to begin the ceremony of adulthood early. As a stroke of luck, or misfortune Vik'richir was chosen to participate.

It didnt work, he didnt transform, but on the less murky side, he was not dead as the others.

His mind changed, his body changed, becoming more like that of an elder, a tentackled one at that. He finaly understood what he needed in life. Friends, thinkers and philosopers, those that could at least understand his philisophical ideas. Who he could tell about the Glow.

It was everywhere at first, but then gradualy faded, as his normal vision returned. the Glow was like a drug, he wanted to see its glory once more, he needed to learn.

Now independent of his elders, he found an ancient sunken library, to which countless generations of druids contributed, the greatest of which was Darvini. He whould spend many years there, also fishing, he picked up fishing. Then he really started reading in. Days and nights passed on like nothing, his eyes darkening and his skin becomming more and more white. He decided to find the source of the Glow, and so he became a Blight Druid. It spoke to him in a dream that night. It told him to go, for he will fint It in his travels.

So he set out, passing many great places, but he never saw It. Then, one night, It spoke to him a second time, it taught him of itself, of the world, of how it molded all the peoples of the world into what they are today. He wordshipped it in silense.

But he sensed trouble brewing somewhere, and he answered the call.