Claw Bloodrager build


Advice


I have this guy mostly fleshed out, just looking for some finishing touches/anything I missed. I haven't give much thought to feats yet except the obvious (improved natural attack):

here’s my most abusive natural attack character. It’s all pathfinder society legal except the improved natural attack as far as I know. But its for homebrew anyways.

2 alchemist 18 bloodrager (crossblooded-rageshaper)

Abysaal/Arcane bloodlines

Buffs
2nd Mutagen +4 str +4NA -2 int + feral mutagen (claws and bite)
3rd Rage +4 str +4 con -2dex. 1d6 claws base uped to 1d8 via feat (Improved natural attack)
6th claws up one size (archetype feature) 2d6 base. Auto enlarged when raging (+2 str -2dex -1AC) (3d6 claws)
10th claws up one size (bloodline feature) 3d6 base (4d6 enlarged). Auto hasted when raging
13 rage now +6 str +6 con. Also autocast a buffing spell (up to level 2) when raging.
14 rage +2 more str (abyssal bloodline)
18 rage +2 more str (abyssal bloodline),turn into dire tiger when raging (+6 str, +2 con, -2dex, +6NA)

So at level 18 I turn into a raging autohasted dire tiger with +20 str (+4 mutagen, +10 rage, +6 size). Claws doing 4d6 normal, If someone casts strong jaw on me (or I get a magic item), this goes up TWO more size levels to 8d6 . I get pounce, two claw attacks with grab on both, and if I grapple I then get two rake attacks, and my bite.

Liberty's Edge

Timdog wrote:

I have this guy mostly fleshed out, just looking for some finishing touches/anything I missed. I haven't give much thought to feats yet except the obvious (improved natural attack):

here’s my most abusive natural attack character. It’s all pathfinder society legal except the improved natural attack as far as I know. But its for homebrew anyways.

2 alchemist 18 bloodrager (crossblooded-rageshaper)

Abysaal/Arcane bloodlines

Buffs
2nd Mutagen +4 str +4NA -2 int + feral mutagen (claws and bite)
3rd Rage +4 str +4 con -2dex. 1d6 claws base uped to 1d8 via feat (Improved natural attack)
6th claws up one size (archetype feature) 2d6 base. Auto enlarged when raging (+2 str -2dex -1AC) (3d6 claws)
10th claws up one size (bloodline feature) 3d6 base (4d6 enlarged). Auto hasted when raging
13 rage now +6 str +6 con. Also autocast a buffing spell (up to level 2) when raging.
14 rage +2 more str (abyssal bloodline)
18 rage +2 more str (abyssal bloodline),turn into dire tiger when raging (+6 str, +2 con, -2dex, +6NA)

So at level 18 I turn into a raging autohasted dire tiger with +20 str (+4 mutagen, +10 rage, +6 size). Claws doing 4d6 normal, If someone casts strong jaw on me (or I get a magic item), this goes up TWO more size levels to 8d6 . I get pounce, two claw attacks with grab on both, and if I grapple I then get two rake attacks, and my bite.

If its homebrew, you could go with Wereboarkin Skinwalker race and take the vivisectionist and beastmorph alchemist archetypes. By the time you get your feral mutagen you already have 6 natural attacks...could also then look into master chymist prestige class

Liberty's Edge

thatcheriliff wrote:
Timdog wrote:

I have this guy mostly fleshed out, just looking for some finishing touches/anything I missed. I haven't give much thought to feats yet except the obvious (improved natural attack):

here’s my most abusive natural attack character. It’s all pathfinder society legal except the improved natural attack as far as I know. But its for homebrew anyways.

2 alchemist 18 bloodrager (crossblooded-rageshaper)

Abysaal/Arcane bloodlines

Buffs
2nd Mutagen +4 str +4NA -2 int + feral mutagen (claws and bite)
3rd Rage +4 str +4 con -2dex. 1d6 claws base uped to 1d8 via feat (Improved natural attack)
6th claws up one size (archetype feature) 2d6 base. Auto enlarged when raging (+2 str -2dex -1AC) (3d6 claws)
10th claws up one size (bloodline feature) 3d6 base (4d6 enlarged). Auto hasted when raging
13 rage now +6 str +6 con. Also autocast a buffing spell (up to level 2) when raging.
14 rage +2 more str (abyssal bloodline)
18 rage +2 more str (abyssal bloodline),turn into dire tiger when raging (+6 str, +2 con, -2dex, +6NA)

So at level 18 I turn into a raging autohasted dire tiger with +20 str (+4 mutagen, +10 rage, +6 size). Claws doing 4d6 normal, If someone casts strong jaw on me (or I get a magic item), this goes up TWO more size levels to 8d6 . I get pounce, two claw attacks with grab on both, and if I grapple I then get two rake attacks, and my bite.

If its homebrew, you could go with Wereboarkin Skinwalker race and take the vivisectionist and beastmorph alchemist archetypes. By the time you get your feral mutagen you already have 6 natural attacks...could also then look into...

For the 6 natural attacks by the time you get feral mutagen just make sure you take extra feature to get both gore and hooves.


or you can just settle for 3 natural attack by just being a abyssal or draconic bloodline and a half-orc with toothy


Already getting three attacks while feral mutagen is active. My DM won't allow any 3rd party

Liberty's Edge

Timdog wrote:

Already getting three attacks while feral mutagen is active. My DM won't allow any 3rd party

Not sure if youre referencing what i said but It's all published by paizo. It's not third party, it's just not Pathfinder Society legal.


1. I'm frankly confused about what the Alchemist is there for. The net of its contributions seems to be... a Bite attack?

And yeah, the Mutagen for +4 Str and +2 (not +4) Natural Armor.

So +4 Str = +2 to hit, +2 to damage.

You lose 1 BAB going Alch. +1 to hit, +2 to damage. So that for delaying all of your class features two levels? Seems like the majority of the time, you're getting more than +2 damage by being a level ahead. And massively ahead at 19-20, of course, due to Abyssal's 12th-level power and Mighty Bloodrage.

2. Rage doesn't drop your Dex. Enlarging will, but you have that note in there before you get around to Enlarging.

3. Natural Armor from Mutagen and Beast Shape won't stack.

4. Frankly... I think you'll get more benefit from Primalist than Crossblooded. You'll still get Pounce, and will be effectively trading out Haste (which you can just cast, since you won't have to chug the Mutagen-- same activation time) for a power like Come and Get Me. And a better Will save.

5. With the new FAQ, there's a limit on how high you can push your size increases:

FAQ wrote:

Size increases and effective size increases: How does damage work if I have various effects that change my actual size, my effective size, and my damage dice?

As per the rules on size changes, size changes do not stack, so if you have multiple size changing effects (for instance an effect that increases your size by one step and another that increases your size by two steps), only the largest applies. The same is true of effective size increases (which includes “deal damage as if they were one size category larger than they actually are,” “your damage die type increases by one step,” and similar language). They don’t stack with each other, just take the biggest one. However, you can have one of each and they do work together (for example, enlarge person increasing your actual size to Large and a bashing shield increasing your shield’s effective size by two steps, for a total of 2d6 damage).

So the claws' scaling damage from Abyssal will definitely stack with Enlarge Person and probably with Improved Natural Attack, but you can't stack any higher than those three without dropping one of them.


Ah thanks.I'm actually happy of that ruling it takes the crazy abuse away lol.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Claw Bloodrager build All Messageboards

Want to post a reply? Sign in.